weird, I never noticed that...I think Hunger Overhaul does this by default, but the sleeping bag bit would have to be custom coded.
I could turn off the beds for the harder configs, people could still use the sleeping bag to skip night. It just wouldn't reset their spawns. Does tat seem reasonable for the hard configs? Not the normal ones... thats way too much for those.
DrowElf said:Game masochism is a subculture of its own. The original point of many games is to challenge players to improve themselves until they could beat it. That was how many NES games were designed. Today, there are significantly less of these games, so when people who enjoy that level of difficulty find good challenging games they latch on to them and put them on a pedastal. A great modern example would be Super Meat Boy. (</GameHistoryRant>)
Most of the gravestones I have encountered have been in the catacombs which are plenty difficult to explore, and the loot is fairly balanced. I ended up with a TON of bones (something like 20 stacks), and a bit of other random things (leather armor stone swords, clay, redstone, occasionally gold) from the entire catacombs worth of gravestones, so specifically what are you talking about?
Removing beds next.
I don't know if it is a bug or feature, but on my setup at least, sleeping indoors seems to reset the time of day to nightfall rather then morning, which if intentional might actually be more evil then simply removing beds.
I am also trying to figure out if I am crazy or really am seeing some instances where 'sunrise' is actually another night.
Not a feature... also very odd. Unless its a server and someone is playing with night stones <.<
I don't know if anyone has seen this, but Marty from the Martysgames Youtube Channel has created a little mod for his series. He is using iguana tweaks as well, but he also created a mod that causes all the vanilla tools to no longer function. They are still craftable, but don't actually work on anything. This lets them be available for recipes and such without needing to completely remove all the vanilla tools. His mod list along with download links for Broken Tools can be found here. Maybe he would be willing to lend and maintain this for FTB?
Not needed. That functionality is already in MF.
Their mining level Is (I believe) wood levelI was just wondering, since if you get tools via dungeon loot or zombies, they are perfectly functional in MF.
Their mining level Is (I believe) wood level
Ahh, did not know that. That makes sense.
Go into the GraveStone mod config and change the following to false: B:GeneratePlayerGraves=trueIs there any way to switch off whatever creates a grave when the player dies? I am finding it to be rather glitchy and I am getting tired of loosing my gear in situations where it would normally just fall on the ground.
For instance my most recient death was in a 1x2 mining shaft via silverfish. It created one of two gravestones, with no items in the one that was generated.
Go into the GraveStone mod config and change the following to false: B:GeneratePlayerGraves=true