Okay, so starting off was fairly easy and normal paced, i got setup, started a tree farm, made a sieve, the usual. Then i hit my first problem, lack of iron, the recipe's asked for a lot of iron, but i could only produce so much within a reasonable amount of time, so i looked into automating it, that require EVEN MORE iron, so i look for ways to progress my game farther using as little iron as possible, with not much luck, eventually i decided to look up info on the lack of iron, and found a few videos explain some of the mods i did not know, so i proceeded back to automating iron production, after several hours i finally made a design that would, generate cobble, send cobble to crucibles, make lava, store it, put it in a bucket, make obsidian, turn it in to silicon dioxide, turn that in too gravel, sieve the gravel, then store the results into barrels, eventually i was getting tired of this, for a few reasons, the constant having to refuel my air tanks, two the quests for the airlock, and air sealer, are useless, because by the time you reach a stage to be able to make the stuff with out boringly grinding your life away, your area you work in is too big for just two air sealers, and one air collector ( i know its oxygen collector, but idc), and the airlock controller- is useless without at least 6 airlock "core" blocks. now i thought about making a spaceship and leaving or getting other stuff, but that costed sooooo much iron and tin and copper, that i gave up, i had it literally almost 100% automated to sieve gravel, and my resulting income, was no where near enough to make enough for anything at constant progression without so much grind that i rather sleep.
i love the modpack, but you need to either make it less grindy, or make a "lite" version that is less grindy because honestly, i cant keep playing because the amount of time to get anywhere is so much that i could get more done in snail races.