Hey
karmarcharger,
My two cents - there is a serious misbalance of armor vs mob damage. There is simply too few protection options, and those armors that are there and accessible, don't give you any protection. IMHO there should be absolutely no mob that can 1-shot you in a full armor, plus extra heart canisters. On top of that, these rare endermen teleport right to your Sync storage, so not only it 1-shot me, I couldn't get out of the Sync shell storage as it teleported in front of it. When I tried to come out just a little to look at it and hope he teleports, he slaughters me in 1-shot again, so now I appear in my last sync shell storage, and guess what? Yep, that enderman is now in front of it, GG.
Mekanism mod is in, but no Mekanism armors (I cri). Bunch of armors disabled. I am grateful for this mudpack you made, but I would love to see you play it and make it to the point where you can stand up to even the lower levels of the RogueLike with the armor in this game.
I am pretty certain that 99% of people feel the same way about the serious misbalance of protection available, vs attack that these mobs can dish out.
Please forgive the old man ranting.