Learn GregTech HQM Pack (In Progress) 1.6.4.

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CarbonBasedGhost

New Member
Jul 29, 2019
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M3GA is badass. Haven't seen you on the server lately though...
Ya, I think I am done the server as it has attracted to many non-mature members. I was the 22nd member when I joined so it was a very small and mature community (shockingly Greg was the most vulgar). Now the sever is regularly "crowded".
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
2,754
3,282
308
Where else?
Ya, I think I am done the server as it has attracted to many non-mature members. I was the 22nd member when I joined so it was a very small and mature community (shockingly Greg was the most vulgar). Now the sever is regularly "crowded".
*sigh* reminds me of way too many servers. nice admins, low lag, good aand close comunity, then they were just overwhelmed by idiots and greifers.
 

Mevansuto

New Member
Jul 29, 2019
1,739
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How about the addition of MPS and MPSA? I think they have GregTech recipes.
What about Underground Biomes Constructs? We all know Greg's a fan of it and it fits in with the 'hard theme'.
How about MFR? The mod has GregTech recipes and fills a lot of the automation gaps. You'd have to disable the power-gen though as it generates RF/MJ.
Where do you stand on utility mods? Like Open Blocks and XU (obviously all power related items disable in XU).
 

Ieldra

Popular Member
Apr 25, 2014
1,810
733
129
A general comment on this: GT-inspired mods make it a great deal harder to achieve certain things. That's as it should be, but I think care should be taken is that certain common things everyone wants are achievable at all. One thing is farming automation (including mob farming automation). A game without MFR in a pack without magic is going to be tedious.
 
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AlCapella

New Member
Jul 29, 2019
709
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<snip>
Where do you stand on utility mods? Like Open Blocks and XU (obviously all power related items disable in XU).

^^ Very good point... They're the unsung workhorses...
Random things and Charlotte's utilities to the above list.

With chisels and carpenter's the builder's wand from XU and the open blocks building guide can be very helpful...

Charlotte's utilities mod actually adds very helpful items like layout block and marker block for building purpose.
Random things provide neat coloured redstone lighting tricks among other helpful things....

Hmm, I'm actually a "badger" when it comes to building in minecraft, and I just scared myself :eek:
 
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CarbonBasedGhost

New Member
Jul 29, 2019
910
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How about the addition of MPS and MPSA? I think they have GregTech recipes.
What about Underground Biomes Constructs? We all know Greg's a fan of it and it fits in with the 'hard theme'.
How about MFR? The mod has GregTech recipes and fills a lot of the automation gaps. You'd have to disable the power-gen though as it generates RF/MJ.
Where do you stand on utility mods? Like Open Blocks and XU (obviously all power related items disable in XU).
Yes they have Gregtech recipes and if you guys really want them I will add them, it is just the quantum armor kinda invalidates them. (mostly)
Unfortunatley Underground Biomes doesn't play well with PFAA. But it is very possible.
MFR strays from the pack idea. (Greg highly dislikes it and even though it has GT recipes they are not balanced yet) But I can do some extreme balancing if you want that
Utility are mostly nos
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
A general comment on this: GT-inspired mods make it a great deal harder to achieve certain things. That's as it should be, but I think care should be taken is that certain common things "everyone wants" are achievable at all. One thing is farming automation (including mob farming automation). A game without MFR in a pack without magic is going to be tedious.
Careful with broad assumptions.

I'm practically addicted to MFR, but I recognize that it makes many things way too simple. Farming is a slight example; mob farming is a big example. Its just too easy to set up a blaze or ender farm.

This is excellent in many packs. But in some where technological difficulty and heavy grinding are part of the experience, it takes away from the main objective.

And yes, as a result, many people are just not going to like the pack :)
 
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Ieldra

Popular Member
Apr 25, 2014
1,810
733
129
Careful with broad assumptions.

I'm practically addicted to MFR, but I recognize that it makes many things way too simple. Farming is a slight example; mob farming is a big example. Its just too easy to set up a blaze or ender farm.

This is excellent in many packs. But in some where technological difficulty and heavy grinding are part of the experience, it takes away from the main objective.

And yes, as a result, many people are just not going to like the pack :)
You could just make the autospawner more difficult to build, or remove it entirely. You see, grinding may be part of the experience, but it's there to eventually be overcome. If not, there is no point to it.
 

Mevansuto

New Member
Jul 29, 2019
1,739
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What are you using for World-Gen? Just vanilla or are you planning on a biomes mod?

Also what is being done for item transportation? May I reccomend Railcraft with all machines that take/generate MJ power with their recipes removed?
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
If not, there is no point to it.
Again, generalization. I'm not trying to be argumentative; in fact, my preferences in this area coincide very strongly with yours: I can't stand the things that I cannot automate. I'm just pointing out that what works for us doesn't work for everyone.

There seriously are weird people out there who get off on aesthetic building, farming lots of different foods, and tending the minutae of a small industry by hand the hard way. Because they're insane. And, somehow, bizarrely, really, really common in Minecraftia.

One thing I don't agree with: Making a thing more expensive doesn't always justify its presence. Whether or not that's the case with the MFR stuff I dunno, but the "late tier" stuff in this pack should absolutely be GT-related, not MFR.

Btw, IC2 seems to have an utter-crap farming automation block. Have you ever tried it? I couldn't get it to work the other day, but if it does work, it would be a more appropriate stand-in for farming automation.
 
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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
What are you using for World-Gen? Just vanilla or are you planning on a biomes mod?

Also what is being done for item transportation? May I reccomend Railcraft with all machines that take/generate MJ power with their recipes removed?
Also, potentially, the plate-bending machine (I believe iron plates are ore-dicted, and it breaks the first tier obstacle of GT: efficient plate creation)

I love the idea of trains being the primary mode of item transportation. But I'd probably be a bit concerned that the amount of railcraft lore would turn this into a Learn-GT-And-Railcraft pack :p
 

Ieldra

Popular Member
Apr 25, 2014
1,810
733
129
@Pyure:
Now it's you who's generalizing. ;) I dislike tending the minutiae of industry and farming by hand, but I do like aesthetic building and can spend quite a lot of time adding little things to my buildings just to make it look good. Dealing with Forge microblocks can get tedious so I won't go all-out with that, but I use, for instance, the different variations of building blocks Geostrata gives me and I go out of my way to search and mine Quarried Stone because I like to build with it. What I want to say is that those "insane" preferences don't necessarily go together.The difference to farming is that building aesthetically is something you do once. Once the building stands, you won't need to work on it anymore. Farming by hand is an endless task.

Also, yeah, I've tried IC2 farming. It went nowhere really fast. As for MFR, someone mentioned its machines have GTified recipes already, so it appears their presence is deemed acceptable in a GT environment.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
@Pyure:
Now it's you who's generalizing. ;)
The insane thing? Yeah, totally :)

BTW my major problem with aesthetic building is I never do it once; my initial designs are always just so poorly thought out that I ultimately end up having to raise a roof a few blocks higher, or make a wall thicker, or a room bigger. And since the renovation is needed for a more interesting project (adding a big blast furnace array or something), I never put the same aesthetic touches on it.

My buildings are such utter crap.

Also, yeah, I've tried IC2 farming. It went nowhere really fast.
Just the crops, or did you look into the lame machines as well? I'd like to see them actually successfully used somehow.

As for MFR, someone mentioned its machines have GTified recipes already, so it appears their presence is deemed acceptable in a GT environment.
There's flavours of GT. Wonder if that applies to the reasonably-hard modes. Cool if so, particularly if it doesn't let you skip past any of the Almighty Official Tiers of Gregtech.
 
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AlCapella

New Member
Jul 29, 2019
709
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[looks tentatively at everyone across the room]
Hello, I am alcapella, and I am a recovering MFR addict ha! ha! :p

On a more serious note, as @Pyure said it, it makes things way too simple. By consensus, all our server packs have no MFR, but will have GT or GT-like hard grind mods. All I can say is, I still don't miss MFR while playing on our server. We replicate the conveniences that MFR provides using other mods. But as per @Mevansuto, his friends would form lynch-mobs if MFR was omitted. Tough call, eh? :p

Given my new familiarity with the gregtech way of doing things, I knew MFR was a lost cause from get-go. Frankly I was more surprised that utility mods are also out of the pack. ;)

BTW my major problem with aesthetic building is I never do it once; my initial designs are always just so poorly thought out that I ultimately end up having to raise a roof a few blocks higher, or make a wall thicker, or a room bigger. And since the renovation is needed for a more interesting project (adding a big blast furnace array or something), I never put the same aesthetic touches on it.

My buildings are such utter crap.

Hmm, ^^ that sounds very familiar. I know you. I see you in the mirror everyday ;) :p
 
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Ieldra

Popular Member
Apr 25, 2014
1,810
733
129
I don't know it well, but Steve's Carts 2 may actually be a candidate to replace MFR for farming automation, and it would fit the carts theme favored by some here. In that case, you actually might want to tone the recipes down... GT may be complicated and expensive, but second- and third-tier SC2 recipes are complicated and insanely expensive beyond anything I've ever seen elswhere except for Thaumic Tinkerer KAMI.
 

AlCapella

New Member
Jul 29, 2019
709
0
0
I don't know it well, but Steve's Carts 2 may actually be a candidate to replace MFR for farming automation, and it would fit the carts theme favored by some here. In that case, you actually might want to tone the recipes down... GT may be complicated and expensive, but second- and third-tier SC2 recipes are complicated and insanely expensive beyond anything I've ever seen elswhere except for Thaumic Tinkerer KAMI.

Rather than being put-off by this ^^, GT players are drooling at the prospect of steve's cart now. I should know. It's the dominant mod for all things farming in our server... :p ;) And incidentally, so is KAMI, on our server :D (oh, the irony)

Also, the "badger" in question is a continuation of my yesterday's "wind in the willows" theme, which you have already forgotten :(
 

Ieldra

Popular Member
Apr 25, 2014
1,810
733
129
@AlCapella:
I take it you don't have a "no magic" policy in your server worlds like some of the GT fans. The difference is, TTKami items are totally worth the insane work you'll have to do to get them. Mere automated farming is not on the same level. At least I don't think so. But then, GT fans are insane :p