M3GA is badass. Haven't seen you on the server lately though...Extracells I already decided to implement. I played on it with a Hard-mode GT server with GregoriousT.
M3GA is badass. Haven't seen you on the server lately though...Extracells I already decided to implement. I played on it with a Hard-mode GT server with GregoriousT.
Ya, I think I am done the server as it has attracted to many non-mature members. I was the 22nd member when I joined so it was a very small and mature community (shockingly Greg was the most vulgar). Now the sever is regularly "crowded".M3GA is badass. Haven't seen you on the server lately though...
*sigh* reminds me of way too many servers. nice admins, low lag, good aand close comunity, then they were just overwhelmed by idiots and greifers.Ya, I think I am done the server as it has attracted to many non-mature members. I was the 22nd member when I joined so it was a very small and mature community (shockingly Greg was the most vulgar). Now the sever is regularly "crowded".
<snip>
Where do you stand on utility mods? Like Open Blocks and XU (obviously all power related items disable in XU).
Yes they have Gregtech recipes and if you guys really want them I will add them, it is just the quantum armor kinda invalidates them. (mostly)How about the addition of MPS and MPSA? I think they have GregTech recipes.
What about Underground Biomes Constructs? We all know Greg's a fan of it and it fits in with the 'hard theme'.
How about MFR? The mod has GregTech recipes and fills a lot of the automation gaps. You'd have to disable the power-gen though as it generates RF/MJ.
Where do you stand on utility mods? Like Open Blocks and XU (obviously all power related items disable in XU).
How is the "badger" defined? Is there a list of player types somewhere?Hmm, I'm actually a "badger" when it comes to building in minecraft, and I just scared myself
According to google he is either a:How is the "badger" defined? Is there a list of player types somewhere?
Careful with broad assumptions.A general comment on this: GT-inspired mods make it a great deal harder to achieve certain things. That's as it should be, but I think care should be taken is that certain common things "everyone wants" are achievable at all. One thing is farming automation (including mob farming automation). A game without MFR in a pack without magic is going to be tedious.
You could just make the autospawner more difficult to build, or remove it entirely. You see, grinding may be part of the experience, but it's there to eventually be overcome. If not, there is no point to it.Careful with broad assumptions.
I'm practically addicted to MFR, but I recognize that it makes many things way too simple. Farming is a slight example; mob farming is a big example. Its just too easy to set up a blaze or ender farm.
This is excellent in many packs. But in some where technological difficulty and heavy grinding are part of the experience, it takes away from the main objective.
And yes, as a result, many people are just not going to like the pack
Again, generalization. I'm not trying to be argumentative; in fact, my preferences in this area coincide very strongly with yours: I can't stand the things that I cannot automate. I'm just pointing out that what works for us doesn't work for everyone.If not, there is no point to it.
Also, potentially, the plate-bending machine (I believe iron plates are ore-dicted, and it breaks the first tier obstacle of GT: efficient plate creation)What are you using for World-Gen? Just vanilla or are you planning on a biomes mod?
Also what is being done for item transportation? May I reccomend Railcraft with all machines that take/generate MJ power with their recipes removed?
The insane thing? Yeah, totally@Pyure:
Now it's you who's generalizing.
Just the crops, or did you look into the lame machines as well? I'd like to see them actually successfully used somehow.Also, yeah, I've tried IC2 farming. It went nowhere really fast.
There's flavours of GT. Wonder if that applies to the reasonably-hard modes. Cool if so, particularly if it doesn't let you skip past any of the Almighty Official Tiers of Gregtech.As for MFR, someone mentioned its machines have GTified recipes already, so it appears their presence is deemed acceptable in a GT environment.
BTW my major problem with aesthetic building is I never do it once; my initial designs are always just so poorly thought out that I ultimately end up having to raise a roof a few blocks higher, or make a wall thicker, or a room bigger. And since the renovation is needed for a more interesting project (adding a big blast furnace array or something), I never put the same aesthetic touches on it.
My buildings are such utter crap.
I don't know it well, but Steve's Carts 2 may actually be a candidate to replace MFR for farming automation, and it would fit the carts theme favored by some here. In that case, you actually might want to tone the recipes down... GT may be complicated and expensive, but second- and third-tier SC2 recipes are complicated and insanely expensive beyond anything I've ever seen elswhere except for Thaumic Tinkerer KAMI.