Change dirt for sand, change shovel for torch .wand of equal trade + end finished + fast shovel + a stack of dirt = no obsidian pillars in no time. Of course, the equal trade is a bit more mid game item.
Change dirt for sand, change shovel for torch .wand of equal trade + end finished + fast shovel + a stack of dirt = no obsidian pillars in no time. Of course, the equal trade is a bit more mid game item.
Change dirt for sand, change shovel for torch .
I don't agree with this reasoning. It's like playing GTA San Andreas, that's a sandbox game, and it may be fun to cheat in all the weapons right at the start of the game, but that gets boring after a while, the most enjoyment you'll get is from progressing normally. Things being balanced is pretty essential to any game, sandbox or not. Blockbreakers IMO are balanced. The "If you think it's OP don't use it" is a lazy argument against balance."I think this is too powerful so nobody should use it / it should get nerfed" is a flawed reasoning for a sandbox game. If you're playing alone you can just not use it, if you're on a server you can talk to the admins about it but as long as it's not a competition I don't really understand what the big deal is.
I don't agree with this reasoning. It's like playing GTA San Andreas, that's a sandbox game, and it may be fun to cheat in all the weapons right at the start of the game, but that gets boring after a while, the most enjoyment you'll get is from progressing normally. Things being balanced is pretty essential to any game, sandbox or not. Blockbreakers IMO are balanced. The "If you think it's OP don't use it" is a lazy argument against balance.
yeah it may be an opinion, but I'd rather things attempted to be balanced as much as possible than play a modpack that lacked all balance at all, I may as well play creative mode at that point.The game becoming boring after that point is purely an opinion. Some may enjoy it to ad infinitum. Being balanced is different in a sanebox game, like minecraft(GTA is nothing even close to GTA from what I can tell), because it's not something that should be balanced around some arbitrary level of balance some insignificant person feels it should be balanced. The difference of balance in a sandbox game is it's up to you to decide what balance means to you in it. That's what makes "if you think it's OP don't use it" a valid argument; how the game is balanced is up to you. To come to the conclusion that there is a universal standard of balance for such a game is that of a man of insanity.
I have to get leather from boiling rotten meat
There's a mod for that, yeah. Here you go: http://www.minecraftforum.net/topic/1487712-146147-rotten-flesh-to-leather-fully-updated/
Since none of the biomes that cows can spawn in is allowed in my world thanks to the magic of editing configs, I found that I need that sort of interaction. Besides, it gives a purpose to the useless things.
It is true there should be some basic level of balance but it comes to issue when there is no way to change it or it is too difficult to change it. Anyone whose played a multiplayer first person shooter knows this. There is always a single or handful of guns that trump everything else so hard there's no point to use anything other than to boost your e-peen. The thing is those guns were balanced in the eyes of the game developers but when put into mass practice it was obvious not everyone saw it that way. In games such as that people learn to find ways around it to beat it to do whatever.yeah it may be an opinion, but I'd rather things attempted to be balanced as much as possible than play a modpack that lacked all balance at all, I may as well play creative mode at that point.
3? Only 2 needed. Lever, and 2 Block Breakers. Use the second one to break the first.Carrying 3 slots worth to break blocks...
3? Only 2 needed. Lever, and 2 Block Breakers. Use the second one to break the first.