I am currently quite lazy when playing MC. I don't do many projects and stuff, but yeah, I am thinking of making some sort of a railroad. I actually never used Railcraft locomotives. Did they add any cars, btw?You have no hope do you? :3 I actually build things instead of teleporting around constantly, I really do enjoy building railway networks with railcraft. And from what I have seen there is planes on flans mod which I do have installed and I haven't touched it yet but I really am interested in building a biplane for means of transportation however there is also archimedes ships which I use for exploration currently. It really is all up to the player how they want to do it as there are many many mods that allow the player to play in the play style they want.
Whatever, I didn't yell at Reika and his extractor. To be honest, when you set up some automatic miner or even a mining laser, it's a useless machine anyways. But as for converters... Well as I said, the only concern is conversion ratio. If it feels too much, it might be just tweaked a bit.TIL:
-Reika gets yelled at for making the extractor because people used unlocked magnetostatics to easy mode power it.
-Reika implements tiered magnetostatics to re-gate his system, and re-balance his mod in the face of mod interactions.
-Reika gets yelled at for 'nerf'ing magnetostatics and re-balancing his mod.
Edit: Also, as to the 'having to scale up RF production, so it was balanced' argument is DOA. RF is ridiculously easy to scale up.
Whatever, I didn't yell at Reika and his extractor. To be honest, when you set up some automatic miner or even a mining laser, it's a useless machine anyways. But as for converters... Well as I said, the only concern is conversion ratio. If it feels too much, it might be just tweaked a bit.
To be honest the only reason I use Magnetostatics are just as a transfer from my reactor.The problem isn't with RoC, its with how it co-exists with "simpler" energy systems which are more prevalent.
A single auroral battery can actually easily keep up with several turbines. Your numbers are incorrect.Now I noticed on your breeder thread a couple months ago that you had all your turbines going through one auroral battery. I'm sure I'm missing something, because if the battery itself is only outputting 268MW, is it not going to remain full and waste a significant amount of its power? I'd have thought you'd need 30ish batteries to keep up with just a single HP turbine...
REDSTONE( 20, 256, 32),
GLOWSTONE( 24, 512, 64),
LAPIS( 28, 2048, 128),
ENDER( 33, 4096, 256),
DIAMOND( 40, 16384, 1024),
STAR( 48, 65536, 4096);
Right it's infinite input, but only outputing a fraction of that amount. It'll just stay full, no?A single auroral battery can actually easily keep up with several turbines. Your numbers are incorrect.
Also, they have infinite input I believe (notwithstanding transmission medium), its only the output which is throttled.
I'll dig up Reika's github in a minute for the numbers, I forget them off hand.
Right it's infinite input, but only outputing a fraction of that amount. It'll just stay full, no?
Which leads me to think I'm missing something drasticYes.
I don't see the point of a reactor churning out multiple GW of power only to throttle your usable output to a few MW.
Lines and lines and lines and lines of auroral batteries
Oh, was thinking yours were left running.You're right. If you manage to fill the darn thing, which is a trick unto itself, you'll waste power if you leave your reactors running.
No, I really never felt I had the reactors working satisfactorily without running the risk of a meltdown.Which leads me to think I'm missing something drastic
Edit:
Oh, was thinking yours were left running.
I personally cannot answer that. I know it works for nether and twilight forest, so I can see it being possible.Ok so a new line of questions: Yes I know it works with nether portals, but does shaft power transfer through Mystcraft potals as well? I thought I had read a post about having to use the same coordinates in both dimensions but now I can't seem to find that.
The use of RC steel in other mods is a disabled-by-default config option that I only added as a contingency plan for packs with GT that make everything, including entry-level things like flint-and-steel, require his steel. I personally do not particularly like its use. I assume you thought this was default behavior because of Monster, which enabled this. If so, I find it rather galling; you have many times in the past stated that more flexibility for pack makers was better, and that users would complain to the maker of the pack, not the mod. If you just made that mistake, while being fully aware of that distinction, imagine how much others will.Its steel is better than your steel, so, we can use RoC steel in everything, but you'll need to pay (Steel Purifier) to use your other steels in RoC.
1300 gold, a complex multiblock, and a functioning nuclear reactor is hardly "free". On top of that, the RF system is essentially free to begin with. Plop down one TE3 steam dynamo and you have nearly as much power as a hydrokinetic, all for a few ingots of copper and iron, plus a bit of water and furnace fuel. RC power is simply harder, and in that light, complaining about it being harder to go from RF to RC than the other way around - and accusing it of self-indulgence at that - is insane.Likewise, its energy system is more sensible than your energy system, so we can get into yours for free (turbine dynamo; name escapes me), but you have to pay considerably more time to get into RoC's energy system (tiered magnetostatics).
You say that while you can put a shaft through a portal, using a portal exactly as they are implemented in the game (minus technical things like world load time).Reika refuses to implement "portals" on the basis of reality, however portals are already canon and realistic in Minecraftia; worse, the mods infrastructure acknowledges this and uses them (in interesting ways, needs to be said).
@Pyure What are you talking about?
The use of RC steel in other mods is a disabled-by-default config option that I only added as a contingency plan for packs with GT that make everything, including entry-level things like flint-and-steel, require his steel. I personally do not particularly like its use. I assume you thought this was default behavior because of Monster, which enabled this. If so, I find it rather galling; you have many times in the past stated that more flexibility for pack makers was better, and that users would complain to the maker of the pack, not the mod. If you just made that mistake, while being fully aware of that distinction, imagine how much others will.
I got the opposite impression.I think he was defending you and your mod, and doing a pretty good job of it.
If you're saying modpack makers/users can go to a config and switch the steel unifier on and off at will, I didn't know this was a possibility. No, it's never turned up in my use of the mod or any conversations I've had on the topic. You're right to be galled, and I'm wrong to spread misinformation on the subject.@Pyure What are you talking about?
The use of RC steel in other mods is a disabled-by-default config option
The functioning reactor is outside the scope of the argument. Hypothetically, its already there. Its the conversion blocks we're talking about.1300 gold, a complex multiblock, and a functioning nuclear reactor is hardly "free". On top of that, the RF system is essentially free to begin with. Plop down one TE3 steam dynamo and you have nearly as much power as a hydrokinetic, all for a few ingots of copper and iron, plus a bit of water and furnace fuel. RC power is simply harder, and in that light, complaining about it being harder to go from RF to RC than the other way around - and accusing it of self-indulgence at that - is insane.
I believe you may have read my comment too quickly. I mentioned this ability, gave you credit for it, and said it was well done.You say that while you can put a shaft through a portal, using a portal exactly as they are implemented in the game (minus technical things like world load time).
Tiering machines as progresison hurdles is good.how is it at all hard to see why the tiering is so important, and why something like the pre-v16 unlimited magnetostatics (up to 137MW at any torque and speed!) or ore-dict tungsten is a problem?
I defend and support Reika's mods on a near-daily basis.I got the opposite impression.
Getting worked up about stupid people leaping through progression via cross-mod incompatibilities strikes a horrible note with me, sort of like people who say their lives are ruined because they hate people of X race/shoesize/IQ, and the wrong person moved in next door
Not in the slightest. I'm saying people who create mods and get overly worked up about non-bug-cross-mod-exploiters are....Unintentially OtherModderist?Er, are you saying that people who abuse cross-mod exploits are racist?