Look guys, maybe he wasn't right, but all this trashtalk looks really ugly. Is it a "Praise Reika" party or something like that?
It looks like every guy who says that RC is too complex is getting flamed to death with all that "LOL YOU TOO STOOPID" crap. Yes, suggesting to switch to RF is kinda stupid idea, but if the mod often called "overcomplicated", maybe there are reasons for that.
I guess, one of the issues I have with it is "false realism" when some stuff is claimed realistic, while it's not. Reika likes to justify something with realism, while there are lots of stuff that's clearly not realistic. Example: ethanol crystals. I guess you can crystallize ethanol somehow (not even sure), but I doubt that it's an easy thing and it's definitely not the way you get ethanol naturally.
There are also stuff that's not designed good well enough. Example: steel purifier. AFAIR, RotaryCraft steel is the easiest to make and it's used the most, so why would you ever use the purifier adding another step in steel production?
Other example: magnetostatic nerf. Let's put it straight - some people want to use complicated RC power system, some find it tedious and not really interested in. Forcing the latter to use more of RC won't make them happy. Basically I see it as "U PLAY THE MOD NOT THE WAY I WANT U TO!?!!"
The power network itself was discussed quite a lot, so I won't address it. Though, it's funny how often you see magnetostatic engines in Reikas video tour (if I'm not mistaking it with some other vid).
Good counter-arguments, except for even considering that the power system is over-complicated. It is what it is, and nobody is forced to use it.
Moving on in support: RoC has always had a bit of self-indulgence to it.
Its steel is better than your steel, so, we can use RoC steel in everything, but you'll need to pay (Steel Purifier) to use your other steels in RoC.
Likewise, its energy system is more sensible than your energy system, so we can get into yours for free (turbine dynamo; name escapes me), but you have to pay considerably more time to get into RoC's energy system (tiered magnetostatics).
Reika refuses to implement "portals" on the basis of reality, however portals are already canon and realistic in Minecraftia; worse, the mods infrastructure acknowledges this and uses them (in interesting ways, needs to be said).
Its a dangerous tangent I haven't really seen glimmers of since particularly turbulent GT days. But it was still a lot of fun before I got a bit fed up with the whole thing and moved on.
Well, in principle that part is not so different from mods like IC2. If you want to use an advanced IC2 machine, you need to create some IC2 infrastructure to make it and power it with EC which either needs a power converter or an IC2 power generator. The difference, as of v25 of Reika's mods, is that you don't need an IC2 production facility for power converters to work (as you do now in RoC with canola). I agree that the last step is extreme and steps beyond power conversion requirements of other tech mods, except for GregTech maybe which I don't know.
I might be mis-reading you here. Apologies if so.
On the basis of how I interpret that, I disagree: traditionally, mod makers stay out of each other's business. If I want to power a BC machine with a an IC2 power grid, I slap down an Electric Engine or two and call it a day. Am I potentially skipping past some BC progression of some sort? Possibly. Who cares? The BC team shouldn't and doesn't care how other mods interface with theirs. Keep your balance to your own mod and leave others out of it.