Well, I guess technology advanced and things became much more efficient. Still, (most of) the other options to do anything are still there, so you don't have to restrict yourself to the most efficient option all the time.
Aaaaand -here- is a video for you. Fair warning: something went wrong with both the sound and the video, so the sound quality is low, and the video is slightly skewed. It get's the job done though.If you did this and have the world save or video/picture etc, I would LOVE to see this. I am about as creative as a small dry coffee stain and love seeing things like this.
Infallible
Not that I want to go back to vanilla, but... rows of chests, a huge sorting room, stuff floating by...that's awesome. Or... I make an AE system and a ME drive. The only satisfaction is that its expensive. But people say thats not a valid argument with things like hv solars and gregch stuff. it has to be 'complex'. Now tell me, is AE not similar to hv solars? removes all the fun, but is expensive to craft? Two blocks vs a huge sorting room that looks cool as hell. My early days of modded minecraft (BC pipes, redstone engines and wooden chests) made me feel more like those guys in the video. AE systems do not.
I believe he was questioning the idea that AE is the end-all perfect sorting system, which a lot of people here have (which is fine, they can play the game how they want to) as well as Reddit. In fact, I saw a thread on r/feedthebeast about what people use once their few vanilla chests, maybe a few upgraded ones cannot hold any more junk, and about 11/12 replies were "Iron Chests and then AE".I see this mentality on these forums all the time and I just do not understand it. If you don't like what AE does, don't use it. Disable it from whatever pack you're playing if you're playing SP. If you think loads of stuff in a complex system floating around you looks cool, build that. What is stopping you? Why does the mere fact of a mods existence bother you?
I am legitimately trying to understand here because this mentality honestly baffles me.
I do have concerns that AE, specifically the ME Interface, Precision/Fuzzy Import Bus and ME Drive, basically make sorting systems obsolete.
I tend to sometimes use AE for processing, sometimes build duct networks and sometimes use both (actually the later is far more common, use AE for providing, use ducts for in processing transit then export back to AE). The main reason I tend toward AE (and ducts for other uses) over other transport\storage solutions is server load. I have been told by a reliable source (KingLemming) that AE is also fairly light on server resource usage and considering I like building fairly large and complex processing systems I want to keep the load as low as possible.For me, even when I'm using AE, I still hook it up to JABBA because I like seeing the items there. I know AE has the display which can do the same thing but I do not like the color scheme of that. As for processing, I still prefer setting up a non-AE pipe system which sends all the processed materials into AE for sorting. So I would considered myself a user of both even at late game.
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I think the two features I'd really like to see at this point would be, first, the ability to actually configure item folders within the network; the search function is fantastic but it always looks so messy to me, and second, the ability to camouflage the access terminals so they blend better. I'm very thankful for my ME storage but it really doesn't match the zeitgeist sometimes.I personally love AE on a conceptual level. I don't know why but the idea of my items on a server that I access remotely is just really cool to me. I would probably still use it even if it wasn't the best storage solution out there. The only thing that would make it better to me would be if the ME drive was a big expandable multiblock like the MAC. I like the idea of my ME network being totally invisble aside from multiple access points, but then I open up a hidden door to a room with this huge server humming away making all that access possible.
I do use both chests and the preformatter, actually, and I don't mind using both but the primary interface is still a total mess of LOLHERESEVERYTHINGYOUOWN as long as they are on the network. If the preformatter and/or chest would ALSO add a folder for said preformatted cell, I wouldn't mind so much, and I'm a little lost as to why it doesn't. Formatting the disks in my drive is completely pointless; the only use the preformatter has for me is when I want something to route to a specific ME chest, which 99% of the time is seriously not necessary.Yeah, those would both be really nice, though I suspect not including folders might be intentional to encourage the use of the preformatter and/or ME chests. As for the terminals, just the ability to right-click with a dye would be nice, but something like the crafting altar from ars magica would be even better, where it keeps the interface but puts it over the the texture of surrounding blocks.
I think it would probably be closer to the truth to say that he doesn't see a need for it; when I look at the ME interface, I see "this was written by a database admin" written all over it. Algo likely considers the GUI to be largely superfluous.That's true. Honestly, I hadn't considered the idea of folders before your post, maybe Algo hasn't either?
@te and the original post
The Problem (i have the same with other games) is that i moved on with my knowledge. I could build again with BC pipes and this stuff but i don't like to because i know there's a better way of doing it. Maybe it is a sign that the mods are way out of any balance.
I can't give a solution to this problem, but would like to hear a good way of handling this.