I'd be fine with the Rotary Macerator and Overclockers being more expensive (which they are in GT, plus the Rotary is from an add-on mod anyway and not base IC), but that's not a reason to make the intro macerator unavailable until you use all the other mods. Currently you can't build a normal macerator until you have enough to build the Rotary so the normal one is pointless.
Depends on your local progression and priorities, they don't use the same materials and I don't see how making a macerator requires you to use other mods either but, eh.
Again, then make the Advanced solars more expensive. Currently there's no point to the noob solar because by the time you can make it you've got enough resources to go right to advanced solar.
Not sure which recipe we're talking about but its not like ultra expensive to make the "normal" solars Oo
Yes, I know all these things. I was talking about new players, and how they find all of this stuff pretty confusing, and don't fit into the "bah all the non-GT mods are so easy because you get everything in five seconds" mold that people think GT fixes.
So we should not have railcraft cause it means people cannot craft rails normally iirc? What if people find tin ore, won't it confuse them because they don't know what to use it for? Not sure which "all non-GT mods" you are talking about, these comments mostly focused on IC-balance from what I read...
When I was new to IC I thought like too that UU is unreachable, but step by step you get closer, progress, and eventually get it. Nice feeling, really.
If the "fun" comes from just switching recipes around so the ones you memorized are now wrong and you have to go read a wiki or use NEI to figure out how to now do what you used to do, then again, that's only fun for people who have memorized the old mods, and confusing for people who are new and can't figure out why every FTB server has different recipes for IC items and why they can't follow any youtube tutorials on how to use IC or anything like that.
They can follow the tutorials, just have to look up the recipes. Having to memorize them? Hmm not sure open crafting table, click item, click"?" see recipe, once you have crafted it a couple of times you know it anyway~
You make it sound like one would have to sit down 2 hours a day to learn some recipe list Oo
I don't think anyone cares about making the Quantum suit harder to get. I know I don't. I'm more annoyed at making the intro tier machines and items require a bunch of hoops to jump through.
I never really saw solar as "intro tier"? You need quite a couple of them and they eat quite the iron if you want them to produce anything useable (the vanilla IC ones).
Macerator... hmm maybe, but yet again, it doubles your ores, one might argue that theres something very OP in that being an intro-tier machine. And heck 3 or 4 diamonds aren't even that hard to find (yeah, you gotta use vanilla mining techniques instead of quarries) as far as I'm concerned, using TE you don't even need a macerator until you want coal dust and stuff...
In the end people should play how they want, personally I don't think I see a reason in playing a dumbed-down version though (meaning vanilla IC2)