- Recipe changes SUCK. It took me quite a while to figure out how to get back to a rotary macerator because of all the recipe changes. The FTB wiki isn't updated with recipes and there is no tech tree I can find. As a result I had to muddle my way through getting a rolling machine and that carpenter thing and all these other machines I have never used and didn't understand what they needed to operate without some major Internet surfing. This is my greatest annoyance: wanting to make something and having no idea how the hell to get to it, or how to get it to work without pausing the game to search the Internet. Even the vanilla Ender Chest is different.
2. No Mo' Creatures. I can deal with it, but I actually liked all the added critters running around, making the world seem more alive. Ogres were particularly challenging. Alligators in a swamp seemed natural. Bunnies in the forests and plains, yes please. Now it all seems so barren by comparison. When I can find a way to add it, I shall. It probably isn't added due to some permissions thing, but I still miss it.
I'm pretty sure this is a permissions thing (check on the mod suggestion board). There probably is a way to get it working as long as you get a 1.4.2 version, but I haven't tried myself.
3.No Thaumcraft. I liked the idea of taint altering the landscape and fighting against it. I have tried the Magic Pack but it lacks turtles, which are my most favorite toy I have ever played with and don't want to play without now.
It seems that Slowpokes plan is to also release an ultimate pack that will (hopefully) have both Thaumcraft and ComputerCraft in it