Well... the normal drill is as fast as the diamond-pick and has 200 Uses. So 7,5 Drill charges is a Diamond-Pick. Thats 75.000 EU or 19 pieces of charcoal. So instead of a diamond-pick you could just use a Drill, a Generator and 19 pieces of charcoal to do everything a diamond-Pick can do besides mining obsidian (something that you normally don't need to do very often, never in FTB). Even if you don't have a Batpack you can just take the Generator with you place it down, put the charcoal and the drill inside and refill it. After that you can just remove the Generator and put it back in your inventory. But well a Batpack is not really expensive too.What is "unbalanced" and why it is bad? Is iron pickaxe unbalansed, because it lasts much longer than wooden one and digs faster? Iron and diamond drills fits nicely in tool progression, between iron/copper pickaxe and enchanted diamond pickaxe.
Hmm the thing about GregTech is that it tries to resemble industry. So if you feel one Centrifuge is too slow just build two... or three, or why not four?I donno, im kinda actually going to ignore most of this thread (I'm sure a lot of it is whining any way) and just voice what i think as i have been playing around with GT a bit.
::tries to find something nice to say about it::
I like how it uses steel for the drill and chainsaw. I like mods that create bridges between major mods like that. More then just linking power, cause well that's Totally over done now.
However, I feel upping the recipe for solar panels was a bit too... time consuming. I dunno if it was just me but I found the industrial Centerfuge moved too slowly, to the point i found i wasn't getting ANY thing accomplished by even having it hooked up in the first place. Just to get the stupid silicon cell.. (Maybe i was using it wrong i donno). Also kinda doing the math, the work it would take to make a solar panel that way, it would take days for that solar panel to make it back. If it takes me that long to gain profit off of it's production there's no point in making it in the first place. When I would make a Geothremal set up from out of the nether. (Yea I did set one DW20s geo thermal set ups in the amount of time it took me to get the stuff needed to make the silicon cell.)
Personalty in that situation i find the mod... laking creativity. If it's going to make me take the long route home, it better make sure its the F*ing pretty route home. Sucking up currency, and time spent. Is a cheap way of getting something balanced.
Minecraft is about putting things together to make something awesome. not watching progress bars and numbers on an MFSU, at least not for me.
Also check several recipies for Silicon-Dust, there should be one involving Flint or Flint-Dust which is pretty fast. The 1.4.5 Version of Gregs improved a lot of things. If you use Clay Dust inside an Industrial Electrolyzer it will only need 10 Seconds to produce 2 Silicon-Cells on 50EU/t or 1 every 50 Seconds by using Flint-Dust on 5EU/t. After you have the initial-setup Silicon-Cells can be produced very constantly. And often give you some Cells that could be used as fuel to power the process. But at this point Greg suffers from very few tin enabled in FTB, since it uses tons of cells (although you can get cells you don't want back in the extractor).
It should be around 10.000 EU to produce two silicon-cells, so a solarpanel would repay itself within a day. Also Greg plans on adding a Multiblock-Earlygame-Generator that works similar to factorization mirrors to replace Solars in early-game.