Greg's done it again.

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casilleroatr

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Jul 29, 2019
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Another thing I would like to say is that I am really glad that Calclavia's mods as well as the other UE mods are coming along nicely. I am playing and enjoying the UE mods on a pack I created myself that also contains a not quite up to date version of IC2/Gregtech. I do really want to have a fully automated Gregtech suite in this world and finally create the Fusion reactor, but I don't think I will be playing with new versions of Gregtech again. I am seriously considering dropping Gregtech for my next instance and I might even drop industrial craft (although I do like gravisuite so I might keep it). Fellow forum members, for how many of you is this the final straw?
 
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Hyperme

Popular Member
Apr 3, 2013
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You should stop rage-drooling on your keyboard. It's making it way too easy for me :)

something something master ruse man.

Anyhow some peeps want access to Greg's good ideas but then he goes 'game design? screw that! I'll just make changes that only increase time consumption when isn't internally limited, because I don't even analyze'. And while configs are a thing, distributing them can be tricky. Then again 'put these files in this folder' is pretty simple. Yay cloud filestorage. eh the point is the wood thing and iron tool thing is stupid hurdles that don't only add grind.
 

Siro

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Jul 29, 2019
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Provided you're lucky enough to come across a source of mossy cobblestone early on, my traditional method of carrying a basic crafting table and a stack of sticks into the depths with a wooden pick works perfectly fine, I'll have the cobble and quartz dust needed for a grinder and a furnace in no time, bound to find some coal as well, and it's stupid easy to get enough copper and tin to grind up into bronze tools, by the time I head back to the surface I'll most likely have all I need to get my first TC pick crafted and head to the Nether to get the ores I'll need for my endgame gear.

Mossy cobble has a recipe: wheat, water(bucket which you get back) and cobble.
 

DREVL

Well-Known Member
Jul 10, 2013
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but in all seriousness, for me to not use GT and not have any reminents of it if I choose to play the Ultimate pack or mindcrack, do I need to do something to the config files or is it as easy as just removing it as a mod fromt he Ultimate/mindcrack modpack at the launcher. I'm not savvy with the config files.
 

egor66

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Jul 29, 2019
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Flaoua one question deary are you really a new person only here a couple of days or are you an alt of some one that feels the need to vent/rage but not in there own forum name ?
 

DoctorOr

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Jul 29, 2019
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I don't know about vanilla, but so what if the "With GregTech" modpack moves on with its own setup ? Those that are butthurt about the changes can host their own server, write their own reverse-nerfs mod, play creative, and so many other options.

But nooo, you have to force your view on other people.

Nope. This is similar to Redpower in the move from 1.4.7 to 1.5. But instead of just not developing at all like Redpower did, GT started shitting up the game instead.

Existing worlds have to stop updating, because any world with serious usage of RP or GT would have too many holes to remove the mod. Being locked in stasis annoys the players, and they vent about the cause of that stasis. But, as people start new worlds - without the offending mod - it's no longer an issue and they stop caring.

Specifically, I personally have no problem with GT prior to 3.09a. Yes, there are nerfs, some of which are absolutely necessary (like solar panel and uumatter nerfs) and others basically irrelevant to me (like bronze and tin buckets) and there are other nerfs which we simply turn the config off for (like the macerator requiring diamonds, or storage blocks requiring a compressor)

But then 3.09 comes along and dumps a huge load over all that doing massive unneeded changes to base-IC2 items. Without a config.

Note specifically, that while this thread was started about 3.10 changes to vanilla, it's not my thread and those changes fall into the "basically irrelevant to me" from above. Not only do configs for that actually exist but as many people have pointed out, tinker's construct makes early vanilla tools unnecessary. It's the superbly poor design and thought behind the base IC2 changes, combined with no config to turn it off and a stated refusal to add one.

Screw that noise.

No config for a change ? Deal with it.

We are. After the world reset, it won't be installed.
 

FrankieTheSnake

New Member
Jul 29, 2019
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Honestly, the thing is, without gregtech, after a week on a hardcore server you could be top geared out and in an SSP world you can get that even faster, the thing is, nobody likes that stuff changes when it is in minecraft a long time and all that hate, you have an easy mode for gregtech, it's one or two buttons, or if you wanna do it yourself go to the configs. all that hate is really useless, if there are configs and even FTB supplies the means to make GT easier, why rage about it? ok, I'm a hardcore fan of GT with all the boosts he gives later in the game, but those first moments are tough and middle game is even tougher. Once you get to the industrial centrifuge and stuff you can get stuff easier but at a cost that's equal, that's EE2 and 3 in a nutshell, just coated in a different way, a way whdere you actually need to work.

If I would put my 2 cents on the subject, he's not gonna change it, he added configs for it and that's good enough honestly.
 
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enneract

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Jul 29, 2019
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I won't play without GT anymore, and honestly I even like the vanilla recipe changes. Minecraft, even heavily modded minecraft, is simply an exercise of time to me, rather than of having to think things through or anything resembling difficulty.

otoh, I also play on a server with infernal mobs, mutant mobs, hostile world, gt on 'hardmode', no enderstorage, and tesseracts disabled.

different strokes for different folks, eh?
 
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Alex Cubed

New Member
Jul 29, 2019
24
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I think a problem is that for the people who do like GT and have played with GT with all of it's changes to IC2 and other mods, recent changes are a bit too much to handle and now they're faced with altering configs(hassle for servers to distribute stuff to noobs), removing GT(loss of a lot of actually cool items and ideas), or staying on an old version(and thus staying on old versions of other mods).

GT being an asshole doesn't help either. It's never its fault, it's always another mod making "exploits" or breaking the game. Or the recent config to reenable 4:4 bronze ratio or tin buckets, but instead of doing that it gives back 111 ingots or buckets. Pretty jerk thing to do to those who want to play your mod. Pretty jerk thing to do to other modders, telling the players to go complain on the other mod's forum page about poor cross-mod interaction(which no one's at fault, it's just how mods are designed).

Stawp takin r ingurts GeeTea! (inb4 "u can just change the config!!11!1oneiii@@tsf)
 

enneract

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Jul 29, 2019
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Mods tend to break the balance of other mods. Some mods are inherently unbalanced.

To me, GT is more like a compatibility patch than anything else.


And, really, guys, please go try and make a pickaxe by putting some sticks and iron ingots together, I'd really like you to try.
 

egor66

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Jul 29, 2019
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Honestly, the thing is, without gregtech, after a week on a hardcore server you could be top geared out and in an SSP world you can get that even faster, the thing is, nobody likes that stuff changes when it is in minecraft a long time and all that hate, you have an easy mode for gregtech, it's one or two buttons, or if you wanna do it yourself go to the configs. all that hate is really useless, if there are configs and even FTB supplies the means to make GT easier, why rage about it? ok, I'm a hardcore fan of GT with all the boosts he gives later in the game, but those first moments are tough and middle game is even tougher. Once you get to the industrial centrifuge and stuff you can get stuff easier but at a cost that's equal, that's EE2 and 3 in a nutshell, just coated in a different way, a way whdere you actually need to work.

If I would put my 2 cents on the subject, he's not gonna change it, he added configs for it and that's good enough honestly.
First off respect for your calm & logic replay in this sea of erm crap mostly (on both side yeah me too) yes there are configs but have you tried to navigate them, I dont want to bash greg any more than has been done already, his configs are a bit of a fragmented mess as is his file structure & naming system, maybe its just sloppy or maybe its intentional to just make things harder for the, players that wants the fun of GT with out the grind, any other modder I would not even mention such an off the wall idea.

Can we calm down now & get back to a good old moan about & mod most of us wish to use but feel the author goes too far.
 

SonOfABirch

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Jul 29, 2019
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Mods tend to break the balance of other mods. Some mods are inherently unbalanced.

To me, GT is more like a compatibility patch than anything else.


And, really, guys, please go try and make a pickaxe by putting some sticks and iron ingots together, I'd really like you to try.

And really, enneract, please go try pumping molten rock into a machine and getting yourself some copper and whatever the fuck else, I'd really like you to try.

Minecraft isn't realistic, it never was and never will be, don't try to make it so.
 

egor66

New Member
Jul 29, 2019
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Mods tend to break the balance of other mods. Some mods are inherently unbalanced.

To me, GT is more like a compatibility patch than anything else.


And, really, guys, please go try and make a pickaxe by putting some sticks and iron ingots together, I'd really like you to try.
We have been over & over that one MC is not real life, test one go out side & start punching the first tree to see, ps get your dad to keep an eye out for creepers & book an appointment with your local GP before you start.

That came off a little condescending, I didnt mean it that way more of amusing quip to lighten the mood a little, no offense implied or intended.
 

FrankieTheSnake

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Jul 29, 2019
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First off respect for your calm & logic replay in this sea of erm crap mostly (on both side yeah me too) yes there are configs but have you tried to navigate them, I dont want to bash greg any more than has been done already, his configs are a bit of a fragmented mess as is his file structure & naming system, maybe its just sloppy or maybe its intentional to just make things harder for the, players that wants the fun of GT with out the grind, any other modder I would not even mention such an off the wall idea.

Can we calm down now & get back to a good old moan about & mod most of us wish to use but feel the author goes too far.

Never said that it was a good config file, but that's why gregtech easy mode exists.

Off topic but kinda related : ever since modpacks were a 'thing' I never saw so many people complaining about how mods are 'imbalanced' and such (while there are still configs for that), In the time modding was hard (a while ago) you needed to inject files into the jar and such. Now's that all automated, and people who were like me, sitting all day behind that computer figuring out why I had this error and that one we don't care about changing configs, but for all the people that are new, could you guys please learn how atleast changing a config works, It will greatly improve your modded minecraft experience and hey, it might help in the future. that's what I wanted to spill out also.
 

Hoff

Tech Support
Oct 30, 2012
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Never said that it was a good config file, but that's why gregtech easy mode exists.

Off topic but kinda related : ever since modpacks were a 'thing' I never saw so many people complaining about how mods are 'imbalanced' and such (while there are still configs for that), In the time modding was hard (a while ago) you needed to inject files into the jar and such. Now's that all automated, and people who were like me, sitting all day behind that computer figuring out why I had this error and that one we don't care about changing configs, but for all the people that are new, could you guys please learn how atleast changing a config works, It will greatly improve your modded minecraft experience and hey, it might help in the future. that's what I wanted to spill out also.

People shouldn't need to be computer savvy to play the game. It's not as simple as 123 for many people to muck with configs, especially GT.
 

Julian Zhou

New Member
Jul 29, 2019
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Hey, just thought I'd add that after looking through the recipes for the iron tools, I noticed the only "major" item added to it would be refined iron. -_- And also, the wood -> 2 planks recipe is just a dinnerbone nerf. (As in it affects maybe the first 10-20 minutes of game play. Whoop-a-doo)
 

KirinDave

New Member
Jul 29, 2019
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Hey, just thought I'd add that after looking through the recipes for the iron tools, I noticed the only "major" item added to it would be refined iron. -_- And also, the wood -> 2 planks recipe is just a dinnerbone nerf. (As in it affects maybe the first 10-20 minutes of game play. Whoop-a-doo)


2planks <- wood. It's is a HUGE nerf on a lot of levels, both in modded and vanilla play.
 
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