@Dravarden
"People don't want to be restarting their world after every update"
- No reason they should. Tweaking terrain/structure generation wouldn't affect chunks that were already loaded/explored, only chunks that weren't. It would also mean a massive improvement to the game in general. Minecraft at the moment is just too dull. The only part of the world where there's a little bit of life is inside player houses/communities, and villages. Even other generated structures are kind of bland. Who built all those Desert Temples? And the Jungle Temples? Why can't you ever find a single survivor, or at least a miner zombie, in Abandoned Mineshafts? Also, where's the entrance to 99% of those abandoned mineshafts? Most of them seem to generate in the bowels of the earth, few if any have any parts that lead back to the surface. Why's that that there isn't specific sounds to different biomes? The list goes on. The area where there's the most room for improvement, is definitely WORLD GEN. It could be much more colorful and exciting, and have much more incentive for exploration. I mean, what's the POINT of exploring the World in Vanilla? It simply doesn't matter where you spawn, there are few resources that are biome specific. Cocoa/Ocelots for Jungles, Mooshrooms in Mushroom Islands, Cacti in Deserts... And that's about it. At least when you play FTB you have to explore the world if you want Bees, or if you don't have a Jungle/Swamp for Rubber Trees, etc... In Vanilla there's no such incentive.
"yeah! why can't I play with my old pentium 1 of 500mhz and 256mb of ram? they should improve!
HD support is in the game
fortresses are supposed to generate inside netherack, I do agree with villages"
Did i say i want the game tuned down so it can be played in decades old computers? No, i didn't. I don't recall that. I said the game should be OPTIMIZED, so as to be not so resource taxing. At the moment, Minecraft is one of the most resource taxing games right now. I can play Skyrim with 20 different mods, including Full HD textures, and have absolutely no FPS lag, and yet, Minecraft starts to have problems when i add 256x256 textures to the game. I have 16gb of 1600mhz DDR3 Ram in my computer, and i have to dedicate 8GB just for Minecraft, if i want to be able to run 128px or higher textures. Are you saying that isn't a problem? Minecraft is absolutely horribly optimized. It has no optimization whatsoever. Optifine ATTEMPTS to solve some of these problems, and when running it, i get much better FPS rates. But WHY should i rely on a third party software to enhance my gaming experience, if the devs could optimize the game engine to provide the same functionality? IN fact, when the DEVS should have done so BEFORE releasing the game, since it's so resource taxing.
And this doesn't impact only the single player experience. Right now, Minecraft is one of the most expensive games to host on servers, precisely because of how resource taxing it is. If the game was even a little bit more optimized, people could run servers at home with no problem, without having to rely on external hosts to get a lag free experience. They completely redid the game engine for the Xbox 360, but they haven't touched that part of the game since before BETA. Here's me hoping they're going to optimize the game at least a little bit, so it won't be such a massive drain on the computer, especially RAM and CPU. Some changes have been announced, but i wouldn't expect much from Mojang given their track record.
-> About uselessness of things. People complain Witch Huts, Jungle/Desert Temples and other stuff is useless?
What does being useless mean? Because it isn't redstone and you can't build l33t h4xx0r logic gates using it? The game isn't just redstone. If minecraft had a more diverse biome/feature set, it would be much, much better. And if Minecraft is going to bet into modding in the future, the single BEST thing they can do right now, is expand the colorfulness of the world in Vanilla, optimize the engine, and make the world a little less bland, and then mods can expand on that. Don't get me wrong, i LOVE redstone updates. I think it's the most unique thing about minecraft, by far, something that has never been done in any game i know of. But i don't believe the generated structures are useless.
If more biomes and more biome specific items & features were added to the game, what would Dungeons & co bring to us? The ability to get resources outside of their specific biomes. Cococa beans in Dungeon/Mineshaft chests are a very good example. If you spawned extremely far away from a Jungle, getting cocoa from that Dungeon chest means you just got access to a previously unreachable resource. Different saplings could be added as loot as well. The reason they're being called useless right now, is because the only purpose they serve - giving you rare loot you can't find easilly, is not being fulfilled. The "rare" loot, isn't that rare. Most of the time what i find are iron tools, bread, minecarts, sometimes cocoa, milk, and buckets. That's about it. The other purpose is as a source of Mossy Cobble/Mossy Bricks, and the Strongholds hold the End Portal, so that's very nice.
So, i really hope Mojang will give the game engine a lot of updates so that the game is more optimized, and tweak terrain generation, add new biomes and features, so that the game is more interesting. I think it's about goddamn time.