EE2 has been removed from tekkit for awhile, it is just in tekkit classic still as it is a legacy pack for the few servers still hanging on to the old rusty bukkit.
Personally I love all the changes they made to minecraft over the years even the ones that make little sense as content is content and not everyone plays with mods.
Now since this is about the future of minecraft lets shed some light on what Greg mentioned a little bit ago about the modding API.
http://www.polygon.com/2013/3/18/41...pes-to-make-an-increasingly-complex-game-more
A lot of amazing things are in the pipe line for minecraft especially with the new service called Realms that will be a Mojang ran private/SMP server system. In addition the modding api will be integrated into the system so that any mod made with it will work with the realms seamlessly. Another big item is that mod authors will no longer need to update their mods for anything other then adding/changing content so no more waiting on mod updates when a new minecraft version is out. Which is something CPW is already helping out with, via the forge mod loader's new features that reduces the need to update mods from minor update to minor update.
However the main downside of Realms is that it is not free and costs 10 to 15 dollars a month but that is only if you host a server via it. However the big ticket item is it appears Mojang is going to rewrite their TOS for mods to better define things and possibly open the door to allow modders to profit from their mods. Which is both a good thing and a very horrible one at the same time, for example if Greg here decided to charge for Gregtech how many people will be willing to buy it or Covert decided to sell railcraft. It could have a massive effect on the modding community and the mod pack environment.
Personally I love all the changes they made to minecraft over the years even the ones that make little sense as content is content and not everyone plays with mods.
Now since this is about the future of minecraft lets shed some light on what Greg mentioned a little bit ago about the modding API.
http://www.polygon.com/2013/3/18/41...pes-to-make-an-increasingly-complex-game-more
A lot of amazing things are in the pipe line for minecraft especially with the new service called Realms that will be a Mojang ran private/SMP server system. In addition the modding api will be integrated into the system so that any mod made with it will work with the realms seamlessly. Another big item is that mod authors will no longer need to update their mods for anything other then adding/changing content so no more waiting on mod updates when a new minecraft version is out. Which is something CPW is already helping out with, via the forge mod loader's new features that reduces the need to update mods from minor update to minor update.
However the main downside of Realms is that it is not free and costs 10 to 15 dollars a month but that is only if you host a server via it. However the big ticket item is it appears Mojang is going to rewrite their TOS for mods to better define things and possibly open the door to allow modders to profit from their mods. Which is both a good thing and a very horrible one at the same time, for example if Greg here decided to charge for Gregtech how many people will be willing to buy it or Covert decided to sell railcraft. It could have a massive effect on the modding community and the mod pack environment.