Future of Mods With 1.5

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Are 1.5 And The New Mods Good?

  • Yes

    Votes: 56 84.8%
  • No

    Votes: 10 15.2%

  • Total voters
    66

Lambert2191

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Jul 29, 2019
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Aesthetically, in terms of its effect in the world, that's more like a third kind of dirt, as it's a surface layer like Cracked Sand. I'm referring to the look of the underground in caves and ravines and mines.
well with that logic Basalt isn't really a rock either?
 

Whovian

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Jul 29, 2019
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Aesthetically, in terms of its effect in the world, that's more like a third kind of dirt, as it's a surface layer like Cracked Sand. I'm referring to the look of the underground in caves and ravines and mines.

Oh, we're talking about Marble. For some reason, I thought you were talking about Basalt.

(And it's a fourth or fifth, there's also Snow and Ice.)
 

PhilHibbs

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well with that logic Basalt isn't really a rock either?
I'm not talking about "logic" or scientifically correct ontology, I'm talking about aesthetics. I like the underground world better with marble. Red rock is a different thing from that perspective even though it is technically a rock.
Oh, we're talking about Marble. For some reason, I thought you were talking about Basalt.
(And it's a fourth or fifth, there's also Snow and Ice.)
Glaciers are also awesome, although I wouldn't like to live on one. I love flying over them.
 

DoctorOr

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Jul 29, 2019
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Now, I'm getting bored again, but that's cause my computer sucks and a lot of the servers have severe limitations so I can't play SSP or make my own server for a few friends.
This, my friends, is: LIMBO


More apt: what you're describing is the human condition. We're flighty beasts.
 

Technician

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Jul 29, 2019
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EE2 has been removed from tekkit for awhile, it is just in tekkit classic still as it is a legacy pack for the few servers still hanging on to the old rusty bukkit. .

Read what I said: EE3 three.

Oh I hate that glacier beside my hawse.. I have a personal mission to quarry it out.
 

RetroGamer1224

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Jul 29, 2019
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If we jump on the fanboy wagon and think that Mojang can do no wrong then we would blind ourselves to points brought up in this thread. Now I like Mojang and am always glad to see things added but by stating that them adding in things just because mods pass on speaks to me of someone whom looks a gift horse in the mouth. You (and in case it needs to be said I am being very generic here so no offense to anyone) seem to not enjoy what community based content brings. It is like EA fanboys(girls) whom will happily throw money at EA even if said company makes it to where only two maps are available for players for CoD and anything else has to be unlocked by bequeathing EA with your first born.
 

PhilHibbs

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If we jump on the fanboy wagon and think that Mojang can do no wrong then we would blind ourselves to points brought up in this thread. Now I like Mojang and am always glad to see things added but by stating that them adding in things just because mods pass on speaks to me of someone whom looks a gift horse in the mouth. You (and in case it needs to be said I am being very generic here so no offense to anyone) seem to not enjoy what community based content brings. It is like EA fanboys(girls) whom will happily throw money at EA even if said company makes it to where only two maps are available for players for CoD and anything else has to be unlocked by bequeathing EA with your first born.
Who, me? Yes, I love the community based content. But, just as the existence of one mod should not prevent the creation of another that has some overlap (e.g. Macerator vs Pulverizer, Magecraft vs Thaumcraft, Dimenson Doors vs Mystcraft, ComputerCraft vs Redpower), so the existence of a mod should not prevent Mojang from adding something that is vaguely similar (and there is no single item in any mod that I know of that even comes close to acting like a Mojang Hopper). And "like EA fanboys" is just unnecessary flamebait. I despise EA.

They aren't adding hoppers "because mods pass on". They are adding them because they want them in the game. They want the vast majority of players who aren't into mods to have them, not the elite few who know how to use mods and are prepared to deal with the problems that mods sometimes bring. Mods are largely developed by, with all due respect, amateurs and they have bugs that are outside of Mojang's control. Sure, Mojang stuff has bugs as well, but they can deal with them and they do. It's unreasonable for them to be hostage to a hundred third parties for core minecraft functionality.
 

RetroGamer1224

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Jul 29, 2019
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*sighs* I wasn't bringing about flame or anything. I was trying to be general and not looking at anyone in particular. Calm down some please.
 

Dravarden

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Jul 29, 2019
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I just wish Mojang would actually stop trying to add in new features for a couple of months, and start actually fixing the game properly. World generation hasn't been touched in a VERY long time, and there's a LOT of room for improvement in that area.
people don't want to be restarting their world every update
Also, most FPS problems. Many people can't even PLAY the game if Optifine is not installed, because their FPS is too bad. That doesn't sound much like a finished product for me. They've sold millions of copies already, and there are still bugs that go back to Beta. Not just bugs, but actual problems with the game's engine as well. There's no native support for HD textures in the game, and Mojang hasn't even released alternate official texture packs for their game yet. Terrain generation is still very problematic. Ravines cutting into the middle of Villages? And have you found even one Nether Fortress that wasn't at least partially covered in Netherrack/Lava?
yeah! why can't I play with my old pentium 1 of 500mhz and 256mb of ram? they should improve!
HD support is in the game
fortresses are supposed to generate inside netherack, I do agree with villages
Also, i was reading through minecraftforum and i saw a thread that gathered my attention. What about Oceans? Big stretches of nothingness. Sometimes, you get oceans that stretch up to 100 THOUSAND blocks. And what's there to find in Oceans? Squids. Only Squids. Really, that's it. There are no Ocean generated structures, there are no Ocean mobs other than Squids, in fact, there is no reason whatsoever for the EXISTENCE of Oceans as it stands on Vanilla minecraft. The same can be said for a lot of biomes.
they actually go more than 50.000 blocks (that means I agree)
What are the most unique biomes? Jungle(Different Trees, textures, Cocoa, Ocelots, Jungle temples) ; Swamp (Witch Huts, Mushrooms, different color palette, Different Oaks) ; Deserts (Different Villages, Desert Temples, Cacti) and that's it. What's unique about Snow biomes? Oh, there's snow in them. Gotcha. Nothing else. Plains? More cows and sheep, and that's about it.
agree, but every time they add something new, like witches and witch huts, people whine that they are useless

I'd really like to see more updates featuring the breathing of life into the world of Minecraft. As it is, there's no atmosphere (Seriously, play the game with MATMOS. Everything changes.), there are too few mobs (passive, agressive & neutral), and too much terrain that's just completely taken by nothingness. I'd also like to see updates that improve the generation of structures like villages, abandoned mineshafts, dungeons, and strongholds, and the adding of more generated structures to the game. As it stands right now, most of the structures are formed and cut by terrain. Too many times you get ravines that cut right through the middle of Strongholds & Abandoned Mineshafts that make them almost comical... I really feel very happy when i find a Village that's not overtaken by terrain! It looks so pretty.
again, when mojang adds useless stuff, people dislike it, but terrain could be improved
Once terrain generation is fixed so as to not be so taxing on your computer, it would probably also be nice to see an increase of the average terrain height. 74 average doesn't permit really deep oceans, makes "really tall" mountains be just 30 blocks or so high, etc... TerrafirmaCraft actually did this, as you can see your average world terrain height is almost doubled, so that the average is about 128 or so. A lot of new ores can be added to these new heights, new types of stone... Really, the possibilities = endless.
yeah, I would like worlds to be taller, including the nether.

I do agree minecraft could be improved, but is just a matter of time.
 
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Guswut

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Jul 29, 2019
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I do agree minecraft could be improved, but is just a matter of time.

One year later...

I do agree minecraft could be improved, but is just a matter of time.

Two years later...

I do agree minecraft could be improved, but is just a matter of time.

Five year later...

I do agree minecraft could be improved, but is just a matter of time.

Ten years later...

I do agree minecraft could be improved, but is just a matter of time.

Twenty-five years later...

I do agree minecraft could be improved, but is just a matter of time.

Fifty years later...

I do agree minecraft could be improved, but is just a matter of time.

One hundred years later...

I do agree minecraft could be improved, but is just a matter of time.

Need I continue unto the heat death of the universe to prove my point?
 

RetroGamer1224

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Jul 29, 2019
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See Drav that is the thing. You see that things can be improved. It is not whining when things are useless. Witches again as an example. I have yet to find one and even if I did I, myself, would not farm it as glowstone is in the nether more easily then spawn camping a witch. Despite one wolf lasting for many episodes they still aren't that super. Cats have a slight bit more use but having a well lit area provide the same function.

I am going to bring up the point of elitism. It is not elistist to use something and others have not. Using say a BC hopper before vanilla doesn't make an elistist. So far I haven't seen anyone say "I used hoppers before they were cool" kind of thing. The functionality between the two hoppers is different enough that both can work together in sorting.
 

PhilHibbs

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Calm down some please.
I'm calm. I've re-read my post and I can't see anything un-calm about it.
I am going to bring up the point of elitism. It is not elistist to use something and others have not. Using say a BC hopper before vanilla doesn't make an elistist. So far I haven't seen anyone say "I used hoppers before they were cool" kind of thing. The functionality between the two hoppers is different enough that both can work together in sorting.
OK maybe I shouldn't have used "elite few", I didn't mean to say that mod users were arrogant jerks or anything, I meant it in the sense "the techies who have the knowhow to work out what mods will suit their needs, and how to get them", which isn't everyone. Certainly my 8 and 9 year old nieces aren't in that category, and yet they might want to put a hopper on a chest.
 

Guswut

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Jul 29, 2019
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Witches again as an example.

Witches would now be neutral mobs who only attack you if you attack them, or if you destroy any of the blocks in their hut/take anything from their hut. They are given more combat ability, but they do not respawn if you kill them (no more mob farming them, sorry mate).

Witches are now required to learn new types of potions, which require that you bring them materials (sometimes related to the potion you want to make, sometimes not, a bit of randomness is the spice of randomness spice) in exchange for giving you the recipe to be able to craft said potion.

Witches also allow you to buy enchantment books (again, randomized, but higher grade is likely better, and perhaps scale it depending on how much trading you've done with the specific witch in question) for the cost of the XP to use that enchantment as well as a bit more, and likely also something expensive enough the awesomeness of getting past the horrible vanilla crafting system.

Finally, witches have a strange fascination with cats, and as such they will treat a player that has a cat following them differently/stop being aggro against said player/etc. They will also offer to trade for a black cat for whatever they would be trading for if you have a black cat following you.

Despite one wolf lasting for many episodes they still aren't that super.

Wolves are now the base genetic structure of the entire dog system. Wolves will have a few genetic values, such as size, color, aggressiveness, vitality, etc, which will be used as the wolf ages. When a player captures a wolf using either kindness (feeding it raw meat) trickery (making a small box that it cannot escape from), or cruelty (hurting it until it gives up), the wolf is given a boost to its submissive value (decent random range). This value defines how close to being wild a wolf is, and how likely it is to revert to fully wild. This value can be increased through kindness of cruelty, but each action type also increases and decreases other aspects of the wolf's genetics.

Generations of wolves end up mixing different genetic aspects to give you a wide range of sizes, colors, shapes, aggressiveness, and the like, although most values need to be careful adjusted and then carefully bred for the goal. If you're just aiming to make a duplicate of your offline pet, it's less of an issue as you likely don't care how it acts, but all functionality of dogs carry over to the form the dog takes partially.

The translation of wolf to dog is not a defined process, and ANY dog can revert to being fully wild (feral) given enough reason to do as much (abuse, starvation, etc).

Intelligence allows you to train your dog to do some tasks, such as the obvious tricks of rolling over, playing dead, and whatnot, but also fetching you something, digging (dogquarry), hunting, and the like.

Larger dogs, and more vitality-infused dogs can also be given packs to carry things.

Cats have a slight bit more use but having a well lit area provide the same function.


Cats have a similar genetic structure to dogs, and have similar abilities to do useful tasks such as sit on something and watch you, ignore you, and ignore you whilst sitting on something watching you.

You can also raise cats to trade with witches if you want an annoyingly fuzzy trading medium. Otherwise, cats aren't getting any more useful.

Also, if you're smart enough to ignore the cat side of things, you can train wild cats to become more aggressive and more interesting, until you get yourself some tigers/lions/etc oh my. Much more interesting!

And there we go, some fairly simple directions that make witches/dogs/cats mildly interesting.
 

Dravarden

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Jul 29, 2019
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One year later...



Two years later...



Five year later...



Ten years later...



Twenty-five years later...



Fifty years later...



One hundred years later...



Need I continue unto the heat death of the universe to prove my point?

What, you think minecraft doesn't improve? Then go play indev, if it is the same thing according to you.
See Drav that is the thing. You see that things can be improved. It is not whining when things are useless. Witches again as an example. I have yet to find one and even if I did I, myself, would not farm it as glowstone is in the nether more easily then spawn camping a witch. Despite one wolf lasting for many episodes they still aren't that super. Cats have a slight bit more use but having a well lit area provide the same function.

I am going to bring up the point of elitism. It is not elistist to use something and others have not. Using say a BC hopper before vanilla doesn't make an elistist. So far I haven't seen anyone say "I used hoppers before they were cool" kind of thing. The functionality between the two hoppers is different enough that both can work together in sorting.

Thats what I'm talking about, why bother adding new stuff if people just gonna dislike it?
 
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Grydian2

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Witches would now be neutral mobs who only attack you if you attack them, or if you destroy any of the blocks in their hut/take anything from their hut. They are given more combat ability, but they do not respawn if you kill them (no more mob farming them, sorry mate).

Witches are now required to learn new types of potions, which require that you bring them materials (sometimes related to the potion you want to make, sometimes not, a bit of randomness is the spice of randomness spice) in exchange for giving you the recipe to be able to craft said potion.

Witches also allow you to buy enchantment books (again, randomized, but higher grade is likely better, and perhaps scale it depending on how much trading you've done with the specific witch in question) for the cost of the XP to use that enchantment as well as a bit more, and likely also something expensive enough the awesomeness of getting past the horrible vanilla crafting system.

Finally, witches have a strange fascination with cats, and as such they will treat a player that has a cat following them differently/stop being aggro against said player/etc. They will also offer to trade for a black cat for whatever they would be trading for if you have a black cat following you.



Wolves are now the base genetic structure of the entire dog system. Wolves will have a few genetic values, such as size, color, aggressiveness, vitality, etc, which will be used as the wolf ages. When a player captures a wolf using either kindness (feeding it raw meat) trickery (making a small box that it cannot escape from), or cruelty (hurting it until it gives up), the wolf is given a boost to its submissive value (decent random range). This value defines how close to being wild a wolf is, and how likely it is to revert to fully wild. This value can be increased through kindness of cruelty, but each action type also increases and decreases other aspects of the wolf's genetics.

Generations of wolves end up mixing different genetic aspects to give you a wide range of sizes, colors, shapes, aggressiveness, and the like, although most values need to be careful adjusted and then carefully bred for the goal. If you're just aiming to make a duplicate of your offline pet, it's less of an issue as you likely don't care how it acts, but all functionality of dogs carry over to the form the dog takes partially.

The translation of wolf to dog is not a defined process, and ANY dog can revert to being fully wild (feral) given enough reason to do as much (abuse, starvation, etc).

Intelligence allows you to train your dog to do some tasks, such as the obvious tricks of rolling over, playing dead, and whatnot, but also fetching you something, digging (dogquarry), hunting, and the like.

Larger dogs, and more vitality-infused dogs can also be given packs to carry things.




Cats have a similar genetic structure to dogs, and have similar abilities to do useful tasks such as sit on something and watch you, ignore you, and ignore you whilst sitting on something watching you.

You can also raise cats to trade with witches if you want an annoyingly fuzzy trading medium. Otherwise, cats aren't getting any more useful.

Also, if you're smart enough to ignore the cat side of things, you can train wild cats to become more aggressive and more interesting, until you get yourself some tigers/lions/etc oh my. Much more interesting!

And there we go, some fairly simple directions that make witches/dogs/cats mildly interesting.


Wait are the features you want to add in or are they being added in 1.5?
 

Dravarden

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Jul 29, 2019
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You should read update logs

You really think mojang will add such retarded stuff? This is minecraft, not real life, I mean, cubes with tentacles that live in hell, fly a throw exploding balls at you.
 
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RetroGamer1224

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As Gus said above I dare say a solid majority if not all can be done in vanilla. Yes it will take time but can be done over patches (le gasp). It is my, as in me, opinion that a company should put out fully fleshed content based on their vision. For say Minecraft put out content that allows players to build fun things and make interesting projects. Mods fill in gaps that may not be foreseen by the company. IC2 and BC do this. Or mods help with things that while cool also can be overly complex. Redpower as example.

Just my thoughts..
 

Dravarden

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Jul 29, 2019
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You can make a sorting system with hoppers and comparators...

You know, when I think of sorting system (in 1.4 and before) i think about redpower, but now, I just think "vanilla"

And that is a good thing.
 
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