Curse Voice has been out for a while. It allows games that don't support native voice (or whose native voice sucks) to create ad-hoc voice chat channels. In World of Warcraft, you can use Curse Voice to join a Curse Voice chat room with anyone in your group who also has Curse Voice, all without alt-tabbing out of the game.I have to ask, since I just now found out this was a thing, why dose it even have a friends list or anything? Seems pretty pointless to me to have all that extra stuff in what is essentially a mod manager. I got it downloading now to test it out, I'm not really pro-curse but I do want to see what they're up to here.
I don't think they'll add any beta packs while the client is the focus of bug fixes/improvements... They don't want complaints about updating pack "X" while trying to improve the client.Any way the 3rd party modpack add the curse beta cliens? Or how to add custom modpack, with downloaded zip file?
I see "..." as an settings icon every time I open my inventory of pretty much every single Minecraft modpack I've every played. Every Minecraft pack I play includes Inventory Tweaks, which uses "..." as its setting icon.I have to agree with this. In 40 or so years I have never seen "..." used as a settings icon. I come from the command line era, before Icons or graphics on personal computers for that matter existed. Changing settings, or "Options" as they were called then, was a simple forward-slash "/" such as "Command /Option1 /Option2" etc.
Had I not seen a tweet indicating the function of the "..." button the day this loader was made available I might have mossed it, but as a long time tester of unreleased software I'm betting I would have found it.
It's the method that will be used from now on so the FTB Team can focus on making the actual packs rather than maintaining the launcher to provide those packs.To make sure I'm understanding correctly, this is the current method for sharing packs, but next week there will be a different method? Or this is the method to be used starting next week and going forward?
As soon as it opens up. Sometime in the next 5-7 days is what we are aiming for. Unless of course some major bug hits.To make sure I'm understanding correctly, this is the current method for sharing packs, but next week there will be a different method? Or this is the method to be used starting next week and going forward?
That would only work if there were no custom configs. The json doesn't deal with those. But its an interesting idea. @Kaelten ?Feature suggestion: I believe the curse modpacks use a sort of meta-file (manifest.json) to keep track of all the mods in a modpack, from the file all of the mods, hosted on curse, can be found and downloaded. It should be possible to 'export' a minecraft instance made with curse into one of the manifest files, and then send it to a friend so they can 'import' it, and get all the same mods, with all the same versions, without making a whole modpack just for a couple friends (basically sharing a pack with a couple of people without putting it on curse). Can that be done already, or is it planned? It would bring new glory to small server owners everywhere.
I make sure to keep this link on hand at all times: http://api.feed-the-beast.com/betapackdownloads.php
The java thing is done by the new vanilla launcher as that now comes with java for some reason.
- Oh, and I already have an installed Java version on my Computer. Why doesn't the client check to see if Java is previously installed on the machine? Why do I have another copy of the JRE x64 in my user profile, AGAIN?
Oh! Thanks for this information. I am guessing, that for mandating Java 8? Anyhow, that's really stupid of Mojang not to check if the damned version is already installed first.The java thing is done by the new vanilla launcher as that now comes with java for some reason.