Configurable. Is this really a big problem?
As far as the "Configurable" replies go, sure, they are configurable, but I'm talking what they are BY DEFAULT. I would go more into that, but I feel the article RavynousHunter linked explained it better than I can.
Lack of customization is problem when using curse but not while using FTB launcher
Customization with the FTB Launcher's design wasn't a problem because it looked nice as it was. Nothing was too big. I feel it was said better than I can word it here:
Curse's UI is overly spaced. By this I mean that everything is a bit too "cozy". UI elements that shouldn't be taking up much space are butting into the main content because of the spacing, which often forces the user to resize the window unnecessarily. Example:
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As you can see, the friends sidebar is massive. A friends list should not take up that much space unless the window is specifically focused on being a friends list. Secondly, the mod list doesn't need that much space between mods. Reducing the size of the toggle switches and download/cancel buttons will allow many more mods per screen.
The only way to make the proportions look of everything look fine is to put the client in max window mode and, while I can't speak for everyone, I dislike having stuff in max window mode, especially whatever I'm using to launch a minecraft modpack. All it would take would be an option to toggle the friend bar (a friend bar I will not use very often, if ever, I might add), and then I would have little else to complain about as far as the UI goes.
Is that really a problem? Maybe at some point other component will be separated to plugins.
Right now that may not be an issue, but it could become one in the future. And you say that "Maybe at some point other component's will be seperaed into plugins," and while it may happen at some point in the ideal future, I personally don't think it will happen for reasons I'll elaborate on more if asked (mostly because I'm still waking up, and can't word it properly right now).
Is this a joke? Standards in FTB launcher? Where?
For me, again, I can't speak for everyone, the FTB Launcher set standards as being a great, simple, easy-to-use launcher. For the most part, it just worked. I will admit, there were a few occasions where it didn't work, but they were usually problems on my end, and not on the launcher's end. The code behind it may be bad and difficult to fix, as I've seen you state previously, but honestly, I'm pretty positive that if you put out a formal announcement, one where people are likely to see it (such as that handy-dandy announcements tab that was on the FTB Launcher), saying that FTB is looking for volunteers to help rewrite the launcher code, there'd be plenty of people jumping to it. Heck, I know one person that'd probably jump on that in an instant (granted, he IS a pain in the ass to deal with).
Configurable. Works for me. (not sure if it's feature of alpha build, can't check)
I'll edit my reply later and give an actual response to this once I've woken up a bit and can think of how to word what I want to say properly