I'm in 1.2 and still no emeralds. They even changed the Botania config that let villagers randomly drop emeralds to not drop them anymore. So not only was the world gen not fixed, they removed another way of getting them.
What's the mod causing slimes to spawn when you break blocks? And how do I stop it because its !"£$ing annoying!?
What's the mod causing slimes to spawn when you break blocks? And how do I stop it because its !"£$ing annoying!?
That will be your TiCo tool with a slime part.
Replace the slime part in your pickaxe with Pig Iron. Now instead of annoying slimes you get free bacon. And who doesn't love free bacon?
What version of the pack are you on? And did you create your world in 1.0? Because the emeralds were there in 1.0. They disappeared in the next version and were supposedly fixed after that. Alot of people are not finding emeralds. After regenning my world in 1.2, I can't find any. I also couldn't find them anywhere in the COFH ore generation JSON files.I get Emeralds from mining I also get loads of Emeralds and ender pearls from the treasure bags dropped in my blaze farm
You have to do something with the sludge that builds up in them now. If you don't empty it, they slow down drastically. A Buildcraft fluid void pipe works if you don't want to use a sludge boiler.Did something change in MFR from Infinity 1.1 to 1.2 related to harvester speed? Tree farms which were previously keeping (mostly) clear no longer keep up with tree growth, and the harvest seems much slower. It is still fast enough to keep me in wood and charcoal, but it is a bit ugly.
For teleportation? Travel anchors to travel anchors will work just fine. But keep in mind that there is an effective range between each anchor, which I believe is somewhere around 24 blocks by default? There is a config option for it to increase/decrease the effective range.Everytime I try to make superflat test world, my client crashes. So I've been trying to get a Ender IO to work. I can see everything but not interact. I've been using the Travel Anchors because I can't make Ender Crystals at the moment. Do I need an actual Staff of Traveling instead of an Travel Anchor? It also doesn't help that the item shares a name with the mod. Hard to find anything on it.
For teleportation? Travel anchors to travel anchors will work just fine. But keep in mind that there is an effective range between each anchor, which I believe is somewhere around 24 blocks by default? There is a config option for it to increase/decrease the effective range.
Though have a Staff of Travelling is convenient as you don't have to stand on an anchor to teleport.
What version of the pack are you on? And did you create your world in 1.0? Because the emeralds were there in 1.0. They disappeared in the next version and were supposedly fixed after that. Alot of people are not finding emeralds. After regenning my world in 1.2, I can't find any. I also couldn't find them anywhere in the COFH ore generation JSON files.
No problem. You would think they wouldn't remove them from the configs when they update, but something happened somewhere.Ah that must be it then, I created my world on 1.0 sorry for the confusion
What about the treasure bags from mob drops no emeralds in there in later versions either?
I believe it's thaumcraftNo problem. You would think they wouldn't remove them from the configs when they update, but something happened somewhere.
Not sure which mod adds the treasure bags, but I don't get them. I assume it's one of the mods that I remove since I remove the Magic mods.
Figures, cus that is the 1st mod I remove from any pack I play. It's just not my kind of thing. It really is a well made mod, but it just adds too much to the world for me. The only thing I ever used was the wand of equal trade and I always cheated it in.I believe it's thaumcraft
Interesting. I haven't had any either, and I removed Witchery. Maybe it's that. It should show the source mod in WAILA though, surely?Not sure which mod adds the treasure bags, but I don't get them. I assume it's one of the mods that I remove since I remove the Magic mods.