I've already established that time gates are valid if they force players to learn faster ways of getting things done.
The fact that you're not grasping this, or that you don't "like" the time gates, is a reflection on you, not the pack.
Please generate new arguments if you genuinely dislike the pack (after actually playing it), or phrase your comments like this: "I'm not a fan of time gates."
He criticised the Efab and its time gating, it's not a reflection of him, its a reflection of the core concept of the pack. Him putting his thoughts on the pack is criticism, just cause you don't agree doesn't make it an invalid argument.
We wanna be able to tell FTB what is good and bad so they can make a better mod pack. This Efab, in my opinion, was a flop. If I had to choose to have it and not have it, I'd not have it. It's overly tedious and a time gate that is annoying. it's not fun and not interesting. You can explain why machines have time gate, cause if they didn't it'd be broken. But you can't explain why diamond armor takes 2.5-10 minutes for a single piece or 10-40 minutes for a full set.
It's not a good Expert mechanic when I think of Expert packs I think of having a pack where I can do everything, but its complicated and I have to have knowledge of the mods in the pack to progress. I need to use my knowledge and apply it to advance and find efficient ways. This pack makes it linear with pruning of mods, limiting mods in the pack, nerfing items and etc.
Wanna talk about a valid argument, why is pruning mods, have limiting mods, having a new mod with time gating and then slapping an EXPERT PACK makes everything fine and understandable? it's not better cause of it and it'd actually be better off without it.