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With regards to FTB, our plan is at some point in the future to halt development of the current FTB launcher and shift our modpacks onto the new Curse Client. The stated timeline for this is tentatively set at 6 months, however this is not fixed and the reality is that we will make this shift once the functionality of the Curse Client matches the FTB launcher in terms of support for FTB packs, Third Party packs and support for both maps and texture packs.
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With regards to FTB Modpacks, the current team plan to stay on and continue to work on and develop new packs moving forwards. Having said that, we will be facing much more competition. Part of the medium term goals for this project is to make the construction of mod packs much easier for everyone, which means that the actual quality of mod packs will only go up. This will be most apparent once the changes from Minecraft version 1.7+ become more readily used by mod developers.
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These two statements appear to converge towards a point where "in the future to halt development of current FTB launcher" and "stay on and continue to work on and developing new mod packs". A few questions here.
There was a post FTB made previously that put out in effect 'those who wanted to create third-party mod packs would be able to easily mix/match the mods, and make it dirt simple to publish them through the interface under development.' (paraphrased).
Has this changed? What's the time-line forecast for this pack-building and pack distribution mechanism? Is this a Curse project now?
Does this deal change the agreements FTB made with mod-developers to give permission to users of FTB to re-use those mods IF the third-party mod packs are built with the "pending FTB tool" ? Does this mean that support issues regarding the Launcher functionality are going to be in the hand of Curse?