FTB and Forge - Curse Partnership.

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bwillb

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That's one of Slow & Lex's conditions.
From what I've seen of Curse over the last 8 years, I don't think it's a condition they can deliver upon. I get the feeling that either:
A) Lex and Slow will lax on that conditional to keep the partnership going, or
B) Curse will fail to deliver, the project will dissolve, and FTB will have driven a nail through the fan base with no gain.
 
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Nerixel

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From what I've seen of Curse over the last 8 years, I don't think it's a condition they can deliver upon. I get the feeling that either:
A) Lex and Slow will lax on that conditional to keep the partnership going, or
B) Curse will fail to deliver, the project will dissolve, and FTB will have driven a nail through the fan base with no gain.
That's one of the key things they want. They're going to check, double-check and triple-check that the contract allows that.
 

SephirothWS

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If we're being technical about it, the FTB launcher already has an advertisement on it, the one for Creeperhost. There might be one or two more on the new launcher, I don't see it as a huge problem.
However, this advertisement is a static image and link, which has absolutely no chance of distributing malware. The ads Curse likes to provide however, can do so since they're often flash-based scripted ads.

So in this regard, I would rather Curse have no ability to dump ads onto the launcher, as there's little to no way of preventing any malware attacks that come through because ad companies don't filter bad ads out.
 
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Nerixel

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However, this advertisement is a static image and link, which has absolutely no chance of distributing malware. The ads Curse likes to provide however, can do so since they're often flash-based scripted ads.

So in this regard, I would rather Curse have no ability to dump ads onto the launcher, as there's little to no way of preventing any malware attacks that come through because ad companies don't filter bad ads out.
I've said this before and I'll say it again: Curse will have filtered the ads as soon as they were able. Sure, the ad companies might not (in which case perhaps they should get another ad company), but Curse is able to and they do.
I don't understand how people think Curse would intentionally put malware on client computers? How is this beneficial to them? Sure, perhaps they might get a little money from selling user information or something, but it would be at the cost of losing a whole lot of users.
See: http://www.curse.com/news/curse/43460-official-update-regarding-virus-spread-through
They detected and removed the infected ad as soon as they were able. You seem to be trying to imply that Curse intentionally serves malware infected ads, as some kind of attempt to discredit them. I would request some proof from a reputable source before you start making those claims.
 

SephirothWS

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I've said this before and I'll say it again: Curse will have filtered the ads as soon as they were able. Sure, the ad companies might not (in which case perhaps they should get another ad company), but Curse is able to and they do.
I don't understand how people think Curse would intentionally put malware on client computers? How is this beneficial to them? Sure, perhaps they might get a little money from selling user information or something, but it would be at the cost of losing a whole lot of users.
See: http://www.curse.com/news/curse/43460-official-update-regarding-virus-spread-through
They detected and removed the infected ad as soon as they were able. You seem to be trying to imply that Curse intentionally serves malware infected ads, as some kind of attempt to discredit them. I would request some proof from a reputable source before you start making those claims.
I'm not. I'd rather not take the chance of having infected ads pop through to begin with. Also, I cannot click that link because Curse banned me because I wanted some contact information. What the fuck gives?
 

rhn

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I've said this before and I'll say it again: Curse will have filtered the ads as soon as they were able. Sure, the ad companies might not (in which case perhaps they should get another ad company), but Curse is able to and they do.
I don't understand how people think Curse would intentionally put malware on client computers? How is this beneficial to them? Sure, perhaps they might get a little money from selling user information or something, but it would be at the cost of losing a whole lot of users.
See: http://www.curse.com/news/curse/43460-official-update-regarding-virus-spread-through
They detected and removed the infected ad as soon as they were able. You seem to be trying to imply that Curse intentionally serves malware infected ads, as some kind of attempt to discredit them. I would request some proof from a reputable source before you start making those claims.
Yeah, its a stupid snowball effect. Some kids probably got suckered in by some WoW gold selling scam(or just totally unrelated by downloading dodgy porn with no AV etc) and got burned. Then its much easier to explain it was Curse who magically without their involvement infected/hijacked/whatever them.

I'm not. I'd rather not take the chance of having infected ads pop through to begin with. Also, I cannot click that link because Curse banned me because I wanted some contact information. What the fuck gives?
No company can afford to micromanage every little aspect such as every little advertisement that gets shown on their site/client. Its not just a simple matter of choosing the adds, but there is tons of administrative work behind it too. How many views/clicks rewards how much money etc. They can however make sure to remove advertisements and I'm pretty sure that they have had serious talks with their advertisement provider since, or maybe even changed it completely.
And if you got banned by a such a large coorporation as Curse, then you probably did something to earn it. They don't just go about banning people because they like to.

EDIT:Just read the link posted by AT. It wasnt actually a bad advertisement that made its way into the add rotation. It was an add that got hacked after it was added to the rotation. Pretty hard to blame Curse here, since the problem doesn't lie with either Curse nor their add provider, but the actual specific host of the advertisement that probably had bad security.
 
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Nerixel

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I'm not. I'd rather not take the chance of having infected ads pop through to begin with. Also, I cannot click that link because Curse banned me because I wanted some contact information. What the fuck gives?
Curse banned you probably because you violated their terms somehow. Perhaps there's a rule in there stating you cannot request personal information of another person. Whatever the reason, it's not our fault you can't view it, don't swear at us.
 

SephirothWS

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Curse banned you probably because you violated their terms somehow. Perhaps there's a rule in there stating you cannot request personal information of another person. Whatever the reason, it's not our fault you can't view it, don't swear at us.
I was not asking for personal contact information or anything in that sort. ... For a more real-world example, I was basically asking for someone's supervisor so that I may lodge a complaint, and most companies you go to, people will go get their supervisor so that you may speak with them. In this sense, I was doing the same. Instead, however. I got a full-out ban for a ridiculous reason that doesn't even fall within their ToS. This is why I hate Curse, and anything owned/operated/partnered with them.

The moment Curse gets onto the FTB launcher is when I'm outta here, because I do not want anything to do with them with the way they have unfairly treated me as both a user and a past customer. I am sorry.

So therefore, I honestly do not want to see this go through; because despite all of the double/triple checking, Curse will find a way to wiggle their way in and buy out the brand, then drive it into the ground like all of their other IPs.
 
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Nerixel

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I was not asking for personal contact information or anything in that sort. ... For a more real-world example, I was basically asking for someone's supervisor so that I may lodge a complaint, and most companies you go to, people will go get their supervisor so that you may speak with them. In this sense, I was doing the same. Instead, however. I got a full-out ban for a ridiculous reason that doesn't even fall within their ToS. This is why I hate Curse, and anything owned/operated/partnered with them.

The moment Curse gets onto the FTB launcher is when I'm outta here, because I do not want anything to do with them with the way they have unfairly treated me as both a user and a past customer. I am sorry.

So therefore, I honestly do not want to see this go through; because despite all of the double/triple checking, Curse will find a way to wiggle their way in and buy out the brand, then drive it into the ground like all of their other IPs.
And FTB will leave and do their own thing again, as has always been stated. That's something that Slow and Lex will always, always keep the ability to do.
 

TomeWyrm

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<SNIP>
And if you got banned by a such a large coorporation as Curse, then you probably did something to earn it. They don't just go about banning people because they like to.
Not true in the slightest depending upon intra-departmental compartmentalization and security. For instance I know (From second-hand experience, admittedly) that MMO-Champion had the power (and possibly still does) to globally ban people FROM THE ENTIRE CURSE NETWORK. Apparently for using ASCII (the higher part of the range, you know the alt-code characters like Åæç ) in posts. Without proper barriers in place and review/revoke policies, ANY moderator with a grudge can ban anyone for any reason. This isn't precisely curse's fault, it's really the moderator's fault... but it's still something to be worried about.

How would you like to be banned from using Minecraft mods because you said Å in a post in MMO-champion (It's against their suggested posting guidelines, not even in the bannable stuff). Because I know a guy that happened to.

That being said, Slow is taking precautions and listening to our feedback. Lex is merely hosting forge on curse's servers, which as far as I know don't IP-block anyone from using, which means we only have to really worry about the Forge and FTB forum host move, and the FTB launcher. I personally could care less where the forums are hosted, because I don't usually use them. I haven't used MCF in earnest since beta 1.6. Not because of the site, or the policies, or anything else except the fact that it managed to collect the obnoxious/annoying segment of the population and dealing with "How do I hit 'ok' button?" is a pain.

The launcher though, that severely effects my game's Quality of Life. I'm the owner/admin of my own server, having to deal with 50-150 mods and keeping them updated with bug fixes and new features, some of those mods being experimental/beta versions? Something like the premium curse client without the whole pay-for-it thing? That would be AMAZING. Also I KNOW flat-out that curse can't force you to have premium to USE their service for MC. They'd have Mojang lawyers down their throat so fast you'd only hear Curse squeak before it changed, or they lost Minecraft as an IP entirely (including mods and forums and everything). Having a model more like WoW's section of the client is what I'm envisioning, and that isn't too bad assuming they isolate the minecraft properties from the ability of the other parts of their organization to mess up.
 

Alex Cubed

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Almost everything I wanted to sat has been stated in one way or another, probably in better words than I can think of. Except:

Will this Curse client require a separate - not Minecraft - login to use?
What happens to our current FTB forum accounts? Will we be transferred to Curse, or removed and have to make a new one?
What type of moderation does this repository have? Will the client be able to add third party repositories in the case that Curse is too... strict? I fear that popular mods may be able to shun newer mods from being added. Or that mods not on the Curse repository will, for lack of better words, die.

Hopefully I'm not too late to this party.
 
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Nerixel

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Now this is a post that I'm not going to argue against, because you actually justify your concerns. More so, you don't just blindly say "NOOOO I DON'T WANT IT".

Almost everything I wanted to sat has been stated in one way or another, probably in better words than I can think of. Except:

Will this Curse client require a separate - not Minecraft - login to use?
What happens to our current FTB forum accounts? Will we be transferred to Curse, or removed and have to make a new one?
What type of moderation does this repository have? Will the client be able to add third party repositories in the case that Curse is too... strict? I fear that popular mods may be able to shun newer mods from being added. Or that mods not on the Curse repository will, for lack of better words, die.

Hopefully I'm not too late to this party.
1. It might require a Curse login, but I'd expect only if it integrates with the Curse system somehow (other than getting the mods stored there, which I believe can be done without logging in).
2. I think once the transfer is completed and you try to log in, it'll ask you to either create a Curse account or log into an existing one that will then be bound to your FTB account. Hopefully, you'll keep all your posts and stats.
3. The repository already exists, so you can check that yourself. Obviously you want to filter the "Yay I made a new mod it adds a block and some obsidian tools :D" kind of mods, but distinguishing difficult mods from easy mods can be deceiving. You'd probably need people with a fair amount of experience in the modding area.
As for popular mods shunning other mods, I feel it'll be just like before, just on CurseForge instead of Minecraft Forums. If the new mod has the same features as the old, popular mod it won't get anywhere because people can't be bothered learning a new system. If it brings something new to the table, however, people may wish to switch. You saw this a little with the ore processing systems of IC2 and Thermal Expansion, which was driven somewhat by GregTech.
Mods not on CurseForge could die, but then again CurseForge could become the standard for distributing mods anyway so it wouldn't be a problem. The most important thing in this whole thing is whether enough people switch to CurseForge and use the new client for it to become the new standard for distributing mods.

I know I'm probably going to be flamed for this, but all this happening wouldn't be necessary if Mojang had gone through with their plan to create this modding platform. Instead their not doing this forced other companies into action. I agree completely that this platform is needed, Curse just stepped up to the plate to create it.
 
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SephirothWS

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1. It might require a Curse login, but I'd expect only if it integrates with the Curse system somehow (other than getting the mods stored there, which I believe can be done without logging in).
2. I think once the transfer is completed and you try to log in, it'll ask you to either create a Curse account or log into an existing one that will then be bound to your FTB account. Hopefully, you'll keep all your posts and stats.
And because I'm globally banned because of one itchy-trigger-finger moderator on curse's site means that if this even happens, I won't even be able to partake in this community. I'd have to move on to a different launcher then.
 

Rick Carter

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Being banned isn't a very good reason since it is so easy to get around bans like that. New login ID, proxies, or even getting your IP changed doesn't take much.
 

Flipz

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Being banned isn't a very good reason since it is so easy to get around bans like that. New login ID, proxies, or even getting your IP changed doesn't take much.
Protip: this sort of thing generally ensures the eternal hostility of the moderation staff on said forum, leading to an endless cycle of banning and ban-evasion until one side or the other gives up. It's not pretty.

(Not to say I'm exactly a fan of Curse's moderation style, but I also don't support people deliberately sabotaging/circumventing a forum's moderation policy either, for both obvious and non-obvious reasons.)
 

TomeWyrm

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Sephiroth, normally I would ask if you have tried to get your ban reviewed as a first step to possibly getting it revoked; but you have been obviously soured on Curse as a company and community. Might I request you try arguing from another angle or possibly bring new points into the discussion? The constant "Moving to a different launcher" and "I'll be gone" come across (at least to me) much like a broken record filled with passive-aggressive threats. By this time, anyone that's read your posts gets the point: You hate Curse, Curse wronged you, you have a reasonable grievance and want to warn people about it because you care about the community and don't want to see Curse trash it, if FTB goes to Curse you will feel forced to leave the community you are currently a part of. Your words have been seen by staff now, and repeating them does your position (and this discussion) harm.

Rick Carter (and those that read his post thinking it might be a good idea): Nearly every site has some form of conflict resolution and/or higher authority. If you feel you were unjustly banned? Take it through the proper channels, eh? That's what they're there for, and if you've got a legitimate grievance and can support your argument with evidence? Any reasonable mod/admin/staff-member (who has the power, and isn't bound not to by company policy) will reverse the decision!

Note: You actually have to have a REAL issue. Being banned for breaking the rules is not likely reversible. Being banned for something that ISN'T against the rules? That is much more likely. Like the cases of my friend and SephirothWS: They were both globally banned for things that according to them, shouldn't have gotten them globally banned (or even banned at all!), if they could provide evidence to support their position instead of merely hearsay? I personally [if I had the power] would reverse the decision in a heartbeat, as I'm sure most people would. There are mods that abuse their powers in an organization the size of Curse, that's just a fact of life and people. What's REALLY important is how the organization handles these power abuses. From what I see about Curse? They actually handle them reasonably well, as long as you're reasonable in your requests/complaints/grievances.
 
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SephirothWS

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From what I see about Curse? They actually handle them reasonably well, as long as you're reasonable in your requests/complaints/grievances.
Tried that. Unfortunately at that time the only way to even contact them was through their "Support Center", which requires an account to use. ... Globally banned, cannot use it. iShrug, walk off and despise Curse for the rest of my life. I've never had a positive experience with their support system. All I wanted was a bit of contact information of some higher-ups so I could lodge some complaints, but all I got were canned responses and/or none at all.

I do not wish for FTB support to end up being this way.
 
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