well, a simple one would be a quarry and some solar panels, a chest and a pump with tanks......basicly a flying ground destroy...if possible!
Oh its possible.. Did it myself. So did direwolf..ANd a bunch of others.
well, a simple one would be a quarry and some solar panels, a chest and a pump with tanks......basicly a flying ground destroy...if possible!
Oh its possible.. Did it myself. So did direwolf..ANd a bunch of others.
Probably more likely to come from portal gun. An adaptation of the beam-y things (can't quite remember what they were called. Anyway, that would be awesome!You know what i want? I want the reverse arcane levitator so I can build a UFO and abduct cows and villagers.
Probably more likely to come from portal gun. An adaptation of the beam-y things (can't quite remember what they were called. Anyway, that would be awesome!
Would also be neat for the IC teleporter to teleport away without needing a pad at destination. Could make a few interesting ships.
I have to say that I like the idea of something that will slowly lower you down to the surface, and then drag you back at a redstone signal. There are many useful applications. Not least putting it on it's side and using it in mob traps. Get rid of the whole water/piston thing.Even better, that would be there would most likely be some kind of beam effect as well.
Miner should dig up all the ores in Mindcrack. In previous versions it ignored only Traincraft ores, not sure if it was fixed or not.
On the side note, if you enchant IC2 drill with books, miner will dig using those enchants (so you can have Silk touch or Fortune miner).
print( os.getComputerLabel() )
while true do
print( os.getComputerLabel() .. " Unloading items..." )
for n=1,16 do
turtle.select(n)
turtle.drop()
end
turtle.select(1)
sleep(10)
end
print( os.getComputerLabel() )
local lastItem = 0
while true do
print( os.getComputerLabel() .. " Unloading items..." )
for n=1,16 do
turtle.select(n)
if turtle.dropUp() then
lastItem = 0
end
end
turtle.select(1)
if lastItem > 6 then
print( os.getComputerLabel() .. " Redstone Signal On..." )
redstone.setBundledOutput("back", colors.orange) --change color for each miner turtle.
else
print( os.getComputerLabel() .. " Redstone Signal Off..." )
redstone.setBundledOutput("back", 0)
end
lastItem = lastItem + 1
sleep(10)
end
print( os.getComputerLabel() )
while true do
sleep(1)
if redstone.testBundledInput("back", colors.white) == true then
sleep(1)
turtle.drop()
else
turtle.suck()
end
end
print( os.getComputerLabel() )
while true do
if rs.getInput("right") then
redstone.setOutput("front", false)
print("Moving Enabled")
os.pullEvent("redstone")
if rs.getInput("front") then
-- Left
--redstone.setBundledOutput("back", colors.red)
-- Right
--redstone.setBundledOutput("back", colors.blue)
-- Forward
--redstone.setBundledOutput("back", colors.gray)
-- Reverse
redstone.setBundledOutput("back", colors.lightGray)
sleep(1)
redstone.setBundledOutput("back", 0)
else
end
else
print("Moving Disabled")
redstone.setOutput("front", true)
os.pullEvent("redstone")
end
end
Did you know IC2 miners won't output to a relay, but will output directly into a turtle?
I swear i tested that over the weekend and it would not output to a relay. Was that in monday's patch or something?Actually, they do (see previous example) .. but I'm glad you thought otherwise, because that is a nice logic setup!
I swear i tested that over the weekend and it would not output to a relay. Was that in monday's patch or something?
At any rate glad i switched to turtles. The turtle acts as a relay and a timer for the last time an item came through, which you can do with redpower only, but not in a single block. The turtle activates it's colored cable when it hasn't seen an item in about a minute. I do not know if they are more or less lag, but i suspect less. You can slow the relay script way down -- I randomly picked 10 seconds, so most of the time the rig is just digging and then every 10 seconds the turtles clear their internal chests into the red power relay.
My goal was to build it on the cheap, so i can hopefully make it in my survival world. I think i achieved that. No real fancy machines or complicated scripts. You only need 1 axis of movement initially, so you could build over an ocean and stock up resources.
Might be worth it to make the one computer move the rig in a pattern - like go east 5 mining cycles then south one cycle and west 5 cycles. and either return back to the start or maybe that is a wireless signal option -- track how many cycles it went in a direction and be able to call it back. Basically treat the whole rig like a giant turtle.
If you mine over an ocean you will not get squat for copper, and depending on the depth of the ocean reduced tin. Also, it may throw your timer for a loop since it takes a while of getting no items from the miner to pump through the ocean, but that should be pretty easy to fix.
Any instructions for making the jump drive? Sounds cool.I love frame machines. I just finished my "Quad Quarry Monster". It's a floating frame that carries 4 quarries. It deploys the quarries, replaces energy cells as needed and moves 9 blocks when the quarries are finished. To make it more challenging I did it without using turtles, computers or wireless redstone. It also has a new (AFAIK) experimental type of drive: the jump drive. It moves more than twice as fast as an inchworm drive, but it can only move n blocks at a time.
Nice video, I liked the section on your state cells worked. I think i could remove my latch system and use state cells on my rig.I love frame machines. I just finished my "Quad Quarry Monster". It's a floating frame that carries 4 quarries. It deploys the quarries, replaces energy cells as needed and moves 9 blocks when the quarries are finished. To make it more challenging I did it without using turtles, computers or wireless redstone. It also has a new (AFAIK) experimental type of drive: the jump drive. It moves more than twice as fast as an inchworm drive, but it can only move n blocks at a time.