Eloraam has not disappeared. (random half related topics)

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RetroGamer1224

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Jul 29, 2019
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See I have to disagree with you there Drav. World gen makes for some interesting things. While dying xycordite would be rather cool making just two kinds of shards would make some of the recipes different. I don't know how much GT does in world gen so I am neutral on that one. I think world gen helps flesh out a world. Going by just vanilla we have some rather bland things so adding in some helps make it more vibrant, imo.
 

Saice

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Jul 29, 2019
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speaking about worldgen... I think mods should reduce worlgen... like xycraft, white xycorium would be enough (and you color it), shards only vis and dull would be enough, maybe only 1-2 gregtech ores that depending on the machine it changes output... for example AE uses only 1 ore for its purposes.

This I can totally agree with. XYcaft I really like but there really should have just done 1 xycorium and then to get the diffrent sorts of ingots just smelt it with something else (like nothing for white, coal for black ect) since the color only maters for the devices because all the dectrive blocks for the most part dont care what color your using just what dye your using.

Thuamcraft kind of needs its shards but it could reduce world gen just by making infuse stone drop a random type when you mine it. This drop chance of each type of course could be weighted based on the environment much like the world gen works for it now.

What i find silly about world gen is every other mod out there wants to toss something into the ring. And while it would be a pain I think IC2/GT has good idea with the whole making new materials via processing. Not saying thaum and Xy need centrifuges but they could have there own processing that converts other ores and mats into in mod mats.
 
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Freakscar

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Jul 29, 2019
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Concerning colors: While a bit of diversity isn't bad, there really is no need to re-invent the wheel, whenever color is needed in Minecraft. I agree with the others, a single, but 'blank' material would be more convenient. Not only could present conventions be used (cactus for green, flowers for red, yellow, bonemeal is white .. and so on), but it would solve an artificial scarcity whenever it comes down to specific colors (everyone that ever used Xychorium Soil will probably nod, when I write that there NEVER are enough green xychorium gems at hand) - no longer do you NEED thirtyfive 'red material X' and at the same time HAVE seventyfour 'blue material X' at hand. Simply throw the blank material into a furnace, crafting bench, or whatever machine might be appropriate - and viola, there's the needed amount of y-colored material X in exactly the color you need and in exactly the quantity you want.

Well, one can dream...
 
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Skyqula

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Jul 29, 2019
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speaking about worldgen... I think mods should reduce worlgen... like xycraft, white xycorium would be enough (and you color it), shards only vis and dull would be enough, maybe only 1-2 gregtech ores that depending on the machine it changes output... for example AE uses only 1 ore for its purposes.

This, this, this and more of this. Yes plz! :)
 
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Stairmasternem

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Jul 29, 2019
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This I can totally agree with. XYcaft I really like but there really should have just done 1 xycorium and then to get the diffrent sorts of ingots just smelt it with something else (like nothing for white, coal for black ect) since the color only maters for the devices because all the dectrive blocks for the most part dont care what color your using just what dye your using.

Thuamcraft kind of needs its shards but it could reduce world gen just by making infuse stone drop a random type when you mine it. This drop chance of each type of course could be weighted based on the environment much like the world gen works for it now.

What i find silly about world gen is every other mod out there wants to toss something into the ring. And while it would be a pain I think IC2/GT has good idea with the whole making new materials via processing. Not saying thaum and Xy need centrifuges but they could have there own processing that converts other ores and mats into in mod mats.
The funny thing about this statement is Xycraft actually adds LESS to world gen then GregTech does by itself. Not disputing what you said though, Xycraft does need to tone down its world gen a bit. Xycorium is way too common in world gen to justify having all 5 colors having their own veins. I do agree that it would be better for the mod to have its own process to turn...say, raw xycorium ore into the various types it needs for advanced machines.
 

Dravarden

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Jul 29, 2019
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Thats what I was saying about gregtech, instead of the shitload of ores in the nether (the end doesn't really matter) using 2-1 would be way better, instead of all the shitload of ores it adds, like sapphire, the rubies, the white blue thing i don't even know what it is, the nether ones... use like in the overworld, like bauxite + iridium and then in a cablosion thermionic carpenter centrinuclear rod impressor fusion coil you get all the other stuff.
 

SteveTech

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Jul 29, 2019
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Concerning colors: While a bit of diversity isn't bad, there really is no need to re-invent the wheel, whenever color is needed in Minecraft. I agree with the others, a single, but 'blank' material would be more convenient. Not only could present conventions be used (cactus for green, flowers for red, yellow, bonemeal is white .. and so on), but it would solve an artificial scarcity whenever it comes down to specific colors (everyone that ever used Xychorium Soil will probably nod, when I write that there NEVER are enough green xychorium gems at hand) - no longer do you NEED thirtyfive 'red material X' and at the same time HAVE seventyfour 'blue material X' at hand. Simply throw the blank material into a furnace, crafting bench, or whatever machine might be appropriate - and viola, there's the needed amount of y-colored material X in exactly the color you need and in exactly the quantity you want.

Well, one can dream...

I'm not so sure. I find that the different colors with different uses encourages you to not rely/overuse more powerful tools. If I could convert all of my gems into green I would never need to till soil again and I would have a farm that grows faster than it could ever hope to be harvested. The individual scarcity greatly helps to keep things interesting.

If the crystals were all re-color-able then either the spawn rate would have to be greatly nerfed(forcing the player to carefully choose what they intend to do) or some other drastic change would have to be made.

Although I do agree that the vast excess of some colors with the supreme need for others can be quite annoying..
 

Freakscar

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Jul 29, 2019
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[...]If the crystals were all re-color-able then either the spawn rate would have to be greatly nerfed(forcing the player to carefully choose what they intend to do) or some other drastic change would have to be made.[...]
That's my point, I guess. I'd really prefer that I choose what to do with my gems, rather than random-world-generation-take-what-you-found-while-mining does. I'd willingly trade the possibility to recolor Xy-Gems for a reasonably reduced spawn rate. Which, by the way, is (imho) way over the top at the moment anyways. ;)

Of course, once you leave the "age of manual labor" and have a turtle army, Frame-Tunnel-Bore or Quarry-Park working for you, this problem no longer exists. But still, the time it takes me to progress to a state where I really could make good use of the other colors (say, for a void block or the other, more.. strange blocks XC brings), I'd appreciate a tad bit more green. But maybe thats just me. Oh, and to have it said, this problem is applicable to all "color blocks", not just Xycraft. It just happens to be the easiest example at hand. ^^
 

Hoff

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Oct 30, 2012
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"Overworld world gen" is implied by context of the entire thread, so no GregTech does not
No it's any part of the world that might be generated before the mods are released, thus all world gen; nether, end, myst worlds, and overworld. It's also not the context of "the entire thread"
 

DoctorOr

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Jul 29, 2019
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Thats what I was saying about gregtech, instead of the shitload of ores in the nether (the end doesn't really matter) using 2-1 would be way better

Because clearly, ores in the nether. Something other than a barren landscape nobody goes too once they have a few rods and a sample of netherwort is better than more stuff.

instead of all the shitload of ores it adds, like sapphire, the rubies, the white blue thing i don't even know what it is, the nether ones... use like in the overworld, like bauxite + iridium and then in a cablosion thermionic carpenter centrinuclear rod impressor fusion coil you get all the other stuff.

Life doesn't work that way. Sapphires do not turn into rubies.
 

Moezso

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Jul 29, 2019
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Because clearly, ores in the nether. Something other than a barren landscape nobody goes too once they have a few rods and a sample of netherwort is better than more stuff.
I don't even go for those.:confused: I agree, anything to make the nether more interesting and more used for something other than travel is a good thing.
 

Stairmasternem

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Jul 29, 2019
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You're correct, I had to double check. Although it comes close. Gregtech adds 5 ores to overworld, while Xycraft adds 6.

Except Gregtech is an extension of IC2, which adds tin,uranium and copper. So by extension, Gregtech requires 8 ores to be added to ore generation to function.

So again, Gregtech has more world gen additions by type then Xycraft does. Xycraft just has more volume, which is the bigger issue.
 

deandip

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Jul 29, 2019
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Why has this thread derailed to talking about worldgen? That probably deserves its own topic since so many are talking about it.
 

zemerick

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Jul 29, 2019
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Life doesn't work that way. Sapphires do not turn into rubies.

Uhm, that's because rubies already are sapphires. Technically, both are "Corundum". They are an Aluminum Oxide (Al2O3) crystal with various impurities that give it the different colors. Chromium in the case of the red for a ruby. So, really, you would just need to reprocess a sapphire to remove any coloring it might have, and add a tiny amount of chromium to make it a ruby.

Of course, Gregtech has a fusion reactor. Add in some sort of neutron source for fission, and you can turn virtually anything into anything else:)
 
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SteveTech

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Jul 29, 2019
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Why has this thread derailed to talking about worldgen? That probably deserves its own topic since so many are talking about it.

From what I have seen most, if not all, threads talking about Eloraam/RedPower derail into a bunch of random stuff. Kind of fascinating really...

Edit: a quick investigation points the blame at two ponies and a creeper. By their powers combined the conversation changed from: "Elo is back, yay!" to "Mining rage shards"
 

DoctorOr

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Jul 29, 2019
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You're correct, I had to double check. Although it comes close. Gregtech adds 5 ores to overworld, while Xycraft adds 6.

Five xychorium, aluminum, and quartz. I don't know which schools you went too, but in mine they taught us that that isn't six.

Except Gregtech is an extension of IC2, which adds tin,uranium and copper. So by extension, Gregtech requires 8 ores to be added to ore generation to function.

The quote was "Xycraft actually adds LESS to world gen then GregTech does by itself". It's no wonder you believe you're right when you move the goalposts.

Uhm, that's because rubies already are sapphires.

No they're not. Those impurities are not like cutting your coke with baby powder instead of baking soda. They actually matter, and are the defining difference between how the stones are termed. There is no process of these real life gems to change the impurities from one to another. We're actually more successful at simply generating them from scratch artificially than in changing them.
 
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