I don't think that minecraft has oceans deep enough for 1:1 fidelity .Well... that would be enough to rebuild a 1-to-1 copy of Rapture City. =)
I don't think that minecraft has oceans deep enough for 1:1 fidelity .Well... that would be enough to rebuild a 1-to-1 copy of Rapture City. =)
Can't myst worlds be made with really deep oceans?I don't think that minecraft has oceans deep enough for 1:1 fidelity .
speaking about worldgen... I think mods should reduce worlgen... like xycraft, white xycorium would be enough (and you color it), shards only vis and dull would be enough, maybe only 1-2 gregtech ores that depending on the machine it changes output... for example AE uses only 1 ore for its purposes.
speaking about worldgen... I think mods should reduce worlgen... like xycraft, white xycorium would be enough (and you color it), shards only vis and dull would be enough, maybe only 1-2 gregtech ores that depending on the machine it changes output... for example AE uses only 1 ore for its purposes.
The funny thing about this statement is Xycraft actually adds LESS to world gen then GregTech does by itself. Not disputing what you said though, Xycraft does need to tone down its world gen a bit. Xycorium is way too common in world gen to justify having all 5 colors having their own veins. I do agree that it would be better for the mod to have its own process to turn...say, raw xycorium ore into the various types it needs for advanced machines.This I can totally agree with. XYcaft I really like but there really should have just done 1 xycorium and then to get the diffrent sorts of ingots just smelt it with something else (like nothing for white, coal for black ect) since the color only maters for the devices because all the dectrive blocks for the most part dont care what color your using just what dye your using.
Thuamcraft kind of needs its shards but it could reduce world gen just by making infuse stone drop a random type when you mine it. This drop chance of each type of course could be weighted based on the environment much like the world gen works for it now.
What i find silly about world gen is every other mod out there wants to toss something into the ring. And while it would be a pain I think IC2/GT has good idea with the whole making new materials via processing. Not saying thaum and Xy need centrifuges but they could have there own processing that converts other ores and mats into in mod mats.
Concerning colors: While a bit of diversity isn't bad, there really is no need to re-invent the wheel, whenever color is needed in Minecraft. I agree with the others, a single, but 'blank' material would be more convenient. Not only could present conventions be used (cactus for green, flowers for red, yellow, bonemeal is white .. and so on), but it would solve an artificial scarcity whenever it comes down to specific colors (everyone that ever used Xychorium Soil will probably nod, when I write that there NEVER are enough green xychorium gems at hand) - no longer do you NEED thirtyfive 'red material X' and at the same time HAVE seventyfour 'blue material X' at hand. Simply throw the blank material into a furnace, crafting bench, or whatever machine might be appropriate - and viola, there's the needed amount of y-colored material X in exactly the color you need and in exactly the quantity you want.
Well, one can dream...
That's my point, I guess. I'd really prefer that I choose what to do with my gems, rather than random-world-generation-take-what-you-found-while-mining does. I'd willingly trade the possibility to recolor Xy-Gems for a reasonably reduced spawn rate. Which, by the way, is (imho) way over the top at the moment anyways.[...]If the crystals were all re-color-able then either the spawn rate would have to be greatly nerfed(forcing the player to carefully choose what they intend to do) or some other drastic change would have to be made.[...]
The funny thing about this statement is Xycraft actually adds LESS to world gen then GregTech does by itself.
No it's any part of the world that might be generated before the mods are released, thus all world gen; nether, end, myst worlds, and overworld. It's also not the context of "the entire thread""Overworld world gen" is implied by context of the entire thread, so no GregTech does not
Thats what I was saying about gregtech, instead of the shitload of ores in the nether (the end doesn't really matter) using 2-1 would be way better
instead of all the shitload of ores it adds, like sapphire, the rubies, the white blue thing i don't even know what it is, the nether ones... use like in the overworld, like bauxite + iridium and then in a cablosion thermionic carpenter centrinuclear rod impressor fusion coil you get all the other stuff.
I don't even go for those. I agree, anything to make the nether more interesting and more used for something other than travel is a good thing.Because clearly, ores in the nether. Something other than a barren landscape nobody goes too once they have a few rods and a sample of netherwort is better than more stuff.
Life doesn't work that way. Sapphires do not turn into rubies.
Why has this thread derailed to talking about worldgen? That probably deserves its own topic since so many are talking about it.
You're correct, I had to double check. Although it comes close. Gregtech adds 5 ores to overworld, while Xycraft adds 6.
Except Gregtech is an extension of IC2, which adds tin,uranium and copper. So by extension, Gregtech requires 8 ores to be added to ore generation to function.
Uhm, that's because rubies already are sapphires.