One bone in a pulverizer creates 5 bonemeal. 3 bonemeal with a minium stone creates a bone. Infinite bonemeal production is already a demonstration of the exploits to come in EE3.
That's because there isn't one. If you wish to report this exploit in its truly proper place, do it on the MC forums thread.I didn't see a balance subforum -_-
Also, doesn't belong in the Bug subforum. This is a balance issue, not a bug.
I really don't see this as an issue.
I used Soul Shards mod to create 4 skeleton spawners, Tier 5. They produce up to 6 skeletons every 2 seconds. I could convert the xp farm I have to an Item farm, having them drop far enough to kill them. A transposer on a timer will suck up all the bones and arrows that the skeketons drop upon death. They always drop those upon death, only the armor and bows (rare items) wont drop from natural deaths.
Infinite bones. It will even produce bones and bonemeal faster than your system up there.
I suppose the point is that this is MUCH easier to build than a set of tier 5 skeleton spawners. 4000 skeleton kills? that's a significant amount of time, even if you get them from a found-in-the-world skeleton spawner or darkroom. A minium stone can be attained within the first hour of dedicated play, and this system can be set up shortly thereafter.
thats the problem , if they would use more energy , everything would be just fine , but now you can use 1 minium stone for like 1000 times , as they are made very easily , the energy cost is almost none.