Besides who was forcing you to use lava in the boiler? Why is it OP if you chose to use it?
Exactly the point for all of these threads.
To borrow a little from another game:
"Nothing is [OP]. Everything is permitted."
Besides who was forcing you to use lava in the boiler? Why is it OP if you chose to use it?
That's the point, read carefully, for you. Doesn't have to be for me or anyone else. Not everyone's goal is to make minecraft automated.The whole point of a free energy feedback loop would be to make it automated, otherwise what would be the point when you could just drop some hybrid solars and be done with it? Sure, you can feed netherrack into the system, but that requires some input on your part, either manual or via a quarry which could be used elsewhere.
You have failed to answer why it makes it useless. Who's forcing you to use a method that's overpowered?{redacted for name-calling} If there's an easier way you must do it?Yes, not EVERYBODY have same idea of that is OP.
But 80% of FTB users and 90% of FTB mod authors think that something that makes 95% of other mods content useless is OP.
They made lava useless in boilers because even the mod devs thought it was op being able to use a product to produce itself with that much ease. Even for equivalent exchange the mod author thought most of the stuff in EE2 were too OP and thus removed them.
As for the automation, even if you don't want it fully automated you still wouldn't want to run a horribly inefficient system, especially when your using your free energy sources to run it. Let's say you're using netherrack in your system with the base electric engines which are 6 EU to 2 MJ, it takes 8000 MJ to make 18,000 MJ worth of lava, or 20k EU if burned in a geothermal generator. Ok, so to burn the netherrack with an input of 2 MJ would take 4000 ticks. Over those ticks you would be using 24000 EU. If you upgrade the engines to only use 5 EU for 2 MJ you still use 20k EU to get....20k EU worth of lava. This makes the whole system redundant outside of using Gregtech Thermal Generators and an effective energy loss when you can make the same system and use some of the lava made to power itself. With Magmatic engines one bucket of lava gives 18k MJ, for a net profit of 10k MJ worth of lava from the system.
So there, the system isn't fully automated and way more efficient than your silly system that throws energy down a hole.
As for EE, when I can effectively turn dirt into diamonds with fairly little input there's a problem. Sure, with other mods you can, say, turn coal into diamonds, but this takes 64 coal, 8 flint, one obsidian, and the power to make all the parts.
For ore dusts, this is actually fairly realistic. Ore in general has a low amount of the substance within it, and just smelting it inefficiently won't get all of the possible metal out of the ore and it'll be fairly low quality, especially when smelted at very low temperatures. By grinding the ore you can more easily separate the ore dust that you want from the impurities. This works much like a sluice box does for panning gold. Heck, that's why gregtech's grinder actually has water involved.
I do. Quite often I might add.All I'm getting from your ranting is that you want to get stuff easily and screw what the authors think about how the mod should be balanced. At that point, why not just play in creative since that's what it seems like you want to do.
For ore dusts, this is actually fairly realistic. Ore in general has a low amount of the substance within it, and just smelting it inefficiently won't get all of the possible metal out of the ore and it'll be fairly low quality, especially when smelted at very low temperatures. By grinding the ore you can more easily separate the ore dust that you want from the impurities. This works much like a sluice box does for panning gold. Heck, that's why gregtech's grinder actually has water involved.
There's a difference for you. For fucks sake how many times must that be said? I can get a sense of accomplishment from putting to sticks into a crafting table and getting a diamond. You know what you can do about it? Nothing.There's a distinct difference between getting stuff easily and getting it practically for free as you're putting forward. When you're effectively saying screw what the mod author thinks about any semblance of balance and set up your configs so the stuff you use has no effective use limit you are, effectively, playing in creative mode. If you feel that survival mode needs to be trivialized even more than the mods already make it then, as I said you should probably stick to creative. I'm sorry, but survival mode shouldn't be turned into creative + hunger.
And it's conceited.
There's a distinct difference between getting stuff easily and getting it practically for free as you're putting forward. When you're effectively saying screw what the mod author thinks about any semblance of balance and set up your configs so the stuff you use has no effective use limit you are, effectively, playing in creative mode. If you feel that survival mode needs to be trivialized even more than the mods already make it then, as I said you should probably stick to creative. I'm sorry, but survival mode shouldn't be turned into creative + hunger.
And it's conceited.
All I'm getting from your ranting is that you want to get stuff easily and screw what the authors think about how the mod should be balanced. At that point, why not just play in creative since that's what it seems like you want to do.
When you're effectively saying screw what the mod author thinks about any semblance of balance.
Just as you don't go and cheat let's say a mining laser, you can just as easily not use the "easy" mechanisms...
Idea of (new) FTB is distribution of modpacks, not mods.Now hold on a second, I thought the idea behind FTB was easy distribution of the mods that play well together (mainly), not balance.
Which is the problem since mods now are just changing their core rather than just giving a way for people to change it.have some way to make it balanced, with config or something.
You aren't a mod author as far as I know. Not the author of the mod in question anyways, so you have no right to decide what the mod authors think or want. Who are you to speak for them? They made the mod this way, so obviously they don't agree with your point of view.
andAlso what people think about something means nothing to the whole. User and author alike.
The opinions of mod devs mean nothing.
Also, I would think that if the mod has settings set to default, that would be the dev's intent for the mod. What he is stating is to change all those values haphazardly so you get tons more power/uses for the stuff in the mods which breaks any semblance of balance. Yes, he doesn't HAVE to play it balance, but to change the values as much as he suggests makes survival inextinguishable from creative as it will trivialize everything even more than the mods already do.
Did you miss where Hoff said:
and
I would think, you know, that means that he doesn't even care about what the mod devs think about about their own mod's balance. Now, I don't know what you would make of those statements, but all I can get from them is he's saying screw what the mod authors think about balance, I'll play it how I want. That's very different from playing the mod as the devs balanced it. Yes, I don't use EE3 because as it is I feel that it's too powerful, but he's saying he wants to go a step further and make it even more powerful.
Also, I would think that if the mod has settings set to default, that would be the dev's intent for the mod. What he is stating is to change all those values haphazardly so you get tons more power/uses for the stuff in the mods which breaks any semblance of balance. Yes, he doesn't HAVE to play it balanced, but to change the values as much as he suggests makes survival inextinguishable from creative as it will trivialize everything even more than the mods already do.
And what's your problem with that? Why shouldn't I be able to? Not to mention it's a freaking hyperbole. All values in between absolute hardcore and absolute easy mode are all valid as well. None are any better than the others as a whole. Opinions should not be formed into an average.
Also for the last time, there is no universal balance. It may break balance in your opinion for how you play or for the author for how he plays or anyone else but it doesn't for me.[DOUBLEPOST=1357593194][/DOUBLEPOST]