I know that packs like infinity are often abysmal in terms of PVP, but kitchen sink packs are supposed to offer you a slice of everything.
Just imho.
Just imho.
If it was counteracteable at all, there would be diversity. Especially in that situation, I think. People would make that awesome armor, get owned by that sword, and switch over to something that can better resist the sword, and the sword is abandoned for something else. Ideally, we'd get a League of Legends like scenario where there'd be a flavor of the month "best option," when actually they are cyclically weak to each-other, like a giant game of rock-paper-scissors. I'd love it!That's actually a good idea. I'd like to see it if a mod adds an invincible armor, that a weapon is added that treats it like normal armor. Though, it could be a little boring that everyone would end up with the same armor and weapons... but then it could boil down to skill alone.
You know, always have a way around something in a mod that has stuff like that.
Better than no PvP experience.Except it would be batcrap exspensive, so only high end players could get it, everyone would always be using it, meaning a bland pvp experience.
I came back to FTB main packs trying infinity - not pvp orientated just general playing and progression with a couple (relative) newbies.
The wyvern stuff was cool, and fine. The energy storage was pretty awesome.
The moment we jumped to draconic within 20 minutes we collectively agreed the server was over, it was just pointless at htat point. The draconic staff of power mines a 9x9x9 INSTANTLY, pulling everything to you. It breaks everything. It hits a 27x27 area when attacking mobs for 20? damage. The draconic armour means you straight up will not die, you won't. Wyvern armour at least put you at risk (namely to chaos guardians)
I feel the mod isn't all awful, but the draconic upgrades and particularly the staff just break everything. It's more OP than EE2.
I personally disagree. It may just be semantics, however. I consider OP to be when an mod adds something that devalues a portion of the game to the point it may as well not exist. In this case, Invincible armor devalues combat so much, it may not exist. My definition is pretty specific, though. I only consider something OP if it kills another part of the game. In this case, balance can be purely objective through pure reasoning with that rule in mind. It allows for much variation, but lines do need to be drawn. Otherwise all the packs out there would be incomprehensible messes.Ah, the forbidden word, often abbreviated to two letters, O and P, lest the dark lord of Balance find out.
To put it simply, Person1.OP != Person2.OP.
At least not in a sandbox game.
Minecraft is not like many other games. While many other games has a more structured risk/reward system, Minecraft doesn't. It's built in such a way that people have a wide range of risk/reward systems. If you compared the balance of mods to the balance of Vanilla, almost all mods could be considered "OP".
In addition, look at the sheer diversity of the system. On one hand we have GT and TFC. On the other, we have Draconic Evolution and similar mods. OP is not objective when you are talking about a sandbox game. Therefore, I typically give a lecture similar to this one when I notice it crop up.
Because I think that it makes the game less fun overall. Especially in a multiplayer environment. in fact, none of the arguments I make are really intended to be interpreted through the eyes of SSP, as they are mostly based around player interactions, and how they might be affected. That's not to say that such things don't affect those in SSP, but just that it affects such players less.So what?
Well, at least you recognize what you're doing.I realize I may just be posting my ideology
True, you're right. I should stop posting in the middle of the night. However, I think you misunderstood what I meant when I said "kills off part of the game." In that sense, I meant how invincibility armor would make every other armor that requires more effort obsolete, as there is nowhere to go from the top. In terms of how you took my words, I also hate that, vanilla is boring, however every aspect of still retains a place, despite the whatever intense amount of mods you may add. Or, at least I feel that it should.Well, at least you recognize what you're doing.
Here's the issue. Pretty much any mod will kill off part of the game in vanilla. Quarries will kill off manual mining. Also, kill off a part of the game? That makes a lot of mods OP. Remember, not everyone has the same preferred effort/reward ratio as you. Again, the diversity of the modding scene shows that.
I hate the idea of "unbalanced is when it kills part of the game" because almost every mod is unbalanced with this rule. If we say that we will consider "the game" to be a modpack, then we have the issue of things being too difficult in vanilla. Balance changes due to both your preferred effort/reward ratio and what mods you are playing with. This is me speaking from what I have observed.
As far as I can tell playing with a lot of different mods there is no endgame armor that requires more effort... maybe Quantum but nobody really considers that to be an aim any longer since IC2 is somewhat, tedious?True, you're right. I should stop posting in the middle of the night. However, I think you misunderstood what I meant when I said "kills off part of the game." In that sense, I meant how invincibility armor would make every other armor that requires more effort obsolete, as there is nowhere to go from the top. In terms of how you took my words, I also hate that, vanilla is boring, however every aspect of still retains a place, despite the whatever intense amount of mods you may add. Or, at least I feel that it should.
Urg, I think I've become too invested in my argument to think straight. I really just feel that mods shouldn't push in on each-other's territory.
As far as I can tell playing with a lot of different mods there is no endgame armor that requires more effort... maybe Quantum but nobody really considers that to be an aim any longer since IC2 is somewhat, tedious?
Seriously Draconic gear requires a considerable investment in infrastructure and systems. The power requirement is very high (good luck providing that power without some endgame form of generation), the material requirements are very high I'm not sure of any other gear that has quite as high a material investment, even the Kami gear looks reasonable in comparison, hell even the Gregtech MPS recipes from 1.4.2 look reasonable and it has a fairly high time investment you have to have killed the Ender Draggy a couple of times at least so you must have revived it (or killed one of the tougher ones) at least once. That said yeah it is incredibly powerful and does basically give you creative mode survivability (but as I said in my previous post the Gem Armor gives you better than creative survivability and is much more easily achieved), in multiplayer I could see that being a drawback but hey if you leave people alone long enough for them to get this gear... well that is your own fault, hell camp the End and deny them access to the draggy no more problem lol
Like, ftb trident?
Yip, was meant to reply to Azzanine... Modded PvP