Did you banned turtles from your world yet ?

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Iluvalar

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Jul 29, 2019
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I dare you to make program that can :
  1. Mine resources
  2. Process resources
  3. Craft other turtles that can mine resources and process them
  4. And to be able to put that program in other turles
Until you get invasion of crazie turtles that are gonna hunt you.
pls -_-
Well i'm a php coder mainly, I wont learn a new language just to break my game. The only question remaining is "is there a way to initiate a code on a turtle by a turtle" otherwise, my plan will require a player in a cage in the middle of the build to initiate the turtes...

But as I explain earlier all the remaining should be quite simple with a bit of coding skill.
 

Hoff

Tech Support
Oct 30, 2012
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Well i'm a php coder mainly, I wont learn a new language just to break my game. The only question remaining is "is there a way to initiate a code on a turtle by a turtle" otherwise, my plan will require a player in a cage in the middle of the build to initiate the turtes...

But as I explain earlier all the remaining should be quite simple with a bit of coding skill.

Yes it is; floppy disks.

However a world eater without chunkloading turtles via the old miscperipherals mod is impossible. Well with computer craft alone anyway.
 

jordsta95

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Jul 29, 2019
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Yes it is; floppy disks.

However a world eater without chunkloading turtles via the old miscperipherals mod is impossible. Well with computer craft alone anyway.

Why not have two chunk loaders? one is always placed, the other gets moved, when chunkloader 2 moves 8 blocks, chunkloader 1 gets moved to the next chunk
 

Hoff

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Oct 30, 2012
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Why not have two chunk loaders? one is always placed, the other gets moved, when chunkloader 2 moves 8 blocks, chunkloader 1 gets moved to the next chunk

Hence the computercraft alone bit. It'd still be insanely annoying. They'd also need to build mob farms and such to farm the necessary drops for them.
 

jordsta95

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Jul 29, 2019
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Hence the computercraft alone bit. It'd still be insanely annoying. They'd also need to build mob farms and such to farm the necessary drops for them.
Chicken chunks chunk loaders, I mean... Although, it'd be possible to do one using MFR:
Blaze farm (using auto-spawner) + melee turtle. Exp into sewer to make mob essence which feeds auto spawner, and can also be used to feed the MFR chunk loader
 

Hoff

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Oct 30, 2012
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Chicken chunks chunk loaders, I mean... Although, it'd be possible to do one using MFR:
Blaze farm (using auto-spawner) + melee turtle. Exp into sewer to make mob essence which feeds auto spawner, and can also be used to feed the MFR chunk loader

Again CC alone can't do the task. Hell I'm not even sure CC without human interaction(beyond coding) could even do it. To use MFR chunkloaders you'd also need tesseracts which IIRC turtles cannot interface with.
 

jordsta95

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Jul 29, 2019
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Again CC alone can't do the task. Hell I'm not even sure CC without human interaction(beyond coding) could even do it. To use MFR chunkloaders you'd also need tesseracts which IIRC turtles cannot interface with.
Not necessarily... It would be possible with an open blocks tank (or 20) and then something which when placed on the tank, will directly output (like a liquid transfer node)....
And then mining turtle would break a filled tank, and place CPT (C= chunkloader, P=liquid extraction, T=Tank) or something like that.

And yes, I know it's not CC alone. But it is still CC doing it on their own (after being coded)
 

ratchet freak

Well-Known Member
Nov 11, 2012
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Not necessarily... It would be possible with an open blocks tank (or 20) and then something which when placed on the tank, will directly output (like a liquid transfer node)....
And then mining turtle would break a filled tank, and place CPT (C= chunkloader, P=liquid extraction, T=Tank) or something like that.

And yes, I know it's not CC alone. But it is still CC doing it on their own (after being coded)
open peripherals also had a tank peripheral
 

Arkandos

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Jul 29, 2019
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I did work on something like this, but the pathfinding is the worst part about it.
I also tried making turtles build treefarms and processing plants, but most things don't like being placed by turtles.

It might be doable with Open Computers due to them being persistent. Although I'm not familiar enough with OC to try something like that.
 
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Iluvalar

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Jul 29, 2019
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The pathfinding shouldnt be a problem in this case because the turtles are meant to mine the entire dimension. So it should be empty space all around.
 

Arkandos

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Jul 29, 2019
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The pathfinding shouldnt be a problem in this case because the turtles are meant to mine the entire dimension. So it should be empty space all around.
Still means that all turtles would need to pathfind their way to the closest, unmined area and not dig into any other turtles
 

jordsta95

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Jul 29, 2019
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Assuming we are going to do it in an organized way, then I would assume the way to get around that would be to have the LUA version of this:
check block below, if Turtle do nothing, if not turtle check if bedrock, if not bedrock mine down, if bedrock check in front, if Turtle do nothing, if bedrock move up and check, if not bedrock mine forward, check up, if Turtle do nothing, if not Turtle mine up...
Then this is where I don't know if it'd be possible with turtles, on the way up, you would need a "if block above is air, then move forward" but obviously, this could mean they encounter a cave or ravine or something... so maybe it'd need to be able to check Y co-ord, so:
If block above is air, check Y axis, if Y axis is below 64 (sea level) mine up, if not check in front, if Turtle, do nothing, if not mine forward....
And then repeat from check block below
 

Hoff

Tech Support
Oct 30, 2012
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Assuming we are going to do it in an organized way, then I would assume the way to get around that would be to have the LUA version of this:
check block below, if Turtle do nothing, if not turtle check if bedrock, if not bedrock mine down, if bedrock check in front, if Turtle do nothing, if bedrock move up and check, if not bedrock mine forward, check up, if Turtle do nothing, if not Turtle mine up...
Then this is where I don't know if it'd be possible with turtles, on the way up, you would need a "if block above is air, then move forward" but obviously, this could mean they encounter a cave or ravine or something... so maybe it'd need to be able to check Y co-ord, so:
If block above is air, check Y axis, if Y axis is below 64 (sea level) mine up, if not check in front, if Turtle, do nothing, if not mine forward....
And then repeat from check block below

It's nowhere near that simple.
 
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jordsta95

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Jul 29, 2019
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It's nowhere near that simple.
Well as I have mentioned a few times now, I don't know CC very well, I just run the "excavate" command when I use turtles...
But I am sure there is a way to do something like I said... Yes, I know it wouldn't be easy, but I'm sure it'd be possible, no?
 
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Hoff

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Well as I have mentioned a few times now, I don't know CC very well, I just run the "excavate" command when I use turtles...
But I am sure there is a way to do something like I said... Yes, I know it wouldn't be easy, but I'm sure it'd be possible, no?
No. It requires a dynamic GPS code that all the turtles would have to use. They require fuel and somewhere to drop what they've mined lest they lose the ability to expand their armada of turtles.

A true world eater is by far and away the most difficult thing you could ever create with CC.
 

Arkandos

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Jul 29, 2019
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Well as I have mentioned a few times now, I don't know CC very well, I just run the "excavate" command when I use turtles...
But I am sure there is a way to do something like I said... Yes, I know it wouldn't be easy, but I'm sure it'd be possible, no?
If you can successfully keep all chunks with turtles chunkloaded and within range of an ever expanding gps network with an exponentially expanding fuel production, maybe.
 

jordsta95

New Member
Jul 29, 2019
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Maybe this too then... have the "programs" I suggested already: chunkloader setups and mining, And to not need to empty their inventory, every turtle carries two ender chests (ender storage). Ender chest 1 gets pumped charcoal from the turtles farming the trees, ender chest 2 is linked to another chest that pumps out into an AE system/trash cans/etc. and then have it so the turtles do:
Check fuel level, if fuel level is below 200 (or something) do refuel all, check fuel level if fuel level didn't increase place chest 1 and take fuel. Then do refuel all and reclaim the chest.
AND also:
Check inventory, if inventory = full, then place chest 2 empty inventory slots 3 onwards (1 being fuel only, if I remember rightly) and 2 + 3 holding the chests), when inventory in slots 3 onwards is empty, reclaim chest and carry on.

I know an "interrupt script 1, run script 2, when script 2 is finished continue script 1" is difficult, but so is destroying the world
 

Hambeau

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Jul 24, 2013
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IKR the lesson I hated most at school... I am a major English freak though, when people say something wrongly, etc. However, if it is obvious (which it usually is) when English isn't the person's first language, then I am more lenient :p
Also, I get told off a lot for this as I tell Americans that what they speak isn't English but a butchered attempt at the language. If it isn't the queens' then it isn't English ;)

Even "The Queen's English" isn't... There are still lots of other languages making guest appearances.

I would say a more accurate description would be "The Queen's Usage". We all tend to use the same words, some of us just misspell them and use them differently. It's up to the reader to determine who is whom.[DOUBLEPOST=1411754379][/DOUBLEPOST]
No, in the position of the sentence I used it wrongly incorrectly is more correct than wrong. You can do something wrong or do something wrongly. You can wrongly do something but not wrong do something. But grammatically speaking wrongly is more right than wrong unless you are saying what someone did is wrong, then wrong is right, and wrongly is wrong.

I feel like I may have confused someone... If so, I am now happy :)

FTFY both :D