Crash Landing, help, venting and discussion!

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

madnewmy

New Member
Jul 29, 2019
1,119
0
0
Actually, that doesn't appear to be accurate, as orange juice is an 'unfulfilling snack', but, as we mentioned, it is not one of the juices you can consume while full. There doesn't appear to be much consistency around it, but it's a fairly goofy mod, so that's not surprising.

While we're on the topic, if anyone's interested, you can beat the hunger games with soybeans, some crop that can be used for flour (I use potatoes, due to a lucky drop), and a decent water production. Why? Because Bacon Cheeseburgers (Hearty Large Meal) are saturating enough to never degrade. Note: you can avoid water altogether with wheat (vanilla bread recipe), but that requires a much larger farm.
"Decent water prod"
One water bottle gives 4 fresh wata!
Thats 40 saturation stick

I mean, for me who jumps and sprint, it's somewhere about 2-4hr in game

Just need a small water production for that ;)
 

Bagman817

New Member
Jul 29, 2019
832
0
0
"Decent water prod"
One water bottle gives 4 fresh wata!
Thats 40 saturation stick

I mean, for me who jumps and sprint, it's somewhere about 2-4hr in game

Just need a small water production for that ;)
Oh, I'm aware, just wanted to preclude the "but OMG water!" objections :p
 

stentninja

New Member
Jul 29, 2019
152
0
0
I lose my water bottles getting fresh water but before I didn't something change?


Sent from my iPhone using Tapatalk
 

Teebor

New Member
Jul 29, 2019
65
0
0
One thing that is really bugging me at the moment, some of the special mobs creepers still do damage to things like conveyors and fluidducts/item ducts/leadstone conduits even with mobgriefing set to false. I've built my grinder in such a way to stop this now but boy did it annoy me to keep finding my grinder not working. This takes out covers as well :(

I don't know if this has also been mentioned but Jetpack and Glider are an amazing combination for cruising around a city looking for targets to loot. Never have to land again.

Now I have a question, After automating water generation, tree farming and the smeltery I cannot figure out how people are programming their SFM to fill camel packs?
I have mine set up so that it can refill empty bottles, take those waater bottles and a completely empty camel pack and refill it. BUT if that pack has enough water in it that 4 water bottles is too much it stops working. I tried getting it to do the camel pack + one bottle at a time but all that led to was the pack being moved around and not actually being crafted.
Its almost like the SFM picks up the inputs, pushes them to the crafter and then before it can actually craft it itself it outputs them again. I couldn't figure out how to delay it or how to perform a comparison on the crafted output to check the status repeatedly. Unless I need a 3rd chest, 1 for input, 1 for output, and one as an intermediary?
 
Last edited:

ljfa

New Member
Jul 29, 2019
2,761
-46
0
One thing that is really bugging me at the moment, some of the special mobs creepers still do damage to things like conveyors and fluidducts/item ducts/leadstone conduits even with mobgriefing set to false. I've built my grinder in such a way to stop this now but boy did it annoy me to keep finding my grinder not working. This takes out covers as well :(
I wondered why the fluiduct next to the grinder disappeared multiple times...too bad there's no Ender IO in this pack

Its almost like the SFM picks up the inputs, pushes them to the crafter and then before it can actually craft it itself it outputs them again. I couldn't figure out how to delay it or how to perform a comparison on the crafted output to check the status repeatedly. Unless I need a 3rd chest, 1 for input, 1 for output, and one as an intermediary?
You need to whitelist the to be crafted item on the output, otherwise it will just output the crafting components. Not sure how to do it with camel packs though.
 

Teebor

New Member
Jul 29, 2019
65
0
0
I wondered why the fluiduct next to the grinder disappeared multiple times...too bad there's no Ender IO in this pack


You need to whitelist the to be crafted item on the output, otherwise it will just output the crafting components. Not sure how to do it with camel packs though.

You can use the damage state to control the camel packs, with 0 being a full camel pack and 100 being an empty one. Problem then is how do I control the input/output as the state going in could be any number from 1-100 and the output is that original number + water bottle (25ish iirc) and it needs to recycle until it reaches the full state. If I could do a condition on the crafted output rather than an item in an inventory this would be easy :)
 

Shane2482

New Member
Jul 29, 2019
426
0
1
One thing that is really bugging me at the moment, some of the special mobs creepers still do damage to things like conveyors and fluidducts/item ducts/leadstone conduits even with mobgriefing set to false. I've built my grinder in such a way to stop this now but boy did it annoy me to keep finding my grinder not working. This takes out covers as well :(

I don't know if this has also been mentioned but Jetpack and Glider are an amazing combination for cruising around a city looking for targets to loot. Never have to land again.

I wondered why the fluiduct next to the grinder disappeared multiple times...too bad there's no Ender IO in this pack

This isnt creepers its PneCraft Creeper seeds Extra Utilities conveyors and SFM are not afected buy this

So use MFR conveyors to push mobs close to the grinder then use EU conveyors to push them the rest of the way and use SFM to move fluids and items from the grinder and auto spawner.
 

Vaeliorin

New Member
Jul 29, 2019
288
0
0
Personally, I set up EU conveyors to get them within grinder range, then used open blocks fans (which inexplicably work through solid blocks) to keep them away from the grinder/pipes. The only problem I had then was when a creeper blow a 1-block hole in the wall (which it probably wouldn't have been able to if I hadn't been using dark glass walls.)
 

madnewmy

New Member
Jul 29, 2019
1,119
0
0
One thing that is really bugging me at the moment, some of the special mobs creepers still do damage to things like conveyors and fluidducts/item ducts/leadstone conduits even with mobgriefing set to false. I've built my grinder in such a way to stop this now but boy did it annoy me to keep finding my grinder not working. This takes out covers as well :(

I don't know if this has also been mentioned but Jetpack and Glider are an amazing combination for cruising around a city looking for targets to loot. Never have to land again.

Now I have a question, After automating water generation, tree farming and the smeltery I cannot figure out how people are programming their SFM to fill camel packs?
I have mine set up so that it can refill empty bottles, take those waater bottles and a completely empty camel pack and refill it. BUT if that pack has enough water in it that 4 water bottles is too much it stops working. I tried getting it to do the camel pack + one bottle at a time but all that led to was the pack being moved around and not actually being crafted.
Its almost like the SFM picks up the inputs, pushes them to the crafter and then before it can actually craft it itself it outputs them again. I couldn't figure out how to delay it or how to perform a comparison on the crafted output to check the status repeatedly. Unless I need a 3rd chest, 1 for input, 1 for output, and one as an intermediary?
Landstryder did one, check it out
 

Teebor

New Member
Jul 29, 2019
65
0
0
This isnt creepers its PneCraft Creeper seeds Extra Utilities conveyors and SFM are not afected buy this

So use MFR conveyors to push mobs close to the grinder then use EU conveyors to push them the rest of the way and use SFM to move fluids and items from the grinder and auto spawner.

Yup I got you now. Thanks :)

How do you mean its the seeds? You mean when the seeds plant themselves? As under my ducts/conveyors are dust and cobble which the seeds do not plant themselves in.

I do know that I will hear and explosion from a creeper dying by grinder and then when I check the ducts/conveyor is broken. But I will not see any seeds on the floor at the time just the broken ducts etc
 
Last edited:

madnewmy

New Member
Jul 29, 2019
1,119
0
0
Orrrr put the grinder at the floor level and have no problem about broken pipes ever again ;)
 

Teebor

New Member
Jul 29, 2019
65
0
0
Landstryder did one, check it out

I think I found the vid that you were talking about from Landstryder. He did the same thing that I did where it only handles completely empty camel packs, I was hoping to handle partial packs as well. However he did use a cyclic assembler which might fix my issue as it would become the 3rd inventory effectively.
I was hoping to handle all the status of camel packs so I can get lazy with them :p lol

Doesn't matter now anyway, I have several camel packs so I just need to revise my city raiding gear to carry the packs with maybe one bottle and a portable tank for emergencies.

Orrrr put the grinder at the floor level and have no problem about broken pipes ever again ;)
How do you mean? So the mobs can walk on top of it? I thought the grinder had to have its face exposed in the direction of the mobs you want to grind so you can see the "teeth"
This is the current configuration that I am using and the creepers still cause the problem when they get too close to the wall with the grinder in. A SFM would eliminate the problem though as it would feed everything by a single block as already suggested by Shane.
 

ljfa

New Member
Jul 29, 2019
2,761
-46
0
When you hold a precision sledgehammer in your hand you can see the grinder's range. IIRC it reaches one y-level higher, so that should work.
 

Teebor

New Member
Jul 29, 2019
65
0
0
When you hold a precision sledgehammer in your hand you can see the grinder's range. IIRC it reaches one y-level higher, so that should work.

ahhh, nice idea.

Thanks guys I shall try this. I have no idea why using a precision sledge has never occurred to me on a grinder
 

Raveb

New Member
Jul 29, 2019
78
0
0
I think I found the vid that you were talking about from Landstryder. He did the same thing that I did where it only handles completely empty camel packs, I was hoping to handle partial packs as well. However he did use a cyclic assembler which might fix my issue as it would become the 3rd inventory effectively.
I was hoping to handle all the status of camel packs so I can get lazy with them :p lol

Doesn't matter now anyway, I have several camel packs so I just need to revise my city raiding gear to carry the packs with maybe one bottle and a portable tank for emergencies.


How do you mean? So the mobs can walk on top of it? I thought the grinder had to have its face exposed in the direction of the mobs you want to grind so you can see the "teeth"
This is the current configuration that I am using and the creepers still cause the problem when they get too close to the wall with the grinder in. A SFM would eliminate the problem though as it would feed everything by a single block as already suggested by Shane.

I got my auto-camel pack refiller to work with any amount of water left in the pack. It uses a biblio armor stand, 2 transposers and SFM and a water bottle storage chest. I have one pack ready on the armor stand at all times, and when i need to refill I just swap my pack with that one. The system then refills it with the stored bottles, which then get refilled in the transposers. I got the idea if not the specific SFM code from a person on the main CL forum whose name I do not remember. The trick that finally got it working was having four separate crafting tasks, one each for 1 through 4 bottles being crafted in the pack. For each number of bottles you specify the specific damage value that would get the camel pack to 100% for that number of bottles, but once the crafting recipe gets set you go back and set the input item from precision mode to fuzzy mode. The system then picks the minimum number of bottle to fill the pack to 100% regardless of its currently held water.
 
  • Like
Reactions: Pip69

madnewmy

New Member
Jul 29, 2019
1,119
0
0
What i am thinking of:

Detect if metadata is 25 or more
If true import and craft with water bottle

If false do nothing