Mod Feedback ChromatiCraft questions and suggestions

Discussion in 'Mod Discussion' started by Reika, Nov 11, 2014.

  1. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    This sounds similar to an idea suggested some time ago by @FurryDJ, but I do not know how to make all of them useful. I want to avoid making any redundancy between CC and RC.
  2. JoshBogs

    JoshBogs New Member

    I found another clip on Youtube by SentinalhMC which covers the progression of CC
    Sounds like there will be additional clips to follow.

  3. Axylxys

    Axylxys New Member

    While gathering the little blue flowers (aura bloom i think) as well as the bulbs on trees, i noticed that looting/fortune gives more of them... however the bedrock scythe doesn't give anything at all (it breaks the plant but nothing drops, not even the basic drops with bare hand). Is it working as intended ? It seems weird that breaking them with a sword yields better results than a scythe, though it's quite a minor issue.
  4. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    The scythe uses special drop code.
  5. Axylxys

    Axylxys New Member

    And another question today (thanks for the answers by the way), what about the multiplayer aspect ? We're struggling a bit with the casting table and can't figure what is linked to each player, so far it seems the casting table is linked but the structure of the casting room as well while it wasn't expected. Is there a way to share some of the structures between two players with roughly the same advancement, or should we plan to build two separate structures and two energy networks as well ?

    Also, though i feel stupid for asking that one, how does the debug mode work ? I set it to true in the DragonAPI config (even on server side as well), but can't bring it up in game (i tried tab and various hotkeys after making sure there was no conflict). It's even more frustrating as i remember the debug mode to be turned on when i made the modpack (and i had no idea what it was) but i can't remember how it showed up.
  6. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    The only things explicitly tied to a player as far as functionality is concerned are the recipe tables like the Casting and Ritual tables. One thing you can do to "share" such a block is break it and have the new user place it, but be warned that before v4 this will cause it to lose all energy and progress.

    Look at any block with a TileEntity and hold <Tab>. The NBT data is printed down the left half the screen.
  7. Axylxys

    Axylxys New Member

    Any mod that could interfere with the debug mode maybe, or some known compatibility issue ? Tab doesn't show anything, i even made sure it had no conflicting hotkey. o_O
  8. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    No, it is not a hotkey in the normal sense.
  9. Demosthenex

    Demosthenex New Member

    I can't wait to try out Chromaticraft! We've got it on the new server, I may even delay playing with reactors. ;]

    Reika's mods were the first applied in the new pack!
    SourC00lguy and Zandorum like this.
  10. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    Keep in mind v4 adds major worldgen.
  11. Zandorum

    Zandorum New Member

    Any ETA on that not trying to rush you or anything (Note: I am not asking for anything specific you could say within the next two months and I'd be happy). I'm just holding off my Survival World for v4 because of that reason.
  12. ljfa

    ljfa New Member

    I guess this is the ETA:
  13. RavynousHunter

    RavynousHunter New Member

    I like how Reika makes sure his big (as in, actually changing version number instead of revision) updates actually contain real changes.
    Demosthenex likes this.
  14. Zandorum

    Zandorum New Member

  15. SourC00lguy

    SourC00lguy New Member

    So ecstatic to play with the v4 changes. May I make one suggestion? Would it be possible to do a download link for a zip of all your mods. Then we could pick and choose those we don't want out. Just a suggestion, thank you very much though for all the work :-D
  16. Why would you need that when you can just download the ones you want individually?
  17. SourC00lguy

    SourC00lguy New Member

    Because just getting one zip file would be simpler not having to wait repeatedly for the download site
  18. Geekman9097

    Geekman9097 New Member

    I don't know if this should be on the other forum, but it applies to CC as well.
    Reika, whenever I try to install your mods, if they're not the first thing I add to the modpack, it won't boot minecraft. I'm on a macbook air, mid 2013 if that matters.
    Am I doing something wrong?
  19. Polymorph

    Polymorph New Member

    I don't get it. Mediafire's about as fast as it gets without being a direct link. You can download multiple files at a time, too.
  20. SourC00lguy

    SourC00lguy New Member

    Your right, I just thought it would be convenient to have all at once since people normally get many of his mods at the same time. It would make it one link to click instead of 5-6.

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