Oh boy text walls! There are a couple other mods you could (theoretically) look into for more realistic play. The first one I'll suggest is called Minecraft Improvements. It mostly makes the wood/stone ages take a bit longer to get through. The second one I'll suggest is honestly more standalone unless you know how to work MineTweaker - Terrafirmacraft. That mod completely overhauls Minecraft (and boasts that it's "the way survival mode should have been"). Basically it's Bear Grylls meets Minecraft and has a baby. You start God knows where on June 1st, 1000. If you spawn in the northern hemisphere, you won't have enough growing season left to start a farm and will have to wait till next year and just live off the land. If you spawn in the Southern Hemisphere... good luck. Middle of winter, so no plants growing. Have fun.
But yeah. I don't think that's really what you're looking for. I just like to suggest it when I can.
Welcome aboard the challenge authoring ship!
[EDIT] Also - you may want to try VoxelMap (requires LiteLoader) instead of JourneyMap. My computer, though not a potato, can't operate with JourneyMap installed. Since Rei's is no longer being updated, I chose to go Voxel and haven't looked back.
Hey thanks! I will check into voxelmap, I haven't used it yet so I'm testing it now. Minecraft Improvements isn't coming up when I'm looking for it, is it maybe Improving Minecraft? I love the idea of terrafirmacraft, but maybe not for this one. XD
I did remove Natura because I still couldn't come up with a justification for it and ChromatiCraft because it was just too everywhere. I want to play with it, but it doesn't fit what I'm going for here. So I added Psi. Another one I have no experience with, but it looks like it will be both useful and thematic. If that one doesn't work out it's a toss up between witchery and blood magic, but probably witchery. Like I said, I want to encourage exploration if I can, and that has some cool world gen. If anyone has other magic suggestions that I'm overlooking I'd be happy to consider them.