On the flip side of the coin, if you have a rather large group of people interested in a mod, modpack, or even challenge, it is a disservice to them to disappear for great lengths of time. All that will ultimately happen is that it will eventually get forked (license permitting), or die an ignoble death-by-neglect.
While I fully support the idea of having a "real life" come first, I'm also of the mind that if you're too busy to commit to a project, step aside and let someone else take the wheel for a bit. If you come back later as time permits, great. If not, at least the project didn't die because someone had control issues.
@Maul_Junior invariably pops his head up now and again, so I'm not terribly concerned and as I posted earlier, people can always post their ideas or suggestions here in the thread if they like.
How you choose to handle what you're doing - or not doing - with your own variation of the challenge is just as ultimately up to you. If it is going strong, great. If it is dwindling to nothing, maybe you might want to re-think your plan for it. You have school to be concerned about, and it would be insane to not have that at the top of your list. But if it's taking so much of your time that you can't keep up with your thread, or if you do videos, keeps you from posting new videos for weeks-going-on-months, again, you might want to reconsider what is best for the challenge going forward.
I'm just an occasionally outspoken bystander who dabbles in various homegrown packs until I find something I really am content with. Only then will I finally take the leap that you,
@The Mobius Archives,
@VaalDeth and
@Damien Darkside have already done and try posting (and maintaining) a let's play of my own. Sometimes I know what I'm talking about, sometimes I'm a rebel without a clue. Until I take the leap myself, my observations are from the sidelines and should be taken as such.