hey guys, I've done a bit of work on the wiki (some of which seems to have been lost somehow >.<). I cleaned up the main page, did a bit of work on a few miscellaneous pages, and added a new
section. Probably won't be doing much work on the Religion side for a while, since that's fairly self-contained and self-explanatory atm. For those too lazy to click the link:
Disclaimer: This is just for fun. if this offends you, skip over this. I don't want a repeat of Page 1 here. >.<
3 new in-city builds: The Shrine (basically whatever the cubeaism wiki tells you in the first stage), the Temple, and the Cathedral, in order of size and magnitude.
3 new Religious Outliers:
- Hermitage: Small Outlier that consists of a few shrines tended by Priests.
- Monastery: A bunch of priests devoted to a particular deity. A small, self-supporting community of devout worshippers.
- Holy City: An entire city dedicated to one deity. No other deitiies may be *officially* worshipped inside a Holy City. Lots of religious buildings, and support buildings for pilgrims (inns, restaurants, etc). Requires a Super-Cathedral Megabuild.
Hermitages may be consumed by Larger Outliers with no problem. Monasterys, if swallowed by larger cities, must have a wall built around themselves to keep the unbelievers out. Holy Cities may not be consumed by Larger cities--the Holy City consumes the larger city instead.
Also, if you haven't: Try naming your nation/Capital/Outliers. Might make it slightly more personal.
I've started a new challenge--yet again, in 1.8, with only Bibliocraft added for mods atm. I've missed out on far, FAR too many features because mods do them better/more familiarly. Plus Banners.
.....besides, it's kind of amazing how much EthosLabs channel has done with pure vanilla. ol.0 (Okay, that was a typo but I kinda like it. gives the little dude a nose)
I've named my new country Altaria Recently finished a mini world tour to get all of the trees (why must you be so rare, Jungle Biome?? Thank you for the Jungle trees. and melons), stumbled across sunflowers, and am finishing off a few things in the first stage (like luring Villagers over through a series of door "houses"). I literally discovered Coarse Dirt today. These are the kinds of things you miss when you don't play Vanilla closely. I used MineAtlas to view the seed map, and have plans to build my civilization towards the West, initially, until I can plant an Outlier on the Mesa biome.
......and the pair of mushroom islands way out there.
.....though I'm rather paranoid of rabbits coming up and eating all the carrots.
2 gravel/2 dirt=Coarse Dirt, which will forever remain Dirt, and Grass will never grow on it.
Also, after discovering that hoppers work with Furnace Carts, I'm developing plans for a rail system devoid of powered rails (except for stopping carts, maybe), powered by Furnace Carts that stop at specific intervals (wherever their fuel naturally runs out). This would require 1 line for outgoing, full carts, and another with incoming, empty carts--for proper timing. and Anchor carts >.<
Considering 1 Furnace Cart can push 4 others, I'd probably have 1 dedicated cart that will only ever have Charcoal (to refill the filling stations so the train doesn't get stuck), and 3 for hauling stuff.
I intend this world to be 90% Vanilla, with the remaining 10% being Bibliocraft, and Railcraft to lash the carts together/provide anchor carts.
......okay, my mind is blown. Inchworm drive.....
in VANILLA? yusss........I have lots of plans for slime blocks in my world. Most of which may or may not include lots of bounce rooms...that you drop into from 100+ blocks up.
I'm also very strongly considering changing the beginning of the Challenge. Dirt Hovel would be just that--dirt. It would become very much a conceptual Stage from which you base the rest of your Challenge. Basically you build a small hovel, and answer some questions, such as:
Name of the Nation/Empire:
Name of the Capital:
Favored color(s) [Favored Colors would be seen in all Leather Armor, which should be dyed to match):
Banner Style (Nation/Empire):
Banner Style (Capital):
Patron deity (Cubeaism, other; if applicable):
Main Race (if applicable):
Favored Building Materials (Pick 3):
Official Food:
Favored Livestock:
Most Hated Enemy Mob (Overworld):
Favored Fighting Style (Traps, Lava Blades, Minecarts, TNT, Bows, Swords, etc):
What the Dirt Hovel stage had otherwise been would be taken up by a new stage: Clay Community--featuring Hardened Clay (Stained to match National/Capital Colors?) buildings. Yes, this means you get the Furnace pre-Wood Settlement. Modern Mods WOULD support this, as Hardened/Stained Clay was introduced in 1.6. Because I can't think of a fancy name for a house that starts with a C or an "S" sound, this means the Refugee Refuge would get yoinked by the Clay stage, and the Wood Settlement Stage will have to be satisfied with Settlement Shanties/Shacks.
....or should the Clay Community be AFTER Wood? After all the Hardened Clay IS comparable to Stone....but the relative rarity of Clay outside of Mesas makes me lean towards keeping it between Dirt and Wood.
This also fixes another annoyance I had--having to leave window spaces clear in clay hovels.
I'm also thinking of putting wooden tools in for Clay, Stone Pick (Only, all other tools are wood) in Wood Settlement, and allowing simple blocks that require Iron in Wood Settlement as well (ie tripwires, tripwire chests, armor stands, etc)--possibly rails/carts too, but not Iron Tools or machinery. Iron tools would still be reserved for the Iron stage.