> Implying I give a fuck about what humanity thinksLost faith in humanity? I'll let the human race know of the truly staggering loss. I'm sure they'll all be utterly devastated.
> Implying I give a fuck about what humanity thinksLost faith in humanity? I'll let the human race know of the truly staggering loss. I'm sure they'll all be utterly devastated.
Excuse me, but I am devastated. Completely and utterly.Lost faith in humanity? I'll let the human race know of the truly staggering loss. I'm sure they'll all be utterly devastated.
And then there's you. You're nice.> Implying I give a fuck about what humanity thinks
Did you make a new account for this? Is that not against the rules?Excuse me, but I am devastated. Completely and utterly.
And then there's you. You're nice.
Not entirely sure, but as long as you don't abuse it mods don't really mind. Ask Not_Steve and his nobody account. Or @Gideonseymour and... Well, you get it.Did you make a new account for this? Is that not against the rules?
I question the usefulness of this, but as long as its implementation is simple, I am willing to do it. I have no idea how.Not sure if this would be on your end or other mod(s) end. But being able to put lubricant in cans (and those in gearboxes) would be neat.
It'd be nice for when building gear setups, and being able to just drop a can in those diamond gearboxes that just need the 1 can.
edit: i know you wouldn't get the empty can back. that's the point for me, i hate having empty stuff getting dumped in my inventory. and filled buckets don't stack
i wouldn't think it'd be that hard. but honestly i don't know either. don't know how to program, let alone mod (despite how i keep telling myself to learn it).I question the usefulness of this, but as long as its implementation is simple, I am willing to do it. I have no idea how.
Can I suggest a better-than-steel transmission option that isn't diamond or bedrock?
Ironically this suggestion isn't cost-motivated; I wouldn't mind if it was expensive in its own right. No, I'm just someone who likes the challenge of designing my power system to the bottom of its depth, and in Rotarycraft, that includes lubricant supply. Unfortunately, diamond and bedrock gears don't use lubricant. And also unfortunately, steel cannot handle any more than 32krad/s, which is small even by midgame standards. For example, I'm just now implementing my extractor, and I have a 262kW buildcraft fuel engine hooked up. I could easily use higher gear ratios to make stages 2 and 3 run faster, but I cannot do so without using diamond gears. And if I did use them, then I'd no longer need a lubricant supply to anything but the engine. And where's the fun in that
A config option of "diamond gearboxes consume lubricant" would be acceptable. A new tier of parts would be, too. Tungsten steel perhaps? I know you're going off of realworld values for regular steel, unsure what material would have the properties required. Maybe a little handwaving like diamond and bedrock get could be acceptable.
Another suggestion: can the angular transducer please please please not delete the chat backlog on each and every use? I'm playing 100% multiplayer, and this frustrates me to no end. :s
And while I'm on the angular transducer: could it show the current speed setting of an ECU? Right now the only way to figure it out is to change it with the screwdriver, which isn't always desirable.
IIRC this is a config option.Another suggestion: can the angular transducer please please please not delete the chat backlog on each and every use? I'm playing 100% multiplayer, and this frustrates me to no end. :s
IIRC this is a config option.
Edit:
B:"Tools Clear Chat"=true
If memory serves, RotaryCraft has a reasonable modicum of CC support. If ya can't do it with vanilla/PR, maybe see if CC has what ya need.The extractor and the fractionation unit and possibly some other machines don't seem to work properly with comparators (vanilla or ProjectRed): When a fractionation unit runs out of one ingredient the comparator should give a redstone signal, but it doesn't until I trigger a block update on the comparator. The opposite situation on the extractor: The comparator keeps sending a redstone signal even though I put an ore into the extractor, until the comparator recieves a block update.
I think the machnies need to send a block update when their comparator output changes.
On the other hand it works fine with the grinder. I'm just trying to conserve fuel and lubricant
free power which has more torque than DC and doesn't cost fuelCan somebody in a short reply describe any valid reason to use the AC engine and going through the trouble of magnetizing shaft cores?
Frankly given the gas engines power, I can't see why I would bother. I would rather just go straight to an industrial coil.
That often happens because lagI found a strange bug where sometimes a shaft will rotate itself magically from a distance when you have a screwdriver in your hand. I saw it happen randomly a few times but I haven't found a way to reliably reproduce it.
It sometimes happens when I walk up to the shaft from outside its render distance: I saw the red and green boxes appear and found that the shaft was rotated incorrectly. Sometimes the boxes appear without the shaft rotating. It may have something to do with it being next to a chunk boundary.
Which option?I had the same problem when i first hooked up my turbine, you can correct it in the configs