Yep, that's better. The unstable blocks could also be condensed, since they do the same thing. Also, there's 3 helmet of revealing variants, one for each armor set.
Yep, that's better. The unstable blocks could also be condensed, since they do the same thing. Also, there's 3 helmet of revealing variants, one for each armor set.
I thought since you wanted the block condensed, why not the helmet? I'm on it.Yep, that's better. The unstable blocks could also be condensed, since they do the same thing. Also, there's 3 helmet of revealing variants, one for each armor set.
I have so much to delete now.Yep, that's better. The unstable blocks could also be condensed, since they do the same thing. Also, there's 3 helmet of revealing variants, one for each armor set.
I thought since you wanted the block condensed, why not the helmet? I'm on it.
I have so much to delete now.
That will be the first quote in my quote collection!there he goes, there he goes, the sketch that everyone knows *dun*dun*dun*
That will be the first quote in my quote collection!
This is the kind of thing I want a Botania Tip's and Tricks wiki guide to include...So, playing around with early-game mana generation designs, and came up with this:
Nine Hydrodrangeas, and twelve each of Daybloom and Nightshade. I alternated Daybloom and Nightshade because 1) all Daybloom would see diminishing returns by being adjacent, and 2) I wanted additional power draw at night.
Basically, I started off doing a 2 x 2 infinite pool with Hydrodrangeas, using dirt since I'm still resource-poor, and came up with an idea that since I'm going to be having a spreader nearby, I might as well put daybloom on the border. Then I expanded it to the maximum range of one Spreader. This is a scalable design, as you can have mana spreaders aimed at other mana spreaders to finally aim at a mana pool.
It is relatively 'low tech', requiring only mana petals for the Hydrodrangeas as the only thing you need other than the regular petals. So you can start this by planting Daybloom and Nightshade, then as you get the mana, you can add in Hydrodrangeas.
Note the cobble wall? You can make it out of something nifty later on, but cobble was what I had. Basically, this keeps Endertrolls et al out of your mana farm. Since you never need to get into your mana generation garden, there's no reason to include a gate. And the Mana Spreader is juuuust able to shoot the mana over the wall to hit the mana pool.
It may not be as nifty as DW20's Serenade of the Nether and Thermalillies setup, but it's a low-tech mana solution.
So, playing around with early-game mana generation designs, and came up with this:
Nine Hydrodrangeas, and twelve each of Daybloom and Nightshade. I alternated Daybloom and Nightshade because 1) all Daybloom would see diminishing returns by being adjacent, and 2) I wanted additional power draw at night.
Basically, I started off doing a 2 x 2 infinite pool with Hydrodrangeas, using dirt since I'm still resource-poor, and came up with an idea that since I'm going to be having a spreader nearby, I might as well put daybloom on the border. Then I expanded it to the maximum range of one Spreader. This is a scalable design, as you can have mana spreaders aimed at other mana spreaders to finally aim at a mana pool.
It is relatively 'low tech', requiring only mana petals for the Hydrodrangeas as the only thing you need other than the regular petals. So you can start this by planting Daybloom and Nightshade, then as you get the mana, you can add in Hydrodrangeas.
Note the cobble wall? You can make it out of something nifty later on, but cobble was what I had. Basically, this keeps Endertrolls et al out of your mana farm. Since you never need to get into your mana generation garden, there's no reason to include a gate. And the Mana Spreader is juuuust able to shoot the mana over the wall to hit the mana pool.
It may not be as nifty as DW20's Serenade of the Nether and Thermalillies setup, but it's a low-tech mana solution.
Yes. Yes. No.Quick question Vaz, for resources in the mod that require Elven Knowledge, can the player still craft them without discovering Elven Knowledge?
They obviously won't be able to see them until they unlock it but can they still craft it?
Also, is the Crafty Crate supposed to open a GUI for assembling things like a Crafting Table would?
So, playing around with early-game mana generation designs, and came up with this:
Nine Hydrodrangeas, and twelve each of Daybloom and Nightshade. I alternated Daybloom and Nightshade because 1) all Daybloom would see diminishing returns by being adjacent, and 2) I wanted additional power draw at night.
Basically, I started off doing a 2 x 2 infinite pool with Hydrodrangeas, using dirt since I'm still resource-poor, and came up with an idea that since I'm going to be having a spreader nearby, I might as well put daybloom on the border. Then I expanded it to the maximum range of one Spreader. This is a scalable design, as you can have mana spreaders aimed at other mana spreaders to finally aim at a mana pool.
It is relatively 'low tech', requiring only mana petals for the Hydrodrangeas as the only thing you need other than the regular petals. So you can start this by planting Daybloom and Nightshade, then as you get the mana, you can add in Hydrodrangeas.
Note the cobble wall? You can make it out of something nifty later on, but cobble was what I had. Basically, this keeps Endertrolls et al out of your mana farm. Since you never need to get into your mana generation garden, there's no reason to include a gate. And the Mana Spreader is juuuust able to shoot the mana over the wall to hit the mana pool.
It may not be as nifty as DW20's Serenade of the Nether and Thermalillies setup, but it's a low-tech mana solution.
Nah, I turned down the density from 32 to 16 and it's alright.I'm intrigued, but can't keep the mod installed long enough to play around with it because the sheer amount of flower worldgen does horrible things to my ocd. There's a config setting for flower density, from your experience do you think it can be turned down without gimping the mod too badly?
Just takes more exploring to get started. Later on there's a flower that spawns more flowers using mana anyways.I'm intrigued, but can't keep the mod installed long enough to play around with it because the sheer amount of flower worldgen does horrible things to my ocd. There's a config setting for flower density, from your experience do you think it can be turned down without gimping the mod too badly?
In my experience, you can safely reduce the worldgen quantity because there are several ways to generate more flowers if you are lacking them. There's a fertilizer you can create that can be used to create additional flowers, and I believe regular bonemeal can create them as well, if not as frequently.I'm intrigued, but can't keep the mod installed long enough to play around with it because the sheer amount of flower worldgen does horrible things to my ocd. There's a config setting for flower density, from your experience do you think it can be turned down without gimping the mod too badly?
In my experience, you can safely reduce the worldgen quantity because there are several ways to generate more flowers if you are lacking them. There's a fertilizer you can create that can be used to create additional flowers, and I believe regular bonemeal can create them as well, if not as frequently.