Squeek found the problem:Looks like the Nether crash is still around. Just went to the Nether for the first time in my new SP world, whenever I leave it now my client crashes. The world was created on 1.13, the Nether however in 1.15
Crashlog: http://pastebin.com/MXz1mYSq
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What seems to have fixed it for me was deleting the Nether completely in my save files and building it again
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Nope, could just go through once, now it crashes again >.<
New one on me. Possibly try /opis or Shift-F3 profiler and track down what's causing the problem. Also, if it's somehow just low framerate, does looking straight up, down, or behind you help? Maybe something it's trying to render broke.
@Eyamaz Will you see if you can get the 1.1.5 to recommended on FTB launcher, so Nitros servers will add it there their modpacks.
Also i see you removed the Iron Railings from the rogue towers in 1.1.5.. made me look like a idiot on my last lets play lol.
If I'm not wrong, although render is taking 85% of the root processement, the root is only taking 4% if the total processment.... Something else is taking the CPU.Ooooh.. /opis is neato. Not sure what to look for, though. There's 497 tile entities; the update times on everything look rather normal, though. Nothing is over a few ms.
Shift+F3 gives me this :
Thanks for the help.
It's much appreciated!
(Edit: Also, the problem persists regardless of the direction I am facing. )
1.1.5 will not go recommended until next weekend.
Yeah... Yesterday I was commenting this. There is no place for Zinc and it is so common at the earlier game!!Hey Eyamaz I have a few suggestions for coming updates
Aluminum brass should be made with actual brass and aluminum so the exact composition for 12 aluminum brass would be 2 zinc + 3 copper + 9 aluminum, otherwise zinc seems kind of useless being so obtainable early game, maybe you was already planning to add this.. idk ;P
A way to repair armor besides using an anvil... it feels too vanilla-y... maybe pouring molten metal on to it from a smeltary?
A new endgame way to triple ores besides induction smelter, maybe un-nerf the high oven but maybe change the recipe to make it much harder to craft/build
The spirit world needs to be nerfed! it's FAR too easy(boring) for bnb!
I have a bunch more of these, I'll post them as soon as I remember if they're worth anything :]
Aluminum brass idea is relatively good. Those numbers would need to be a bit lower though, so it doesn't take forever to make the first batch. Probably 1+2+5.Hey Eyamaz I have a few suggestions for coming updates
Aluminum brass should be made with actual brass and aluminum so the exact composition for 12 aluminum brass would be 2 zinc + 3 copper + 9 aluminum, otherwise zinc seems kind of useless being so obtainable early game, maybe you was already planning to add this.. idk ;P
A way to repair armor besides using an anvil... it feels too vanilla-y... maybe pouring molten metal on to it from a smeltary?
A new endgame way to triple ores besides induction smelter, maybe un-nerf the high oven but maybe change the recipe to make it much harder to craft/build
The spirit world needs to be nerfed! it's FAR too easy(boring) for bnb!
I have a bunch more of these, I'll post them as soon as I remember if they're worth anything :]
Well... its a buggy feature and might not be working since food would decay at every 200 ticks or 10 secondsWhen I was digging around in the mod configs yesterday (to disable the "peckish/hungry/starving" display, and the ridiculous 5+ decimal place percentage display of encumbrance) I noticed that Hunger Overhaul has a config setting for food decay, and that it was enabled.
Is this new in 1.1.5? Has anyone noticed this actually decaying food?
Hey Eyamaz I have a few suggestions for coming updates
A way to repair armor besides using an anvil... it feels too vanilla-y... maybe pouring molten metal on to it from a smeltary?
It doesn't do anything.I noticed that Hunger Overhaul has a config setting for food decay, and that it was enabled.
Aluminum brass idea is relatively good. Those numbers would need to be a bit lower though, so it doesn't take forever to make the first batch. Probably 1+2+5.