would be cool if Eyamaz added a life system, kinda like HQM does in Agrarian skies, make people pay for dyingWith the stuff in BloodMagic and Witchery, I guess the question is : Yes, took this into account and I expect people will need to do it as part of the progression. VS. Hmm, no, that certainly makes it easier than expected.
I'm starting into Bloodmagic with the goal of not killing myself over and over, and seeing how long it takes. Melonfarm and potions ftw I think.
As usual when I'm tired, my post was completely off the point. It's less that the enderdragon is too weak or something. It's that I'm not sure flight belongs in this pack. As soon as one can fly it's just easy exploring, easy resource collection, easy boss fights. To me it feels like it drops the difficulty of everything involved with it to such points that it can hardly be called "hardcore" anymore.Two people, 3 deaths. Not to bad on a boss ment to be farmed for resources. Yes, you can reset the END with an in-game mechanic to farm the enderdragon.
But I'll still see about increasing the difficulty.
As usual when I'm tired, my post was completely off the point. It's less that the enderdragon is too weak or something. It's that I'm not sure flight belongs in this pack. As soon as one can fly it's just easy exploring, easy resource collection, easy boss fights. To me it feels like it drops the difficulty of everything involved with it to such points that it can hardly be called "hardcore" anymore.
Berry Medley which requires 3 berries only gives 1/2 of a hunger, the same as just eating one berry. can this be adjusted? since its 3 different berries
Without a form of flight, the End is nearly impossible. I may try to nerf it back a bit if I can, or work with @Emoniph on something. I enjoy the fact that the only forms of flight in the pack are "magical" and not "technological" in style.
There are always ways to make acquiring that cobblestone a little easier. It was definitely a great change though, those 3 mods were a little crazy at overworld tier.Shifting fantasy ores to Deep Dark will change things up. No witchery/magicalcrops/bloodmagic until you can mine that 25k cobble.
Some foods inadvertently got extra nerfs while I was trying to fix BoP food exploits. I'll see what I can fix.
Too bad there isn't a mod that adds oxygen levels. Like the farther you go into a cave the less oxygen there is... an possible kill you. or torches wont burn there. Another feature would be you couldn't have underground gardens if the levels are too low
I can see ways like having to make a air pump and run a pipe to add oxygen to the lower levels. or have a tank/breather to supply you with air.
Oh, but there is! It's called green flammable gas.
I was mining for two hours last night with a mining helm and alternating between holding a torch and hitting rocks. The amount of green gas filling tunnels was making me blind and take damage from lack of oxygen. Burning it isn't really a good option because of the cinders spawning and having to then put out all the fires. Huge pain and a lot of added danger.
you can use ladders to block the gas. place a torch, then ladders in front of it. mine your reach of 5 blocks, then move forward and repeat.Oh, but there is! It's called green flammable gas.
I was mining for two hours last night with a mining helm and alternating between holding a torch and hitting rocks. The amount of green gas filling tunnels was making me blind and take damage from lack of oxygen. Burning it isn't really a good option because of the cinders spawning and having to then put out all the fires. Huge pain and a lot of added danger.
And underground gardens are really, really not efficient no matter what you do. Low light levels cause the growth to be incredibly slow, and if you have a base underground, the frequent visits from mining zombies will be a tad annoying, or possibly game ending