Blood N Bones [Hardcore Survival]

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Mikhaila666

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Jul 29, 2019
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Quite fun indeed :D. Trap doors should be added to the mob griefing list ;).

Hmm, yeah, trapdoors, and any type of wood doors. I think i remember them not breaking ghostwood and other modpack wood doors. Have to test.

The other thing to add to the "Me not likey, Zombie Smash!!" list would be any of the microblocks made out of glowstone. I'll admit to using quite a bit of those around my base currently :)
 

Ghooostie

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Jul 29, 2019
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The problem I see with zombies being able to break too many blocks, is that the player will be very limited on what they can actually do to survive, leading it down the path of "only this method works". With the creepers blowing up to reach you and the zombies going nuts on blocks, you can't really hide in a hill anymore (unless it's reinforced and really deep in).

While it's meant to be hard, it also needs to not be too annoying c:
 

Blargerist

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Jul 29, 2019
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The problem I see with zombies being able to break too many blocks, is that the player will be very limited on what they can actually do to survive, leading it down the path of "only this method works". With the creepers blowing up to reach you and the zombies going nuts on blocks, you can't really hide in a hill anymore (unless it's reinforced and really deep in).

While it's meant to be hard, it also needs to not be too annoying c:
All it really means, is not having any targeted blocks within 3.5 blocks of where the mobs are capable of getting. It just means blocking your entrance with dirt, stone, whatever, instead of having a flimsy wooden barricade that mobs can easily see past. If they break doors, they should obviously break trapdoors as well, and if they break light sources, they should hate glowstone microblocks too. :p
 

Mikhaila666

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Jul 29, 2019
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The problem I see with zombies being able to break too many blocks, is that the player will be very limited on what they can actually do to survive, leading it down the path of "only this method works". With the creepers blowing up to reach you and the zombies going nuts on blocks, you can't really hide in a hill anymore (unless it's reinforced and really deep in).

While it's meant to be hard, it also needs to not be too annoying c:

Hide in a hill?! Obviously not playing with Hostile Worlds on. Or maybe you mean the first night? Zombie miners love bases hidden in hills. I don't hide in hills early on anyway. Too hard to get out with mobs just waiting for you. I like to get up on top of trees, build a small tower, then go out a block each way for a 2 high wall to stop arrows. One block is a chest to hold all items. Since death can stil happen. Easier to get away from mobs running over the trees, or jumping into water. Have a boat handy for deployment for faster getaway across or up the river.
 

Ghooostie

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Jul 29, 2019
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Hide in a hill?! Obviously not playing with Hostile Worlds on. Or maybe you mean the first night? Zombie miners love bases hidden in hills. I don't hide in hills early on anyway. Too hard to get out with mobs just waiting for you. I like to get up on top of trees, build a small tower, then go out a block each way for a 2 high wall to stop arrows. One block is a chest to hold all items. Since death can stil happen. Easier to get away from mobs running over the trees, or jumping into water. Have a boat handy for deployment for faster getaway across or up the river.

Hiding in a hill worked perfectly fine for me last I played in 1.0.5, before the random creepers explode trying to reach you. You just need to have more than one exit, I have 4. It's no problem getting out. Hostile worlds are on, not an issue either. Just go deal with the portal once it appears and you're good. I've had around 8 portals, no problem whatsoever.
 

Blargerist

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Jul 29, 2019
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Here's a list with names of all the mobgrief blocks in 1.0.7. "?????" Is something that doesn't show up in my NEI. Glowstone isn't on here, so I don't see a reason to add the microblocks. @Eyamaz, why do zombies hate wooden planks...?

4 - cobble
5 - vanilla wood planks
6 - sapling
20 - glass
35 - wool
43:3 - cobble slab
44:3 - cobble slab
60 - farmland
67 - stone stairs
26 - ????? bed I'm told
48 - moss stone
64 - ????? half of wooden door I'm told
107 - fence gate
92 - cake
101 - iron bars
170 - hay bale
355 - bed
1403 - blood altar
1788 - meteor defense gun
1867 - witchery saplings
1937 - ?????
1938 - ?????
2004 - dynamo
2013 - hardened glass
2014 - rockwool
2137 - stained saplings
2529 - extra utils generators
2530 - ender quarry
2648 - fertilized dirt
2651 - item collector
3124 - rubber sapling
3131:3 - deep storage
3131:10 - bioreactor
3131:11 - biofuel generator
3134:2 - cobble blackstone
3134:3 - cobble whitestone
3146:9 - steam turbine
3187:5 - seared cobblestone
3223 - clear glass
3225 - white stained glass
3228 - clear glass pane
3229 - stained glass panes
3186 - seared glass/tank/window
3187 - smeltery blocks
1473 - seared glass/tank/window
1474 - smeltery blocks
2144 - reactor glass/turbine glass
3264 - eucalyptus door
3265 - hopseed door
3266 - sakura door
3267 - ghostwood door
3268 - bloodwood door
3269 - redwood bark door
3279 - natura sapling
3256 - natura sapling
3317 - eucalyptus trapdoor
3318 - sakura trapdoor
3319 - ghostwood trapdoor
3320 - redwood trapdoor
3321 - bloodwood trapdoor
3322 - hopseed trapdoor
3323 - maple trapdoor
3324 - amaranth trapdoor
3325 - silverbell trapdoor
3326 - tigerwood trapdoor
3327 - willow trapdoor
3328 - darkwood trapdoor
3329 - fusewood trapdoor
3343 - eucalypus fence gate
3344 - sakura fence gate
3345 - ghostwood fence gate
3346 - redwood fence gate
3347 - bloodwood fence gate
3348 - hopseed fence gate
3349 - maple fence gate
3350 - silverbell fence gate
3351 - amaranth fence gate
3352 - tigerwood fence gate
3353 - willow fence gate
3354 - darkwood fence gate
3355 - fusewood fence gate
3362:1 - soul/heat glass
3630 - magical crops essence glass
3932 - walnut sapling
3934 - vanillabean sapling
3938 - starfruit sapling
3960 - apple sapling
3962 - avacado sapling
3965 - banana sapling
3972 - cherry sapling
3974 - cinnamon sapling
3976 - coconut sapling
3982 - dragonfruit sapling
3986 - lemon sapling
3988 - lime sapling
3990 - mango sapling
3992 - nutmeg sapling
3994 - olive sapling
3996 - orange sapling
3998 - papaya sapling
4000 - peach sapling
4002 - pear sapling
4004 - peppercorn sapling
4006 - plum sapling
4008 - pomegranate sapling
4082 - extra utils glass
91 - jack o'lantern
Let's see how many obvious things are missing....
3230 - various seared slabs, their full versions are on the list so might as well add the slabs
2131:2 - basalt cobblestone, zombies hate cobblestone
126 - vanilla wooden slabs, planks are already on the list
(Too lazy to add more right this minute)
 
Last edited:

Batch2

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Jul 29, 2019
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All it really means, is not having any targeted blocks within 3.5 blocks of where the mobs are capable of getting. It just means blocking your entrance with dirt, stone, whatever, instead of having a flimsy wooden barricade that mobs can easily see past. If they break doors, they should obviously break trapdoors as well, and if they break light sources, they should hate glowstone microblocks too. :p

The way things are going mobs breaking items makes a lot of sense. You can build out of strong materials or you can disguise an area in native materials. I don't want to give too much away and spoil the surprise but I'd save micro blocks for interior decorating in the next release ;).

Here's a list with names of all the mobgrief blocks in 1.0.7. "?????" Is something that doesn't show up in my NEI. Glowstone isn't on here, so I don't see a reason to add the microblocks. @Eyamaz, why do zombies hate wooden planks...?

4 - cobble
5 - vanilla wood planks
6 - sapling
20 - glass
35 - wool
43:3 - cobble slab
44:3 - cobble slab
60 - farmland
67 - stone stairs
26 - ?????
48 - moss stone
64 - ?????
107 - fence gate
92 - cake
101 - iron bars
170 - hay bale
355 - bed
1403 - blood altar
1788 - meteor defense gun
1867 - witchery saplings
1937 - ?????
1938 - ?????
2004 - dynamo
2013 - hardened glass
2014 - rockwool
2137 - stained saplings
2529 - extra utils generators
2530 - ender quarry
2648 - fertilized dirt
2651 - item collector
3124 - rubber sapling
3131:3 - deep storage
3131:10 - bioreactor
3131:11 - biofuel generator
3134:2 - cobble blackstone
3134:3 - cobble whitestone
3146:9 - steam turbine
3187:5 - seared cobblestone
3223 - clear glass
3225 - white stained glass
3228 - clear glass pane
3229 - stained glass panes
3186 - seared glass/tank/window
3187 - smeltery blocks
1473 - seared glass/tank/window
1474 - smeltery blocks
2144 - reactor glass/turbine glass
3264 - eucalyptus door
3265 - hopseed door
3266 - sakura door
3267 - ghostwood door
3268 - bloodwood door
3269 - redwood bark door
3279 - natura sapling
3256 - natura sapling
3317 - eucalyptus trapdoor
3318 - sakura trapdoor
3319 - ghostwood trapdoor
3320 - redwood trapdoor
3321 - bloodwood trapdoor
3322 - hopseed trapdoor
3323 - maple trapdoor
3324 - amaranth trapdoor
3325 - silverbell trapdoor
3326 - tigerwood trapdoor
3327 - willow trapdoor
3328 - darkwood trapdoor
3329 - fusewood trapdoor
3343 - eucalypus fence gate
3344 - sakura fence gate
3345 - ghostwood fence gate
3346 - redwood fence gate
3347 - bloodwood fence gate
3348 - hopseed fence gate
3349 - maple fence gate
3350 - silverbell fence gate
3351 - amaranth fence gate
3352 - tigerwood fence gate
3353 - willow fence gate
3354 - darkwood fence gate
3355 - fusewood fence gate
3362:1 - soul/heat glass
3630 - magical crops essence glass
3932 - walnut sapling
3934 - vanillabean sapling
3938 - starfruit sapling
3960 - apple sapling
3962 - avacado sapling
3965 - banana sapling
3972 - cherry sapling
3974 - cinnamon sapling
3976 - coconut sapling
3982 - dragonfruit sapling
3986 - lemon sapling
3988 - lime sapling
3990 - mango sapling
3992 - nutmeg sapling
3994 - olive sapling
3996 - orange sapling
3998 - papaya sapling
4000 - peach sapling
4002 - pear sapling
4004 - peppercorn sapling
4006 - plum sapling
4008 - pomegranate sapling
4082 - extra utils glass
91 - jack o'lantern

26 and 64 are beds and wooden doors btw.
 
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Mikhaila666

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Jul 29, 2019
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Hmm, zombies dont break glowstone blocks? I was experimenting with the layout of a blood magic altar in creative, and mobs kept breaking my glowstone blocks for tier 3.[DOUBLEPOST=1400170871][/DOUBLEPOST]
Hiding in a hill worked perfectly fine for me last I played in 1.0.5, before the random creepers explode trying to reach you. You just need to have more than one exit, I have 4. It's no problem getting out. Hostile worlds are on, not an issue either. Just go deal with the portal once it appears and you're good. I've had around 8 portals, no problem whatsoever.

You'll start getting cave spawns as well, and larger and larger spawns of miners. So prepare for the day a Mr. Miner shows up with 20 friends :)
 

Ghooostie

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Jul 29, 2019
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You'll start getting cave spawns as well, and larger and larger spawns of miners. So prepare for the day a Mr. Miner shows up with 20 friends :)

I know they can spawn in caves, but I've not had any issues with that at all. So far anyway, maybe it's because I'm often moving around the place too. You'd think I would, since those actually have 70% of happening with the portals only 30% (according to the config anyway), but I guess I've gotten lucky in that regard. Or I just haven't noticed if I got some cave ones. I do know I saw some in a dungeon I was exploring at one point, but that's about it. Not a big deal either.

Honestly, they're only really dangerous, if they catch you off guard or they overwhelm you. Else they're not that bad.
 

Mikhaila666

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Jul 29, 2019
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The invaders can be fun, i agree.

But actually, their worst danger isn't them catching you, it's burrowing into your base and letting other stuff in. Fun times when you find out you have about 20 mobs who have followed in the miner. The new AI makes the combo so much more dangerous.
 

larae1929

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Jul 29, 2019
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Please can someone help me? My world crashed several times in a row and then it disappeared off the ftb launcher. I can see the name in the BnB files but have no idea how to launch it from there. The crash logs said there was a zombie invader and gave coordinates of its location...but I can't get on to kill the rotten thing. This is the second world I have lost this way and it's frustrating. Is it recoverable or not? I was making decent progress and don't want to have to start all over again :(
 

Batch2

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Jul 29, 2019
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Please can someone help me? My world crashed several times in a row and then it disappeared off the ftb launcher. I can see the name in the BnB files but have no idea how to launch it from there. The crash logs said there was a zombie invader and gave coordinates of its location...but I can't get on to kill the rotten thing. This is the second world I have lost this way and it's frustrating. Is it recoverable or not? I was making decent progress and don't want to have to start all over again :(

Okay here is what you do. Start a new world and copy the level.dat from that save over the one in the world you want to recover. You will be able to go back in but will loose everything in your inventor and be back at spawn. However the world it self will remain. I would recommend not going into the world. instead load it in MCEdit go to the coordinates of the invader that is crashing it and delete him. He will appear as a red box. You can also try hunting him down and killing him but I wouldn't risk it crashing your game again.
 
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urmamasllama

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Jul 29, 2019
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so was playing with some friends and we finally managed to get some copper and smelting a new pickaxe then we noticed this
3jm4bs
so how exactly do we get to tin or iron if we can't mine them with a copper pick?
 

Eyamaz

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Jul 29, 2019
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so was playing with some friends and we finally managed to get some copper and smelting a new pickaxe then we noticed this
3jm4bs
so how exactly do we get to tin or iron if we can't mine them with a copper pick?

You need to use it to "boost" it up, or use a mob head instead.
 

larae1929

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Jul 29, 2019
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Batch2 Ty for the advice but I can't get it to work it won't copy the files properly and I'm beyond frustrated ATM. Looks like I get to start again.... But that won't be til I finish swearing and get myself prepared to grind again :(
 

Anesos

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Jul 29, 2019
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Batch2 Ty for the advice but I can't get it to work it won't copy the files properly and I'm beyond frustrated ATM. Looks like I get to start again.... But that won't be til I finish swearing and get myself prepared to grind again :(
First: Always make a backup of your world! Just zip up the world under the saves in case it crashes somehow. Do that now, even though it's broken at least you'll have a known point to try fixes on.

Now, my idea is that if it's a problem from an invader zombie, remove the Hostile Worlds mod from your pack and try to load the game. The invader portal, zombies, and all of that should now be gone since the mod isn't even loaded. Then if that fixes it, you can go enable the Hostile Worlds mod again and start preparing for the next invasion.

Oh... and Make A Backup! :)
 

larae1929

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Jul 29, 2019
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Ok I can try disabling hostile worlds but since it's not showing on the launcher how would I load it up? And I am a complete computer noob but I will try making regular backups from now on and see if that helps. I appreciate the help here and gave been watching yours and batch2s videos they help me immensely. I'm hooked on this mod pack and since it's my first go with metallurgy it's been interesting to say the least lol