Guesses...This modpack keeps crashing for me no matter what i do please help me!
Go into Options, make sure you have enough ram allocated.
Make sure you are downloading 1.07
Hit 'Force Update' or chuck the files and do a clean download.
Guesses...This modpack keeps crashing for me no matter what i do please help me!
True enough. I don't think I'd be in support of this feature. The punji stick mechanism works fairly well as is. The tedium of having to replace them every time a creeper explodes would make them effectively useless. I've had to replace them a few times already without mobs targeting them.
This modpack keeps crashing for me no matter what i do please help me!
Anyone can help me with getting that 1.5 Edition updateish?
You need to copy the /libs folder from a working 1.5 instance (like unleashed) into the 1.5 BnB instance.
what's up with the metallurgy ore gen? The only Overworld metallurgy ore I found is zinc. No carmot. No infucosium. No others. Nor can I find any vulcanite or sanginite in the nether, 30 minutes of creative mode flying suggests that there is none. Any help? or do I have to cheat some in?
Hmm i don't really understand that.. I'm quite new to the FTB launcher so i would appreciate it if you could give a more detailed explanation?
THANKYOU! I couldn't find any info on this anywhere in the metallurgy config. didn't think to check other world gen of other mods :/If you are playing 1.0.7 then these ores have been moved to the Deep Dark.
THANKYOU! I couldn't find any info on this anywhere in the metallurgy config. didn't think to check other world gen of other mods :/
I still cant seem to find any Vulcanite or sanginite any idea for that?Actually in the Metallurgy config. Carmot for example is in the Fantasy config and the Diminsions=-100 option says to place it in the Deep Dark. Deep Dark = -100, Overworld = 0, Nether = -1, End = 1
Also it is spelled wrong and actually should be dimensions, but having good grammar and spelling are not a requirement for making awesome mods
I still cant seem to find any Vulcanite or sanginite any idea for that?
I just started looking for vulcanite/sanguinite myself and I know how much trouble Batch2 was having finding it so I checked the configs. In 1.0.7, it should generate 2 veins per chunk and each vein should have about 3 ore. The problem is the min and max Y are 0 and 128. So you're looking for 6 blocks (12 if you count both vulc/sang) somewhere between bedrock at 0 and bedrock at 128 in each 16x16 chunk. Ouch.They are just painfully rare. In 10 hours of nether mining I've found 1 sanguinite and no vulcanite...
Does it do that? I always interpreted those numbers as representative of a statistically average... i.e. generate such that there will be an average of 2 viens per chunk not place 2 veins in every chunk.Of course, most chunks will have air and/or lava in the middle forcing the ore above or below. Hmmm...
I'm fairly sure it's how many times it attempts to place an ore per chunk(I'm basing this on a forge ore gen tutorial), but of course it could fail or be replaced by other mods ores.Does it do that? I always interpreted those numbers as representative of a statistically average... i.e. generate such that there will be an average of 2 viens per chunk not place 2 veins in every chunk.
That would make sense. It would still matter what it actually does when placing. Bit at least it tells us that the number only represents a maximum.I'm fairly sure it's how many times it attempts to place an ore per chunk.