Rhetorical Question: Was the f in false capitalized?Yeah, but I'm a little confused about what to put into it. I tried a capital T, but that just crashes the game. I looked it up and the only tutorial I saw was so outdated it was laughable.
Rhetorical Question: Was the f in false capitalized?Yeah, but I'm a little confused about what to put into it. I tried a capital T, but that just crashes the game. I looked it up and the only tutorial I saw was so outdated it was laughable.
From what I undertake he put "T" not "True"Rhetorical Question: Was the f in false capitalized?
Play it yourself(Preferably with other players). Regularly perform profiles using VisualVM. Watch changelogs like a hawk.
Expand on please, do you mean like just bug test?
VisualVM is a java application used to perform "profiles" on other java applications. It can tell you if certain threads are taking too long to update, what threads are currently running, idling threads, and more. It's a powerful tool if you learn how to use it. It can even be used to find memory leaks I believe.VisualVM? Can you explain what is that and how to use it?
More than that. What I mean is I want my modpack to be stable / beta at least not just a bug test. Since I am creating this modpack from scratch and I do not know how to balance it, and particularly I do not know what needed to be tested.
Sent from my Nexus 5 using Tapatalk
[00:12:44] [Client thread/INFO]: Warning: Clientside chunk ticking took 1734 ms
[00:12:45] [Client thread/INFO]: Warning: Clientside chunk ticking took 1705 ms
[00:12:48] [Client thread/INFO]: Warning: Clientside chunk ticking took 2113 ms
[00:12:50] [Client thread/INFO]: Warning: Clientside chunk ticking took 1670 ms
[00:12:50] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2761ms behind, skipping 55 tick(s)
Anyone have any tips on getting 1.7.10 Unstable to run smoother? I was told that doing more than 2gigs of ram doesn't help much, but, I have 8gigs, and I still get stuttering while loading new chunks or generating new ones. If you need more info, please say so.
Edit: Also, item lag. I'm getting it in a singleplayer world and its driving me insane. >_<!!
Also, the console shows this during the spikes.
Code:[00:12:44] [Client thread/INFO]: Warning: Clientside chunk ticking took 1734 ms [00:12:45] [Client thread/INFO]: Warning: Clientside chunk ticking took 1705 ms [00:12:48] [Client thread/INFO]: Warning: Clientside chunk ticking took 2113 ms [00:12:50] [Client thread/INFO]: Warning: Clientside chunk ticking took 1670 ms [00:12:50] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2761ms behind, skipping 55 tick(s)
Botania is great! Don't remove it, but maybe lower the flower gen in the config?The same exact problem when i play unstable. My culprit is maybe because of botania but i could be horribly wrong though. Because botania load lots of flowers into the world that makes the lag spikes everytime a new chunk is loaded. Haven't try removing botania though
Sent from my Nexus 5 using Tapatalk
Botania is great! Don't remove it, but maybe lower the flower gen in the config?
No tips.Anyone have any tips on getting 1.7.10 Unstable to run smoother? I was told that doing more than 2gigs of ram doesn't help much, but, I have 8gigs, and I still get stuttering while loading new chunks or generating new ones. If you need more info, please say so.
Edit: Also, item lag. I'm getting it in a singleplayer world and its driving me insane. >_<!!
Also, the console shows this during the spikes.
Code:[00:12:44] [Client thread/INFO]: Warning: Clientside chunk ticking took 1734 ms [00:12:45] [Client thread/INFO]: Warning: Clientside chunk ticking took 1705 ms [00:12:48] [Client thread/INFO]: Warning: Clientside chunk ticking took 2113 ms [00:12:50] [Client thread/INFO]: Warning: Clientside chunk ticking took 1670 ms [00:12:50] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2761ms behind, skipping 55 tick(s)
1.7.10 introduces Prismarine...and underwater dungeons, and is stable...I feel bad for you...Will 1.7.2 have about the same or the same content as .10 cause my computer is too old to run 1.7.10 apparently and I don't have the money to upgrade
Sent From Something That You Won't Care About Using Tapatalk 2
1.7.10 introduces Prismarine...and underwater dungeons, and is stable...I feel bad for you...
Does the old "make a wither then use a piston to jam him into a bedrock ceiling so he can't move" trick still work?
I'm setting up a nether star farm, just want to make sure my old cheeky method hasn't been fixed.
Still work where, in 1.7.10? 1.6.4 with mod updates?Does the old "make a wither then use a piston to jam him into a bedrock ceiling so he can't move" trick still work?
I'm setting up a nether star farm, just want to make sure my old cheeky method hasn't been fixed.
^^@pc_assassin ignore this I was wrong, it's 1.8 that adds all that.1.7.10 introduces Prismarine...and underwater dungeons, and is stable...I feel bad for you...