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advance clay golems not getting all the items I assigned to it.

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I haven't tried this personally, but I think this will work...

1. Back up your Railcraft mod .jar (Because ALWAYS backup before trying things)
2. Open the the Railcraft mod .jar file in WinRAR, go to /mods/railcraft/client/sounds/machine and delete the two .ogg files
3. Start up your world and hopefully things are silent. If it crashes for some reason, you'll have to replace the two .ogg files with identically named files that have a different/no audio. I'll leave that as an exercise for you to explore.

I thought of doing something like this, but I was hoping there was an in-game solution.
 
There was 24mB of Seared Stone left in Smeltery. I didn't notice it, and added 2 Steel Ingots. How do I drain the smeltery now?
 
Just a quick question as I'm still learning about AE (And will probably be back to update this when I start learning about automated crafting) but i've just started using the import and export bus items on creative with a dummy ME system, and my question is, is there a way to automate MULTIPLE items into a machine, for example, If I wanted one pulverizer running multiple ores in and out (Bad example, I know) rather than having multiple pulverizers for multiple ores, the current setup I have is the export bus on the pulverizer but when right clicking the bus I only have 1 slot for 1 item.

Sorry if it's a newbie question, I've been happy with the ironchest mod up till now :S (Please quote me even if it's just -snip- to make it clearer you're replying to me thank you)
 
If you want to use multiple ores use an me interface hooked up to regular me cables. Put the interface on top and put blank patterns with the patterns you want on them.

So if you want iron out an iron ore in the crafting grid, and put 2 dusts in the product box and click encode and put it in the interface
 
Just a quick question as I'm still learning about AE (And will probably be back to update this when I start learning about automated crafting) but i've just started using the import and export bus items on creative with a dummy ME system, and my question is, is there a way to automate MULTIPLE items into a machine, for example, If I wanted one pulverizer running multiple ores in and out (Bad example, I know) rather than having multiple pulverizers for multiple ores, the current setup I have is the export bus on the pulverizer but when right clicking the bus I only have 1 slot for 1 item.

Sorry if it's a newbie question, I've been happy with the ironchest mod up till now :S (Please quote me even if it's just -snip- to make it clearer you're replying to me thank you)

The precision and fuzzy variants of both busses allow you to set 8 items to import/export.
 
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An alternate way would be to upgrade your export bus from a basic(I'm assuming that's what you've got since you said it only has one slot) to a precision. This gives you 8 slots for filtering as well as the option to control exporting w/ redstone and to export stacks at a time.

My personal set-up for processing ore is precision export buses into pulverizers which are configured to export directly into powered furnaces, which sit below them, and then import buses on the furnaces.
 
There was 24mB of Seared Stone left in Smeltery. I didn't notice it, and added 2 Steel Ingots. How do I drain the smeltery now?


You can remove the faucet attached in the smeltery drain and put liquiduct or wooden waterproof pipe connect to any container. apply redstone signal and it will start draining the smeltery. also the smeltery drain can act as an input if you want to pour liquids back inside the smeltery
 
You have item ID conflicts. Only block ID conflicts crash the game, item ID conflicts just end up looking like yours - one item replacing another without sense or logic.

Check GregTech against Natura, for starters.

,

I looked at these and can't find the item id's for either berries or energy flow circuits. can someone plz look and tell me which ones to change. I know I can disable BOP and
the berry bushes disappears, so it is them adding them. I changed the ID for bushes, but couldn't find item id for the fruit they drop.

I changed the id under items in BOP main.cfg for berries and nothing happened.
 
I looked at these and can't find the item id's for either berries or energy flow circuits. can someone plz look and tell me which ones to change. I know I can disable BOP and
the berry bushes disappears, so it is them adding them. I changed the ID for bushes, but couldn't find item id for the fruit they drop.

I changed the id under items in BOP main.cfg for berries and nothing happened.

Its the ID for the bush iirc. But I had the same problem and it was easier to fix it via gregtech. Just remember to subtract 255 from the ID you get in the error to find it in the GT config.
 
could you just post your gregtech config?

id I get for energy flow circuit is 21259 so that is 21004. Look in gregtech blockitems.cfg and that id is smalldust.
Code:
####################
# item
####################
 
item {
    I:CELLS=21002
    I:COMPONENTS=21003
    I:CheatyDevice=21018
    I:CloakingDevice=21038
    I:Crowbar=21064
    I:DUSTS=21001
    I:Dataorb=21043
    I:DebugScanner=21055
    I:Destructopack=21033
    I:Drill_Advanced=21123
    I:Empty_Tool_01=21112
    I:Empty_Tool_02=21113
    I:Empty_Tool_03=21114
    I:Empty_Tool_04=21121
    I:Empty_Tool_05=21122
    I:Empty_Tool_06=21124
    I:FileBronze=21087
    I:FileIron=21086
    I:FileSteel=21088
    I:FileTungstenSteel=21089
    I:GASSES=21014
    I:HammerBronze=21074
    I:HammerIron=21073
    I:HammerRubber=21072
    I:HammerSteel=21075
    I:HammerTungstenSteel=21076
    I:HandheldSonictron=21032
    I:Heliumcoolant060k=21034
    I:Heliumcoolant120k=21035
    I:Heliumcoolant180k=21036
    I:IronMortar=21030
    I:JackHammerDiamond=21042
    I:JackHammerIron=21039
    I:JackHammerSteel=21041
    I:LIQUIDS=21013
    I:Lamphelmet=21044
    I:LapotronicEnergycrystal=21037
    I:Lapotronpack=21045
    I:LavaFilter=21085
    I:LithiumCell=21054
    I:LithiumbatteryEmpty=21056
    I:LithiumbatteryFull=21057
    I:Lithiumpack=21058
    I:MATERIALS=21000
    I:Mortar=21031
    I:NCSensorCard=21016
    I:NCSensorKit=21017
    I:NUGGETS=21005
    I:NaKcoolant060k=21060
    I:NaKcoolant120k=21061
    I:NaKcoolant180k=21062
    I:Neutronreflector=21040
    I:PLASMA=21015
    I:Plutonium1=21051
    I:Plutonium2=21052
    I:Plutonium4=21053
    I:Rockcutter=21046
    I:SMALLDUSTS=21004
    I:Saw_Advanced=21120
    I:Saw_Bronze=21116
    I:Saw_Electric=21119
    I:Saw_Iron=21115
    I:Saw_Steel=21117
    I:Saw_Tungstensteel=21118
    I:Scanner=21063
    I:Screwdriver=21065
    I:SolderingLead=21079
    I:SolderingTin=21078
    I:SolderingTool=21077
    I:Spray_00=21096
    I:Spray_01=21097
    I:Spray_02=21098
    I:Spray_03=21099
    I:Spray_04=21100
    I:Spray_05=21101
    I:Spray_06=21102
    I:Spray_07=21103
    I:Spray_08=21104
    I:Spray_09=21105
    I:Spray_10=21106
    I:Spray_11=21107
    I:Spray_12=21108
    I:Spray_13=21109
    I:Spray_14=21110
    I:Spray_15=21111
    I:Spray_Bug=21090
    I:Spray_CFoam=21093
    I:Spray_Hardener=21092
    I:Spray_Hydration=21095
    I:Spray_Ice=21091
    I:Spray_Pepper=21094
    I:Teslastaff=21047
    I:Thorium1=21048
    I:Thorium2=21049
    I:Thorium4=21050
    I:TurbineBronze=21080
    I:TurbineCarbon=21084
    I:TurbineMagnalium=21082
    I:TurbineSteel=21081
    I:TurbineTungstensteel=21083
    I:WrenchAdvanced=21071
    I:WrenchBronze=21069
    I:WrenchElectric=21070
    I:WrenchRefIron=21067
    I:WrenchSteel=21066
    I:WrenchTungstensteel=21068
}
 
could you just post your gregtech config?

id I get for energy flow circuit is 21259 so that is 21004. Look in gregtech blockitems.cfg and that id is smalldust.
Code:
####################
# item
####################
 
item {
    I:COMPONENTS=21003
}
Subtract 256, which results in components.
 
so what should I change that to? I have added no mods but gregtech and i have datacraft disabled.


I changed it to a id that dartcraft added since I have it disabled and it works. Is there a way I can see what id's I am using, so I can change it to a new. Just in case I want to add dartcraft back later.
 
I'm currently building an automated macerator-furnace-setup with logistic pipes and I'm having a problem pulling the items out of the macerators and putting them into the furnaces. It looks like this:

logistic pipe to output chest (with extractor MK3 module that accepts everything)
induction furnace
logistic pipe
macerator
logistic pipe to input chest (with item sink module that only accepts ores)

The logistic pipe in the middle gets power but it won't extract the dust and put it into the furnace above. At the moment there's both an extractor module and an item sink module (both accept everything) inside. If I use a disconnection upgrade (up), get rid of the item sink module and put it in the logistic pipe above the furnace (with it only accepting dusts), it works but there's a lot more pipeing behind the machines.

So, my question is: Is there a way to extract the dusts from the macerators and put them into the furnaces using a single logistic pipe (and modules, of course)?
 
Is there any automated way to fire the Hunter's Handgun in Unleashed 1.1.4?

In this game I'm just starting bee breeding so I don't have the royal jelly for the rainmaker and I haven't upgraded my bees with the flyer attribute. I was hoping I'd be able to automate the Hunter's Handgun with sand shot.
 
In unleashed is their any other block that gives off light when a redstone signal is applied (like the redstone lamp)? The RP2 lights from 1.4.7 had this function and I was wondering if there is something to replace it in Unleashed.
 
In unleashed is their any other block that gives off light when a redstone signal is applied (like the redstone lamp)? The RP2 lights from 1.4.7 had this function and I was wondering if there is something to replace it in Unleashed.

Normal redstone lamp, glowstone illuminators (wrench them to change mode, die to color them) or road lights.