I haven't tried this personally, but I think this will work...
1. Back up your Railcraft mod .jar (Because ALWAYS backup before trying things)
2. Open the the Railcraft mod .jar file in WinRAR, go to /mods/railcraft/client/sounds/machine and delete the two .ogg files
3. Start up your world and hopefully things are silent. If it crashes for some reason, you'll have to replace the two .ogg files with identically named files that have a different/no audio. I'll leave that as an exercise for you to explore.
Just a quick question as I'm still learning about AE (And will probably be back to update this when I start learning about automated crafting) but i've just started using the import and export bus items on creative with a dummy ME system, and my question is, is there a way to automate MULTIPLE items into a machine, for example, If I wanted one pulverizer running multiple ores in and out (Bad example, I know) rather than having multiple pulverizers for multiple ores, the current setup I have is the export bus on the pulverizer but when right clicking the bus I only have 1 slot for 1 item.
Sorry if it's a newbie question, I've been happy with the ironchest mod up till now :S (Please quote me even if it's just -snip- to make it clearer you're replying to me thank you)
There was 24mB of Seared Stone left in Smeltery. I didn't notice it, and added 2 Steel Ingots. How do I drain the smeltery now?
You have item ID conflicts. Only block ID conflicts crash the game, item ID conflicts just end up looking like yours - one item replacing another without sense or logic.
Check GregTech against Natura, for starters.
,
I looked at these and can't find the item id's for either berries or energy flow circuits. can someone plz look and tell me which ones to change. I know I can disable BOP and
the berry bushes disappears, so it is them adding them. I changed the ID for bushes, but couldn't find item id for the fruit they drop.
I changed the id under items in BOP main.cfg for berries and nothing happened.
####################
# item
####################
item {
I:CELLS=21002
I:COMPONENTS=21003
I:CheatyDevice=21018
I:CloakingDevice=21038
I:Crowbar=21064
I:DUSTS=21001
I:Dataorb=21043
I:DebugScanner=21055
I:Destructopack=21033
I:Drill_Advanced=21123
I:Empty_Tool_01=21112
I:Empty_Tool_02=21113
I:Empty_Tool_03=21114
I:Empty_Tool_04=21121
I:Empty_Tool_05=21122
I:Empty_Tool_06=21124
I:FileBronze=21087
I:FileIron=21086
I:FileSteel=21088
I:FileTungstenSteel=21089
I:GASSES=21014
I:HammerBronze=21074
I:HammerIron=21073
I:HammerRubber=21072
I:HammerSteel=21075
I:HammerTungstenSteel=21076
I:HandheldSonictron=21032
I:Heliumcoolant060k=21034
I:Heliumcoolant120k=21035
I:Heliumcoolant180k=21036
I:IronMortar=21030
I:JackHammerDiamond=21042
I:JackHammerIron=21039
I:JackHammerSteel=21041
I:LIQUIDS=21013
I:Lamphelmet=21044
I:LapotronicEnergycrystal=21037
I:Lapotronpack=21045
I:LavaFilter=21085
I:LithiumCell=21054
I:LithiumbatteryEmpty=21056
I:LithiumbatteryFull=21057
I:Lithiumpack=21058
I:MATERIALS=21000
I:Mortar=21031
I:NCSensorCard=21016
I:NCSensorKit=21017
I:NUGGETS=21005
I:NaKcoolant060k=21060
I:NaKcoolant120k=21061
I:NaKcoolant180k=21062
I:Neutronreflector=21040
I:PLASMA=21015
I:Plutonium1=21051
I:Plutonium2=21052
I:Plutonium4=21053
I:Rockcutter=21046
I:SMALLDUSTS=21004
I:Saw_Advanced=21120
I:Saw_Bronze=21116
I:Saw_Electric=21119
I:Saw_Iron=21115
I:Saw_Steel=21117
I:Saw_Tungstensteel=21118
I:Scanner=21063
I:Screwdriver=21065
I:SolderingLead=21079
I:SolderingTin=21078
I:SolderingTool=21077
I:Spray_00=21096
I:Spray_01=21097
I:Spray_02=21098
I:Spray_03=21099
I:Spray_04=21100
I:Spray_05=21101
I:Spray_06=21102
I:Spray_07=21103
I:Spray_08=21104
I:Spray_09=21105
I:Spray_10=21106
I:Spray_11=21107
I:Spray_12=21108
I:Spray_13=21109
I:Spray_14=21110
I:Spray_15=21111
I:Spray_Bug=21090
I:Spray_CFoam=21093
I:Spray_Hardener=21092
I:Spray_Hydration=21095
I:Spray_Ice=21091
I:Spray_Pepper=21094
I:Teslastaff=21047
I:Thorium1=21048
I:Thorium2=21049
I:Thorium4=21050
I:TurbineBronze=21080
I:TurbineCarbon=21084
I:TurbineMagnalium=21082
I:TurbineSteel=21081
I:TurbineTungstensteel=21083
I:WrenchAdvanced=21071
I:WrenchBronze=21069
I:WrenchElectric=21070
I:WrenchRefIron=21067
I:WrenchSteel=21066
I:WrenchTungstensteel=21068
}
Subtract 256, which results in components.could you just post your gregtech config?
id I get for energy flow circuit is 21259 so that is 21004. Look in gregtech blockitems.cfg and that id is smalldust.
Code:#################### # item #################### item { I:COMPONENTS=21003 }
Is that "accepts" or "excepts" or "exempts"?logistic pipe to input chest (with item sink module that only exepts ores)
In unleashed is their any other block that gives off light when a redstone signal is applied (like the redstone lamp)? The RP2 lights from 1.4.7 had this function and I was wondering if there is something to replace it in Unleashed.