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I have a world save that is 11GB which used to be run on a server with over 100 players (their names are still in the NEI folder, that's how I know how many players).
By browsing thru the folders, I discovered that more than half of the filesize (almost 7 GB) is in the "region" folder which is 1665 files with the ".mca" extension.

I ran the OPIS mod in this v1.7.10 minecraft world, and it tells me there are 1000 chunks loaded, but only 9 of them are actually mine. So my task is to either go to each loaded chunk and look for chunk loaders... or else maybe there's an easier way? By deleting all those region files perhaps?

Q1: If I remove most of the .mca files in the "region" folder, will the game still work properly?

Q2: How do I determine which .mca region files are the ones where my base is located, so I can save those ones and delete all the rest?
[EDIT: I found the answer to #2 here]
 
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I'm looking for invisible blocks, mainly to divert liquids without seeing what's blocking it. EnderIO has an invisible block I can use, and have used in the past, but they're kind of super expensive and hard to work with. This seems like a weird question in a vacuum, but are there blocks out there that are easier to make with, maybe, toggleable visibility so I can build my frame, then hit a button and they're gone?
 
I have a world save that is 11GB which used to be run on a server with over 100 players (their names are still in the NEI folder, that's how I know how many players).
By browsing thru the folders, I discovered that more than half of the filesize (almost 7 GB) is in the "region" folder which is 1665 files with the ".mca" extension.

I ran the OPIS mod in this v1.7.10 minecraft world, and it tells me there are 1000 chunks loaded, but only 9 of them are actually mine. So my task is to either go to each loaded chunk and look for chunk loaders... or else maybe there's an easier way? By deleting all those region files perhaps?

Q1: If I remove most of the .mca files in the "region" folder, will the game still work properly?

Q2: How do I determine which .mca region files are the ones where my base is located, so I can save those ones and delete all the rest?
[EDIT: I found the answer to #2 here]
Yes, deleting those MCA files will basically delete those chunks, so it'll be as if they have never been visited.
 
I'm looking for invisible blocks, mainly to divert liquids without seeing what's blocking it. EnderIO has an invisible block I can use, and have used in the past, but they're kind of super expensive and hard to work with. This seems like a weird question in a vacuum, but are there blocks out there that are easier to make with, maybe, toggleable visibility so I can build my frame, then hit a button and they're gone?
Doesn't chisel have frameless glass? Might be a few pixels of texture on them though.
Failing that, a very simple texture pack that replaces the texture of a specific block with a 100% transparent texture would work. Build what you need without the texture pack loaded, then enable that pack, and those blocks will be invisible.
 
Hmm.. I like the chisel Idea if there is an invisible glass option, but even a single pixel would make that a no-go. The other idea is a good creative workaround, but that's not how I want to do that, either. It's especially problematic because I'm running a server and want my people to be able to see it properly as well. As an admirer of ideas, though, I like it :P
 
Yes, deleting those MCA files will basically delete those chunks, so it'll be as if they have never been visited.

EDIT: I see each Dimension has its own region folder, so that explains my question here.

So that will fix the overworld then, but how come I don't see any region files for the other dimensions such as Nether, Galacticraft, etc? How are those stored?
Are region files only used for the Overworld dimension, and other dimensions use some other method of their own?
I guess I'll probably find out on my own before I receive an answer, because I'm about to delete all the region files right now and see what happens. :D
 
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Could also try using a chisel and bits bit, if using a good bit it may be near enough invisible or hard to make out. That's certainly the cheapest i can think of, but also won't work in midair for obvious reasons.
 
So I deleted all the .mca files from my world's "region" folder... which appears to have reset the chunks in my world, which is what I intended...

...however something odd happened when I started up the world. New .mca files began to pop up in the regions folder as the world loaded up, for regions that are far away from my base.

Neat trick eh? Apparently deleting .mca files doesn't delete all the stuff happening in a chunk, only the land itself and all the buildings? Would that explain this apparent paradox I am seeing here? I'm confused. :confused:
 
EDIT: I see each Dimension has its own region folder, so that explains my question here.

So that will fix the overworld then, but how come I don't see any region files for the other dimensions such as Nether, Galacticraft, etc? How are those stored?
Are region files only used for the Overworld dimension, and other dimensions use some other method of their own?
I guess I'll probably find out on my own before I receive an answer, because I'm about to delete all the region files right now and see what happens. :D
Within your save folder there will most likely be folders for each mod, and their dimensions & regions are stored in there (from my experience with playing around with Advanced Rocketry planets)
 
Could also try using a chisel and bits bit, if using a good bit it may be near enough invisible or hard to make out. That's certainly the cheapest i can think of, but also won't work in midair for obvious reasons.

I actually did that in the past. It totally works, BUT, it's incredibly difficult to work with.

And it kind of works mid-air. The way I did it before was to first make the path for the liquid out of temporary blocks, then surround those blocks with the invisible bits:


This is essentially what I'm trying to re-do in my new world. It was such a nightmare last time trying to work with bits, though, that I think I'd rather just slowly make the full-size invisible blocks. They just so damn expensive. I was really hoping for an alternative method, but if there isn't, there isn't.

Edit: It never got finished last time, but this is how it came out if anyone's interested in the concept:

 
well, 10 blocks per combination of 4 relatively common-ish items is WAY better than enderIO invis blocks. I was setting that one up for RS this morning, making one block required 4 crusher patterns, 2 or 3 alloys, and like 4 other regular crafting disks. And all that makes ONE block. And the ability to throw on some glasses to actually SEE what I'm working with is just amazing to me right now.

Good tip on the plants, too. Actually, these things are causing all kinds of ideas to pop in my head. Today was a good day.
 
I've been using EndMetals, NetherMetals, BaseMetals, and MMDOrespawn to get more possibilities for metals in more dimenions.

They do come with a bit of baggage attached to them that I'm not too fond of though.

Now that vanilla+ exists for tools, I'm stepping off of basemetals. What other options are there for getting ore to show up in the end and the nether?

(Located netherending ores, https://minecraft.curseforge.com/projects/netherending-ores ... this looks good. Anybody use it before? There's some useful default configs for COFH world that packages with it, and as I do intend to use it with cofh... https://minecraft.curseforge.com/projects/netherending-ores-configs ... )

So, located one canidate, but it dosen't do it's own ore generation, I can deal with that as it has files to make it easy to use cofh world, but I'd prefer a good mod that makes it's own...
the only other mod i can think of would be cyclic(nether and end ores that are configurable but have defaults for world gen ) but this mod might have way too much baggage as well
 
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How might I sort out items that have been enchanted from those that haven't? Specifically, this is for an auto-enchanter/disenchanting generator combo. I want to take all the useless armor that drops in my mob grinder, cook any enchanted pieces automatically and send the others to the auto-enchanter to eventually reach the same fate.
 
I don't have that one yet, but poking around on the wiki, that might help with my mid-level power gen issues as well.. But I was still hoping it was some simple NBT string I can filter or something. Though, that item's very existence isn't a good sign for that.
 
OK, another one. Is there any block that can emulate a player's presence. Specifically, I would like to make a wither farm in the nether running off of a skeleton spawner. But, I don't want to babysit it. I want a steady stream of heads coming in.
 
Hi Guys. I got 2 questions. I Play the Stoneblock modpack.
I look for a way to see the actual trans in RF. I'm using Universal Cable and Powercells, for genereation i usw Mekanism Windmills (A Lot of them). But i need to know how much Input / Output the do in RF. Is there any Device for it?
Other Question:
Is it Possible, with like "no know how", to Change all shown powers in game into 1 Same like RF / MJ / EU etc?

Thx for reply