There are a few machines that will produce Yellorium ingots. You can also empty the fuel out of a reactor and it will give you back Yellorium ingots. Get one of the ingots then use an MFR Unifier (doesn't require power) to automate conversion.
There are a few machines that will produce Yellorium ingots. You can also empty the fuel out of a reactor and it will give you back Yellorium ingots. Get one of the ingots then use an MFR Unifier (doesn't require power) to automate conversion.
Never mind, apparently even after you replace the pick head you still can't boost a wooden pick.Why doesn't my pick have a mining XP on it? I have the option enabled. And here is the config that it is running. It has Skill XP but mining XP does not show up.
An Iron Gate (either AND or OR here, either would work) should be able to close off and reopen pipelines if you need to. For example, Redstone signal On - Pipe Closed, Redstone Signal Off - Pipe Open. As for tanks not needing wooden pipes anymore, that's nice to know.
That's why you need an iron one, and to specifically state the condition. In this case Redstone signal on > Open Pipe, Redstone signal Off > Close pipe. Both are needed.I've tried this so many times and watched tutorials but I can't get the pipe to only open if I give it a redstone signal. Maybe I'm doing it wrong.
I have the left slot 'redstone signal on' and the right slot 'open'. But it is open even without the signal. The gate only closes the pipe if the right slot is set as closed with no instruction in the left slot. I tried setting the left slot to tank full and right slot open but even with a bucket full in the tank it still opened.
I want to be able to control it from a room above :/ not have to keep going down to manually edit the gate
If you right-click on a travel anchor, you can give it a name that will be rendered above the anchor's icon in-world when you stand on another anchor. Alternatively, you can place an item in the anchor's inventory slot, and that item will be rendered in place of the usual travel anchor icon.question:
ender io travel anchor. I always end up building too many of these. I was wondering if there's a way to color code them. Say you step on one that's dyed red and it only shows red anchors. Or this one is blue... etc. Is there a way to do this? Or does this belong in the "things you'd add to a mod" thread?
Yes but if you have more than a couple line up it becomes difficult to choose the right one. Hence a way to separate them would be niceIf you right-click on a travel anchor, you can give it a name that will be rendered above the anchor's icon in-world when you stand on another anchor. Alternatively, you can place an item in the anchor's inventory slot, and that item will be rendered in place of the usual travel anchor icon.
Hm. The only suggestions I can make are to either not position your travel anchors so that they're lined up like that, or use a different mod to handle teleportation.Yes but if you have more than a couple line up it becomes difficult to choose the right one. Hence a way to separate them would be nice
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I ran into the same issue ... but just decide the easiest solution is to just jump to the first and then on to the second. Does not take a lot of timeYes but if you have more than a couple line up it becomes difficult to choose the right one. Hence a way to separate them would be nice
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