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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Doesn't get much simpler than this.

Once upon a time I saw a cute teaser video for ex nihilo 2 on the interwebs. Somewhere. It was just a single perspective of a player playing an ex nihilo skyblock in fast-forward.

Anyone know where I can find that video? I'm trying to demonstrate to a coworker what the hell a skyblock is.
 

sgbros1

New Member
Jul 29, 2019
952
-6
0
Doesn't get much simpler than this.

Once upon a time I saw a cute teaser video for ex nihilo 2 on the interwebs. Somewhere. It was just a single perspective of a player playing an ex nihilo skyblock in fast-forward.

Anyone know where I can find that video? I'm trying to demonstrate to a coworker what the hell a skyblock is.

https://www.kickstarter.com/projects/2010050934/ex-nihilo-2

Where else would teaser videos for Ex Nihilo 2 be? :p
 
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Hambeau

Over-Achiever
Jul 24, 2013
2,598
1,531
213
Simple question (for those in the know): When will Gregtech v6 be in a playable state? How far along is Gregorious with it? Even a simple answer like "soon" or "not soon at all" would be sufficient. Thanks.


This is a subjective question in some parts, and sometimes flammable :D
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Simple question (for those in the know): When will Gregtech v6 be in a playable state? How far along is Gregorious with it? Even a simple answer like "soon" or "not soon at all" would be sufficient. Thanks.
From what I have seen it is there, but it isn't there; still missing a lot of features from GT5
 

Ashendale

New Member
Jul 29, 2019
579
0
0
Infinity 1.5.1 had the nicest loading screen (a hammer hitting an anvil and loading progression) but that is gone with 1.6.2. Something I can configure to show it again?
 

rouge_bare

Well-Known Member
Oct 4, 2014
969
324
79
I thought it were spinning anvil in 1.5.1, and the hitting hammer in 1.6.2. It's a native forge feature.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Infinity 1.5.1 had the nicest loading screen (a hammer hitting an anvil and loading progression) but that is gone with 1.6.2. Something I can configure to show it again?
That was a forge thing... I don't know if it got removed, or the forge version got lowered for some reason
 

Ashendale

New Member
Jul 29, 2019
579
0
0
I thought it were spinning anvil in 1.5.1, and the hitting hammer in 1.6.2. It's a native forge feature.
That might have been it, but all I have is a) a black screen followed by b) the Mojang logo. Could there have been an issue when i updated the mod? I'm using the FTB client.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
That might have been it, but all I have is a) a black screen followed by b) the Mojang logo. Could there have been an issue when i updated the mod? I'm using the FTB client.
Do you have Optifine installed? I have been told that removes that feature
 

MrZwij

New Member
Jul 29, 2019
452
0
0
I have itemducts and a servo pulling the output of an auto disenchanter into a filing cabinet (for enchanted books) and a chest (for the unenchanted junk that survives). Anybody have any idea why the books are bypassing the filing cabinet, which is not full?

2015-06-05_10.30.55.png

I could probably fix this with a filter and a blacklist, but it's still curious.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
I have itemducts and a servo pulling the output of an auto disenchanter into a filing cabinet (for enchanted books) and a chest (for the unenchanted junk that survives). Anybody have any idea why the books are bypassing the filing cabinet, which is not full?

View attachment 20020

I could probably fix this with a filter and a blacklist, but it's still curious.
I have no idea... but a dirty bypass would be to put the books you DON'T want into a hopper, that is putting items into the cabinet. The pipes may just be avoiding them, for some reason or another
 

MrZwij

New Member
Jul 29, 2019
452
0
0
I have no idea... but a dirty bypass would be to put the books you DON'T want into a hopper, that is putting items into the cabinet. The pipes may just be avoiding them, for some reason or another
It does seem like the ducts stopped seeing the cabinet as a valid inventory. When I put the filter on, blacklisting books into the chest, it jams up. They were fine for a while ... maybe it has something to do with the number of items in the cabinet? I'll try the hopper ... that's irritating though. o_O

EDIT: OK, yep, the hopper works (whitelisting books into it with filter). I'll do a little testing then probably report this as a bug.
 
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malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
Does AE2 actually have its own silicon?

Every pack i've used it in relies on other mods (mainly enderIO) silicon for making processors.
 

MrZwij

New Member
Jul 29, 2019
452
0
0
It does seem like the ducts stopped seeing the cabinet as a valid inventory. When I put the filter on, blacklisting books into the chest, it jams up. They were fine for a while ... maybe it has something to do with the number of items in the cabinet? I'll try the hopper ... that's irritating though. o_O

EDIT: OK, yep, the hopper works (whitelisting books into it with filter). I'll do a little testing then probably report this as a bug.
Indeed it looks like once the filing cabinet goes over 63 items, the ducts think it's full.

EDIT: I had the bug wrong - it actually seems to be preventing more than 2 of an item from entering the filing cabinet (and it's already reported).
 
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Daz58

New Member
Jul 29, 2019
3
0
0
I am getting very frustrated trying to run a fluid conduit and redstone signal to run a bank of steam engines. I place the pressurised fluid conduit and have all working correctly and when I try to run the insulated redstone conduit it doesn't connect to industrial steam engines automatically. So I have tried using both wrenches and all that ends up happening is that everything disconnects.

Is there a tutorial on this subject somewhere?