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Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Doesn't get much simpler than this.

Once upon a time I saw a cute teaser video for ex nihilo 2 on the interwebs. Somewhere. It was just a single perspective of a player playing an ex nihilo skyblock in fast-forward.

Anyone know where I can find that video? I'm trying to demonstrate to a coworker what the hell a skyblock is.
 

sgbros1

New Member
Jul 29, 2019
952
-6
0
Doesn't get much simpler than this.

Once upon a time I saw a cute teaser video for ex nihilo 2 on the interwebs. Somewhere. It was just a single perspective of a player playing an ex nihilo skyblock in fast-forward.

Anyone know where I can find that video? I'm trying to demonstrate to a coworker what the hell a skyblock is.

https://www.kickstarter.com/projects/2010050934/ex-nihilo-2

Where else would teaser videos for Ex Nihilo 2 be? :p
 
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Hambeau

Over-Achiever
Jul 24, 2013
2,598
1,531
213
Simple question (for those in the know): When will Gregtech v6 be in a playable state? How far along is Gregorious with it? Even a simple answer like "soon" or "not soon at all" would be sufficient. Thanks.


This is a subjective question in some parts, and sometimes flammable :D
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Simple question (for those in the know): When will Gregtech v6 be in a playable state? How far along is Gregorious with it? Even a simple answer like "soon" or "not soon at all" would be sufficient. Thanks.
From what I have seen it is there, but it isn't there; still missing a lot of features from GT5
 

Ashendale

New Member
Jul 29, 2019
579
0
0
Infinity 1.5.1 had the nicest loading screen (a hammer hitting an anvil and loading progression) but that is gone with 1.6.2. Something I can configure to show it again?
 

rouge_bare

Well-Known Member
Oct 4, 2014
969
324
79
I thought it were spinning anvil in 1.5.1, and the hitting hammer in 1.6.2. It's a native forge feature.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Infinity 1.5.1 had the nicest loading screen (a hammer hitting an anvil and loading progression) but that is gone with 1.6.2. Something I can configure to show it again?
That was a forge thing... I don't know if it got removed, or the forge version got lowered for some reason
 

Ashendale

New Member
Jul 29, 2019
579
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0
I thought it were spinning anvil in 1.5.1, and the hitting hammer in 1.6.2. It's a native forge feature.
That might have been it, but all I have is a) a black screen followed by b) the Mojang logo. Could there have been an issue when i updated the mod? I'm using the FTB client.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
That might have been it, but all I have is a) a black screen followed by b) the Mojang logo. Could there have been an issue when i updated the mod? I'm using the FTB client.
Do you have Optifine installed? I have been told that removes that feature
 

MrZwij

New Member
Jul 29, 2019
452
0
0
I have itemducts and a servo pulling the output of an auto disenchanter into a filing cabinet (for enchanted books) and a chest (for the unenchanted junk that survives). Anybody have any idea why the books are bypassing the filing cabinet, which is not full?

2015-06-05_10.30.55.png

I could probably fix this with a filter and a blacklist, but it's still curious.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
I have itemducts and a servo pulling the output of an auto disenchanter into a filing cabinet (for enchanted books) and a chest (for the unenchanted junk that survives). Anybody have any idea why the books are bypassing the filing cabinet, which is not full?

View attachment 20020

I could probably fix this with a filter and a blacklist, but it's still curious.
I have no idea... but a dirty bypass would be to put the books you DON'T want into a hopper, that is putting items into the cabinet. The pipes may just be avoiding them, for some reason or another
 

MrZwij

New Member
Jul 29, 2019
452
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0
I have no idea... but a dirty bypass would be to put the books you DON'T want into a hopper, that is putting items into the cabinet. The pipes may just be avoiding them, for some reason or another
It does seem like the ducts stopped seeing the cabinet as a valid inventory. When I put the filter on, blacklisting books into the chest, it jams up. They were fine for a while ... maybe it has something to do with the number of items in the cabinet? I'll try the hopper ... that's irritating though. o_O

EDIT: OK, yep, the hopper works (whitelisting books into it with filter). I'll do a little testing then probably report this as a bug.
 
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malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
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Does AE2 actually have its own silicon?

Every pack i've used it in relies on other mods (mainly enderIO) silicon for making processors.
 

MrZwij

New Member
Jul 29, 2019
452
0
0
It does seem like the ducts stopped seeing the cabinet as a valid inventory. When I put the filter on, blacklisting books into the chest, it jams up. They were fine for a while ... maybe it has something to do with the number of items in the cabinet? I'll try the hopper ... that's irritating though. o_O

EDIT: OK, yep, the hopper works (whitelisting books into it with filter). I'll do a little testing then probably report this as a bug.
Indeed it looks like once the filing cabinet goes over 63 items, the ducts think it's full.

EDIT: I had the bug wrong - it actually seems to be preventing more than 2 of an item from entering the filing cabinet (and it's already reported).
 
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Daz58

New Member
Jul 29, 2019
3
0
0
I am getting very frustrated trying to run a fluid conduit and redstone signal to run a bank of steam engines. I place the pressurised fluid conduit and have all working correctly and when I try to run the insulated redstone conduit it doesn't connect to industrial steam engines automatically. So I have tried using both wrenches and all that ends up happening is that everything disconnects.

Is there a tutorial on this subject somewhere?