You don't necessarily need that. Two alloy smelters should be enough for this process.
I'm really glad that AE2 is smarter in this respect.
1 of the things I like about it.
You don't necessarily need that. Two alloy smelters should be enough for this process.
I'm really glad that AE2 is smarter in this respect.
No ideaQuestion:
i'm doing turtle mechanisms right now, and I just noticed that the command turtle.forward() wasn't working
I tried to place it in a loop
while true do
turtle.forward()
end
But still nothing happens :'(
of course I ran the programs before complaining lol
Help :'(
My FTB version is: FTB Ultimate v1.1.2 for Minecraft 1.4.7
Silly question, but have you fuelled the turtle?Question:
i'm doing turtle mechanisms right now, and I just noticed that the command turtle.forward() wasn't working
I tried to place it in a loop
while true do
turtle.forward()
end
But still nothing happens :'(
of course I ran the programs before complaining lol
Help :'(
My FTB version is: FTB Ultimate v1.1.2 for Minecraft 1.4.7
That seems... really obvious. Don't know why I didn't think of that.Flying? Jetpacks, power armour, morph, magic mods, whatever other mods supply it. You can also often find find Sulfur and Ash clouds in the Nether close to "land".
You could try shell.run("refuel all") (or is it os.run? I don't remember.) If that doesn't work, you'll have to loop through all sixteen slots and refuel from them individually.Question:
Is it possible to put the "refuel all" command in a API?
I tried to place it, in the line 19, but it returned a error message involving the Line 19
How can I do it?
Question:
Is it possible to put the "refuel all" command in a API?
I tried to place it, in the line 19, but it returned a error message involving the Line 19
How can I do it?
turtle.select(slot fuel is in)
turtle.refuel(quantity)
You craft a cloud in a bottle (from Chisel) using quartz then throw it like a splash pot and it places a bunch of Natura cloudsIs there another way to get the Natura cloud blocks needed for rhn's gates? That's what I was referring to with the massive pillar thing, which, in retrospect, wasn't very clear.
I don't know about ae2 but in ae1 there was a button that toggled nbtPlaying DW 1.7 atm and i am having trouble with AE2
I cant get a fuzzy export bus to export flux capacitor and enery cells
It works when it has the exact same of ammount of RF otherwise its not doing anything ;-(
Does AE2 fuzzy card not support NBT ?
Not sure what version of Ender IO is there, but it does provide an energy buffer in most recent version.
Otherwise, an energy cell or capacitor bank is the only other thing. There might also be a config option to allow differing teirs of conduit to cross-connect.
There are many different solutions across many different mods. My favorite solution is this:And another question, what happen with the excess of produced of RF? Is there a way to automatic stop generating RF when machines stop working?
There is always an alternative to computercraft! It's called "the fun way"...Damn, I was avoiding to use computer craft, it looks really complcated but I think the time has arrived
gonna try the second solution Thx
Or if the peripheral API is the only way to get the info you can just set the computer to output a redstone signal on certain data and still keep it all visibleThere is always an alternative to computercraft! It's called "the fun way"...
CC is boring, "easy" (not in terms of coding, but as in it simplifies everything into 1 block + monitors - optional), and over powered.
for 7 gold, 1 glass pane, and 1 redstone (defauilt), you are able to create programs to automate almost anything (should you know how). And that is the reason I never, willingly, add CC to a pack, and it doesn't matter how much people moan about it not being there. I would much rather have 20/100 people not play the pack because of no CC, than have everyone go the "easy" way and not the "fun" way when it comes to automation.
As for what you want to do, yes, it's pretty simple, you put a comparator next to your energy cell, and set you generators to only be active on low redstone signal (if TE/EIO /Big Reactors generators) and wire up the energy cell like so:
Cell|comparator|redstone dust(*1)|red alloy wire (or equivalent)|machines
*1: the redstone dust should go out until the signal strength reaches 1 (WAILA will tell you its strength)
The best way to do this would be fill your energy cell to about 75/80% full, disable all inputs, and then set it up.
That way you will have a spare bit of buffer while your generators produce their last bits of RF
To me ComputerCraft is not at all different than a Comparator, a EnderIO Power monitor, Nulear Controls stuff or whatever. Well perhaps CC allows me to be a lot more creative and that gives me great joy to see this unfold in game.There is always an alternative to computercraft! It's called "the fun way"...
CC is boring, "easy" (not in terms of coding, but as in it simplifies everything into 1 block + monitors - optional), and over powered.
for 7 gold, 1 glass pane, and 1 redstone (defauilt), you are able to create programs to automate almost anything (should you know how). And that is the reason I never, willingly, add CC to a pack, and it doesn't matter how much people moan about it not being there. I would much rather have 20/100 people not play the pack because of no CC, than have everyone go the "easy" way and not the "fun" way when it comes to automation.
As for what you want to do, yes, it's pretty simple, you put a comparator next to your energy cell, and set you generators to only be active on low redstone signal (if TE/EIO /Big Reactors generators) and wire up the energy cell like so:
Cell|comparator|redstone dust(*1)|red alloy wire (or equivalent)|machines
*1: the redstone dust should go out until the signal strength reaches 1 (WAILA will tell you its strength)
The best way to do this would be fill your energy cell to about 75/80% full, disable all inputs, and then set it up.
That way you will have a spare bit of buffer while your generators produce their last bits of RF
To me ComputerCraft is not at all different than a Comparator, a EnderIO Power monitor, Nulear Controls stuff or whatever. Well perhaps CC allows me to be a lot more creative and that gives me great joy to see this unfold in game.
After all you can only do the stuff with CC that the individual mod author allowed to be done, so I have never experienced anything I would consider OP in any way. And most of the time you could do the same things with simple Vanilla redstone mechanics, it would just take up the size of a house and be incredible ugly.
And well, a CC computer doesn't do anything without someone sitting down for potentially many hours(I suck at programming) and making it do it.
But I do agree that Computers should be more expensive, but if that is such a big concern then it could easily be remedied today.
Or maybe capacitors and transistors/cicruit boards from Pneumaticcraft. Also making it require power... just an ideaA "realistic" method of making CC more costly would be to implement the output of the inscription presses to make "chips".
Utilizing these would push CC to a later game stage, and open some other opportunities to make computers into multi-block construction.
You could create different sized memory modules, for one. This would limit the size of the program a given computer could run.
Make GPUs which would have to be implemented in each monitor you want to connect to make a bigger screen...
You get the idea, I hope.
Like OpenComputers!Or maybe capacitors and transistors/cicruit boards from Pneumaticcraft. Also making it require power... just an idea
A "realistic" method of making CC more costly would be to implement the output of the inscription presses to make "chips".
Utilizing these would push CC to a later game stage, and open some other opportunities to make computers into multi-block construction.
You could create different sized memory modules, for one. This would limit the size of the program a given computer could run.
Make GPUs which would have to be implemented in each monitor you want to connect to make a bigger screen...
You get the idea, I hope.
Tons of mods have Electronic circuits, Chipsets, circuit boards etc. Maybe even for cross mod compatibility in packs with all the mods? that would be somewhat cool IMO. Lots of possibilities to easily increase the recipe difficulty.Or maybe capacitors and transistors/cicruit boards from Pneumaticcraft. Also making it require power... just an idea