Ender IO cost is in its capacitors so that, while being a great idea, might require a add on mod.
hold it in your hand and shift right click i believeHow do i remove the armorplating from a jetpack so i can upgrade the jetpack? (simply jetpacks)
There is always an alternative to computercraft! It's called "the fun way"...
CC is boring, "easy" (not in terms of coding, but as in it simplifies everything into 1 block + monitors - optional), and over powered.
for 7 gold, 1 glass pane, and 1 redstone (defauilt), you are able to create programs to automate almost anything (should you know how). And that is the reason I never, willingly, add CC to a pack, and it doesn't matter how much people moan about it not being there. I would much rather have 20/100 people not play the pack because of no CC, than have everyone go the "easy" way and not the "fun" way when it comes to automation.
As for what you want to do, yes, it's pretty simple, you put a comparator next to your energy cell, and set you generators to only be active on low redstone signal (if TE/EIO /Big Reactors generators) and wire up the energy cell like so:
Cell|comparator|redstone dust(*1)|red alloy wire (or equivalent)|machines
*1: the redstone dust should go out until the signal strength reaches 1 (WAILA will tell you its strength)
The best way to do this would be fill your energy cell to about 75/80% full, disable all inputs, and then set it up.
That way you will have a spare bit of buffer while your generators produce their last bits of RF
Repeaters?Thanks, you give me an idea, I have a lot of generators so instead of wire all them I just put a comparator next to my capacitor bank, then out the redstone signal 5 blocks and then back to the energy conduict which feed my capacitor bank with redstone mode "active without signal" so when the capacitor is 80% full it send the redstone signal to energy conduict and it stop sending energy and generators stop working.
Edit: well there is a little trouble, the signal is instant so the capacitor reach 80% then 79% and then 80% again a lot of times per min, how could I delay it?
Comparators would work cause I need the output signal strenght..
Repeaters?
If you have BluePower/ProjectRed use a few of theirs on full tick delay. They will give you plenty of time to drain the capacitor banks
If you insist on using the (IMO horrible) comparator method, you should detect both when the cell is at 85% and at 15% and then use a RS latch to toggle the generators on at 15% and off at 85%. This way you wont get the flickering and you will have the generators running for longer at the time(which for most stuff ensures better efficiency).Edit: well there is a little trouble, the signal is instant so the capacitor reach 80% then 79% and then 80% again a lot of times per min, how could I delay it?
Comparators would work cause I need the output signal strenght..
Circuits > Computers.If you insist on using the (IMO horrible) comparator method, you should detect both when the cell is at 85% and at 15% and then use a RS latch to toggle the generators on at 15% and off at 85%. This way you wont get the flickering and you will have the generators running for longer at the time(which for most stuff ensures better efficiency).
Don't really want to keep debating this, I have nothing against Redstone circuits, I use Project Red Integration and Transmission EVERYWHERE. But I cant stand vanilla Redstone wire due to its horrible mechanics. I could use a MFR PRC, but what exactly would be the difference between that and the CC computer? With the CC computer at least I have to do the creative work of creating the code to make it work.Circuits > Computers.
If you know how to do either of them, then you know that circuits are still fun to set-up, where CC is just looking at a PC screen, putting in code, and voila.
My only gripe with some mod(packs) is the amount of time you spend in GUIs
But with a PRC you are limited to purely redstone stuff. If that is all CC did, then I would have no issues with using it. But because you can use aspects of the mod to farm, mine, kill entities, etc. it's just a little TOO op IMODon't really want to keep debating this, I have nothing against Redstone circuits, I use Project Red Integration and Transmission EVERYWHERE. But I cant stand vanilla Redstone wire due to its horrible mechanics. I could use a MFR PRC, but what exactly would be the difference between that and the CC computer? With the CC computer at least I have to do the creative work of creating the code to make it work.
Ahh then it is an issue with Turtles. I can semi understand that. I am a bit torn about those too. But for me it never really became a too great an issue. They are still very limited and prone to bugs. Specially the fact they are moving entities and are often lost during server/pc restarts. And even the best attempts at making the code persistent to restarts often fails due to the moving entity bug(the position they last logged might infact not be the position they are in after restart...). So simply out of frustration of having to constantly babysit them, replace them, reprogram them, reset them etc. I try as much as possible to avoid them. And that in it self implies a sort of balance to them I find.But with a PRC you are limited to purely redstone stuff. If that is all CC did, then I would have no issues with using it. But because you can use aspects of the mod to farm, mine, kill entities, etc. it's just a little TOO op IMO
Well if you are playing on SP, it's not really an issue at allAhh then it is an issue with Turtles. I can semi understand that. I am a bit torn about those too. But for me it never really became a too great an issue. They are still very limited and prone to bugs. Specially the fact they are moving entities and are often lost during server/pc restarts. And even the best attempts at making the code persistent to restarts often fails due to the moving entity bug(the position they last logged might infact not be the position they are in after restart...). So simply out of frustration of having to constantly babysit them, replace them, reprogram them, reset them etc. I try as much as possible to avoid them. And that in it self implies a sort of balance to them I find.
Tree farm with oxygen collectors above not an auto tree farm more like flip a switch then let new ones grow uses most leaves then flip switch and start againWell if you are playing on SP, it's not really an issue at all
Also, the fact that they run off of an easy to get and give fuel source is just a bit meh.
Anyway, we are getting off topic...
Question about Galacticraft. What is the BEST way to get oxygen in a space station? (for both oxygen bubbles and seals)
hold it in your hand and shift right click i believe
It's pretty much just the bees and the trees (and the annoying flappy things). However, crafting wise you would be limited to Bee Houses, as it's the only bee housing that does not require the carpenter to make. (Yes you can get apairies from villages or trading with bee villagers). I debate what the point of most bees are if you can't use the Centrifuge to get the stuff out of the combs. And to add to the already lengthy bee breeding, you cannot make the Bee/Treealyzer, as both require the carpenter.A question on Forestry configuration, I'm trying to piece together a all magic with no tech pack, and is wondering if Forestry can be advanced without he use of the machines at all or not?
At the very least, the bees and maybe, butterflies as well. Trees wise, is there any point to them if I do not use it for biomass?
Thanks.
Try placing it in a crafting grid then, there been a recent change as to how Jetpacks are armored.No, all it does is equip the jetpack.
Yeah as mentioned you will need at least the Carpenter, Squeezer and Centrifuge for the bees. And power to them. Breeding can be done manually all the way, but it is a LOT of work without the ExtraBees machines(and then even still).A question on Forestry configuration, I'm trying to piece together a all magic with no tech pack, and is wondering if Forestry can be advanced without he use of the machines at all or not?
At the very least, the bees and maybe, butterflies as well. Trees wise, is there any point to them if I do not use it for biomass?
Thanks.