Thanks a lot, that was what I suspected. I honestly have no idea what to do with those wind turbines at this point, and unlike the mekanism ones they aren't even that pretty (though the power transferring sure is).You check power usage with a network tool. And it's possible, since the power consumption of AE2 seems to have been ramped up from AE1. P.S. Those wind turbines aren't even making 0.1 RF/t worth of power. They might as well not be there.
EDIT: Checking with the network tool, it seems the wind turbines are making 1.45 ae/t. That's not great, but it's not nearly as useless as I suspected! While I can't run my system solely on that, it's enough that it's worth keeping at least for now as my system is so small.
Follow-up question: I have power generation from Railcraft, Rotarycraft, and AE itself. Which would be the most efficient way to fuel my AE system? A rotarycraft tree farm to a railcraft hopper perhaps?[DOUBLEPOST=1411111243][/DOUBLEPOST]
Oh, didn't see this. That's a good suggestion. Thanks!Aside from the Hydrokinetics (about 93 each) and a very built up solar tower, RoC doesn't do much for RF generation 'till microturbines at 372rf/t and gas turbines at almost 12k rf/t. For my brand new world, I'll be running steam dynamos/(railcraft) engines to keep things like my ME running for a while. Probably at least until I have a LOT of jetfuel produciton, or at least a couple big solar towers up.
EDIT2: Have tested with a gasoline engine too, which did about 4 ae/t. Seeing as how it seems 1 KW is about 0.09 ae, I'm considering aiming for a performance engine. At 260 kw/t, it gives 23 ae/t, and we do have a blaze spawner we could make into a farm. Since we're already aiming for nearly automatic ethanol production (just add sugar!), two or three of those seems like it would cover any storage needs we might have, though it might not solve future crafting.
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