Well, first off, you need to chunk load it. There are a couple choices for chunkloaders in Ultimate. First is the Personal Chunk Loader from Railcraft. It's slightly cheaper then the other railcraft chunk loader, but only works while you're logged in. In SSP, the benefits of using this system is that you save diamonds. The downside? I recall something about them not reloading the chunks when you log back in, but once they are loader any other way, you're golden. Does this apply in SSP? I have no fucking clue. But I don't suggest risking it. Second choice is the Railcraft Chunk Loader. S'aight. Sits in one place, consumes fuel, but works when the server resets(I think), so there's very little reason not to to splurge if you're playing SMP and don't want the next few options for some reason. Next is the Code Chicken Chunk Loader. Not cheap in my opinion, but really, none of these are. But it doesn't consume fuel, and works very well in all known situations, has a 100% not buggy guaranty from CC herself(very well bugtested, and if you find a bug somehow, report it and CC will fix 'dat shit like they fix Registered Sex Offenders in 'Murica, fucking chemical sterilization), and even works with RP2 Frames. Yes, you can use them on your massive automated World Eater Frame Monster MK DCLXVI and it'll work.
Next is the most exotic example, and a strange one at that. The Chunkloading Turtle. Yes, a chunk loading Turtle. As in ComputerCraft. Dear gods, help us.
A vastly overpriced example is the Chunk Loader Module from Steves Carts. Dear god, why. Just, why. Not a question. Just, why.
Oh, and there's also the one I'd suggest for you, the Spot Loader, from Code Chicken. Craft a Code Chicken Chunk Loader, then place that in a crafting grid. You now have a bunch of spot loaders. They load exactly one chunk. Actually, right, you're using a BC Quarry. You'd want a normal Code Chicken Chunk Loader, because frames take up more then one chunk.
Next up is preventing your Stiring Engines from exploding. You have a few choices. Most of which involve replacing them with other kinds of engines. The most complex solution is to craft some decent gates with a Project Table(or whatever the thing which you use BC Lasers to craft them with is) and set them to turn off when they hit red engine level. It's also the least complex as well, since it depends on the BC Laser Table Crafting Station, which if you have already set up, is easy to use. But if not, it's needlessly hard to set up. Well, not really, but you need a lot of BC power to use it, so Stirling Engines wouldn't cut it.
Next, replace those crappy Stirling Engines with either the TE Steam Engine, or the RC Hobbyist Steam Engine, as both are better in terms of MJ produced, and lack of exploding if left running. But in that case it's the pipes that might explode, so you'd need conduits, etc etc, so I'll just say this: Unless you have gates for your engines, vanilla BC is unforgiving as GregTech hard mode. Energy being produced with no where to go? Shit explodes. Left your Stirling engine running for a while? Shit explodes. Building gates so you can prevent things from exploding? Well guess what? You have to power that sucker with BC power from somewhere... Yup, Shit Explodes.
Do yourself a massive favor and get into T2 BC energy with Thermal Expansion. Helps cut down on all the explosions. If you can't afford that, you need gates, which cost a lot as well. Basically, without either:
- Gates, which require a highly advanced BC setup
- Redstone Energy Conduits and Better Engines
- Or just using Power Converters to make BC Power from something else(like IC2 EU) and directly pump that into your machine
You're shit tends to explode after a bit with BC.
I used to have some links to TVTropes in this post, but I learned my lesson already as I clicked one to find a another trope I was going to link, and I lost 30 minutes
of my life.