The Beealyzer shouldn't be buggy. How were you using it?Is it still buggy or what? Because it crashed my game everytime i want to analyze it using beealyzer
The Beealyzer shouldn't be buggy. How were you using it?Is it still buggy or what? Because it crashed my game everytime i want to analyze it using beealyzer
How does armor work?
I made a suit of nano armor, it colors in 9 out of 10 armor icons. I read that it reduces damage by 90%. Seems simple.
Then I made some MPS legs and feet for fast movement and jumping, but kept the Nano advanced chest plate,
and the helmet. The nano chest plate has a jetpack, so I can jump high and move fast, but still float using hover mode on the jetpack.
I also put the energy armor modules up to full power, top batteries, etc. It shows ALL armor icons filled up, but i seem to be taking more damage than I did with just a regular suit of nano armor.
Is there some glitch or issue with combining armors?
I understand charging them, what i meant was, is there a reason not to combine, say... a quantum chest plate with an MPS legs and feet, or nano chestplate and helmet with an MPS legs and feet, etc.
I thought MPS suits were close to quantum suits in damage reduction, but so far they seem more like nano armor.
I understand charging them, what i meant was, is there a reason not to combine, say... a quantum chest plate with an MPS legs and feet, or nano chestplate and helmet with an MPS legs and feet, etc.
I thought MPS suits were close to quantum suits in damage reduction, but so far they seem more like nano armor.
@Bellaabzug21: By "combine", zorn means use at the same time, e.g. instead of wearing a MPS chestplate with your MPS leggings and boots, wear a quantum chestplate. They want to know whether the mismatch will cause problems.
I think at least the quantum armor does some sort of extra damage reduction, as does MPS and presumably your nano advanced chestplate (I believe this is from GraviSuite). If these extra reductions check for other components of the armor, and don't simply add, you could end up with reduced damage absorption. If they are additive (this seems unlikely given at least 2 different approaches to the extra damage reduction), your only loss would be using a less capable piece of armor (e.g. you would have lower armor even if they work perfectly together if you turned down your MPS armor to 1pt each).
The Beealyzer shouldn't be buggy. How were you using it?
Well i try to analyze the unusual bee using honey drop. And when i place the bee my game freezes and crashed. I read the crash logs. And i saw something about forestry GUI.
Is there anything to replace Buildcraft's builder and/or
Redpower's frame motor, yet?
Place one on the side of the 5x5 field with a size 1 upgrade in it. It should only see the field of wheat and no logs, so it shouldn't harvest your logs.What are my options when it comes to harvesting wheat?
1. MFR harvesters. Will pick the whole place apart since it's largely built of logs.
If your cart can see the sky, you could also use a solar engine, so no need for constant coal. And for the 24-7 running: Build a Holding Track or Boarding Track in your track loop and place a ComputerCraft Computer next to it. Run a program with a startup script, that will send a redstone signal for a second in the direction of the track and then go to sleep again for the time you wish for it to wait until the next round.4. Steve's carts. These are large, ugly, and will require a constant coal suppy. And they'll run 24-7 even if there's no wheat to be gathered (no timers etc in 152ngt). Does not fit well.
MFR: Actually harvesters have quite much larger AoE, and will also stretch upwards - this to get all the branches of a tree. I'm using a 3x3 Sakura wood farm with an unupgraded harvester, and it picks down at least in a 7x7, and at least 10 blocks high.Place one on the side of the 5x5 field with a size 1 upgrade in it. It should only see the field of wheat and no logs, so it shouldn't harvest your logs.
If your cart can see the sky, you could also use a solar engine, so no need for constant coal. And for the 24-7 running: Build a Holding Track or Boarding Track in your track loop and place a ComputerCraft Computer next to it. Run a program with a startup script, that will send a redstone signal for a second in the direction of the track and then go to sleep again for the time you wish for it to wait until the next round.